David Cernat
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d24cde16dd
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[General] Add simple BaseActor and LocalActor classes
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2017-04-05 12:52:27 +03:00 |
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David Cernat
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679e790d8d
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[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
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2017-04-05 12:00:21 +03:00 |
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David Cernat
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c2d6265ffd
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[Client] Reorder methods in WorldEvent, placing packet senders at bottom
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2017-04-05 09:12:02 +03:00 |
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David Cernat
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9759764699
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[Client] Clean up getting and resetting of WorldEvent
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2017-04-05 09:04:41 +03:00 |
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David Cernat
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d7a760490e
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[Client] Simplify sending of world packets, part 2
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2017-04-05 08:43:35 +03:00 |
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David Cernat
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b55a3d5eb2
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[Client] Add placeholder editActors() method for random creature sync
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2017-04-05 08:07:53 +03:00 |
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David Cernat
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4abe295a80
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[Client] Simplify sending of world packets by adding WorldEvent methods
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2017-04-05 07:54:23 +03:00 |
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David Cernat
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1d23a48a42
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[Client] Print mpNums when objects are found in a cell
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2017-04-05 07:10:22 +03:00 |
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David Cernat
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0df14320e0
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[Client] Set mMpNum to 0 for ManualRef
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2017-04-05 06:58:59 +03:00 |
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David Cernat
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6c60c9c78e
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[Client] Clean up debug messages for when objects are found in a cell
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2017-04-05 06:30:12 +03:00 |
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David Cernat
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bb9ea6ccd4
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[Client] Also include list of creatures in reply to ActorList
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2017-04-05 06:22:01 +03:00 |
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David Cernat
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ca92be14a5
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[Client] Reply to ActorList request with list of NPCs
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2017-04-05 05:54:25 +03:00 |
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David Cernat
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8c2469bf6d
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[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
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2017-04-05 04:06:45 +03:00 |
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David Cernat
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8b8c01f389
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[General] Make ID_OBJECT_PLACE take effect only when sent back by server
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2017-04-04 11:43:33 +03:00 |
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David Cernat
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2bd81c3de0
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[Client] Use mpNum for every WorldObject
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2017-04-04 11:07:16 +03:00 |
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David Cernat
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4644235cf6
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[Client] Use mpNum in exact searches for objects
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2017-04-04 10:07:15 +03:00 |
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David Cernat
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8cc61b6048
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[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
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2017-04-04 09:23:34 +03:00 |
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David Cernat
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31cd836558
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[General] Small tweaks to debug info
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2017-04-04 08:24:11 +03:00 |
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David Cernat
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06acd3cbc4
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[Client] Add a multiplayer object index and matching methods to CellRef
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2017-04-04 07:42:02 +03:00 |
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David Cernat
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e5cf632e1d
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[Client] Stop creating new reference numbers for placed/spawned objects
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2017-04-04 06:01:48 +03:00 |
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David Cernat
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e7b5097c13
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[Client] Print plugin paths correctly for Windows
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2017-04-01 05:57:27 +03:00 |
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David Cernat
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dff52d8fbe
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Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
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2017-04-01 03:27:44 +03:00 |
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scrawl
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3c9f3a0f7f
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Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
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2017-03-29 07:28:00 +02:00 |
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David Cernat
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7647715dac
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Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
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2017-03-28 08:05:23 +03:00 |
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scrawl
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9e7ade4ba4
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Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
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2017-03-27 20:14:09 +02:00 |
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Allofich
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db2f97f308
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Fix shadowing warning
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2017-03-27 20:22:20 +09:00 |
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Andrei Kortunov
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7d09a5d644
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Progress bars vertical alignment
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2017-03-27 13:33:28 +04:00 |
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scrawl
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a036a98fd0
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Merge pull request #1243 from akortunov/develop
Journal improvements
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2017-03-27 02:56:35 +02:00 |
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scrawl
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b064dd29cc
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Fix reset of blend function (Bug #3811)
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2017-03-27 02:51:23 +02:00 |
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Andrei Kortunov
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658ab5e941
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Minor journal improvements
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2017-03-26 22:56:36 +04:00 |
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scrawl
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2a74f79bf1
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Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
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2017-03-26 20:35:11 +02:00 |
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Allofich
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6253a5218e
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Adjust AI follow distances
(Fixes #3225)
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2017-03-27 03:31:25 +09:00 |
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scrawl
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0a061d45b7
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Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
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2017-03-26 20:30:43 +02:00 |
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Andrei Kortunov
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860b556713
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Disables explosion effect for 0-range projectiles (fixes #3730)
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2017-03-25 19:53:24 +04:00 |
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MiroslavR
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da6b28eb40
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Fix selling success chance (Fixes #3802)
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2017-03-25 15:21:16 +01:00 |
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scrawl
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97dbd07ed2
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Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
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2017-03-25 13:36:58 +01:00 |
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Andrei Kortunov
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7bd0c74aa8
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Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801)
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2017-03-25 14:15:16 +04:00 |
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Andrei Kortunov
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e383e4d023
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Disabled hit overlay for damage/absorb mana/fatigue spells
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2017-03-25 14:10:19 +04:00 |
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scrawl
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373bd78cf3
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Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
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2017-03-24 18:10:11 +01:00 |
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Andrei Kortunov
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b89fdcfd27
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Vanilla style drowning widget (partially fixes bug #3801).
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2017-03-24 09:41:18 +04:00 |
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David Cernat
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c10dd1b002
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Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
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2017-03-24 07:24:55 +02:00 |
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scrawl
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338592b99b
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Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
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2017-03-23 20:05:06 +01:00 |
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scrawl
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a5d7b36c28
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Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
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2017-03-23 20:05:05 +01:00 |
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scrawl
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c611ddba8d
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Remove stray term
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2017-03-23 20:05:05 +01:00 |
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scrawl
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f230df3d1c
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Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
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2017-03-23 17:12:36 +01:00 |
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Andrei Kortunov
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1a47b9727b
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Changed tooltip maximum width (bug #3800)
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2017-03-23 14:31:01 +04:00 |
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scrawl
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02c6c1897e
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Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
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2017-03-22 20:22:45 +01:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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Allofich
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57aeec59d5
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Change bounds behavior of stat script commands
Fixes (#3776)
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2017-03-22 15:17:44 +09:00 |
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David Cernat
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5eb183bacf
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Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
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2017-03-15 23:13:24 +02:00 |
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