David Cernat
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c99c3b1486
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Avoid sending packets for 3 additional spammy ingame scripts
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8 years ago |
David Cernat
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749c6db49e
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Send WorldPackets with script values from MWScript::InterpreterContext
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8 years ago |
David Cernat
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97468980af
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Add and implement 3 new WorldPackets for ingame script variable values
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8 years ago |
Assumeru
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25d64989b3
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Check if the actor still exists /first/
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8 years ago |
David Cernat
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e7ebeb8eec
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Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
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8 years ago |
David Cernat
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75f6d82f08
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Add a way of filtering out ingame scripts for upcoming script packets
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8 years ago |
Assumeru
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a72cd896ca
|
Move actors out of the water if there's room for them. Fixes #1138
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8 years ago |
David Cernat
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aaf4cc0d7e
|
Prevent being in a menu from disabling script execution or actor damage
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8 years ago |
scrawl
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8a8aa664e3
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Update AUTHORS.md
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8 years ago |
scrawl
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8485f6aefb
|
Merge pull request #1111 from Assumeru/weakness_resistance
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
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8 years ago |
Assumeru
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f6ef1ce276
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Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
|
8 years ago |
David Cernat
|
cc40b85034
|
Don't send packets for floating objects
|
8 years ago |
David Cernat
|
b1051255e0
|
Send ID_OBJECT_ROTATE from ingame scripts
|
8 years ago |
David Cernat
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385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
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8 years ago |
David Cernat
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54ed9a7ab4
|
Implement ID_OBJECT_MOVE and send it from ingame scripts
|
8 years ago |
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
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8 years ago |
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
8 years ago |
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
8 years ago |
David Cernat
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bdb53e1cb4
|
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
|
8 years ago |
David Cernat
|
7264f13b8e
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Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
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8 years ago |
David Cernat
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52d156e136
|
Make server able to receive the 5 new WorldPackets
|
8 years ago |
David Cernat
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4f0a3e8aa1
|
Add placeholders for 5 new WorldPackets
|
8 years ago |
David Cernat
|
ef6f20e3f7
|
In server console, print number of players remaining when one leaves
|
8 years ago |
David Cernat
|
24bfe40bf7
|
Add debug about current server crash
|
8 years ago |
David Cernat
|
b2688777c1
|
Create marker once a player has been initialized properly and fix debug
|
8 years ago |
David Cernat
|
be73265848
|
Send ID_WORLD_VIDEO_PLAY from ingame scripts
|
8 years ago |
David Cernat
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b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
8 years ago |
David Cernat
|
c54af2b02b
|
Make DedicatedPlayer's setMarkerState method actually enable markers
|
8 years ago |
David Cernat
|
1e4d625c99
|
Make player markers show up in exterior cells
|
8 years ago |
David Cernat
|
04eb051df6
|
Make markers get removed when their players quit, rename marker methods
|
8 years ago |
David Cernat
|
aed884949c
|
Send ID_WORLD_OBJECT_LOCK from ingame scripts
|
8 years ago |
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
8 years ago |
David Cernat
|
3a5a5e73a1
|
Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
|
8 years ago |
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
8 years ago |
David Cernat
|
94c5d6d2f9
|
Don't use autoEquip on player-controlled NPCs
|
8 years ago |
David Cernat
|
47ebd24b4a
|
Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
|
8 years ago |
David Cernat
|
a6fa0073a0
|
Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
|
8 years ago |
David Cernat
|
6bfaf3be50
|
Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects
|
8 years ago |
David Cernat
|
3380c482c0
|
Fix errors remaining from merge with tes3mp-packetexpansion, part 2
|
8 years ago |
David Cernat
|
b06a2f3119
|
Fix part about Breakpad in server's CMakeLists
|
8 years ago |
David Cernat
|
e7567020bb
|
Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking
|
8 years ago |
David Cernat
|
d85a1ee1a9
|
Fix errors remaining from merge with tes3mp-packetexpansion
|
8 years ago |
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
8 years ago |
David Cernat
|
025a847fd1
|
Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects
|
8 years ago |
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
8 years ago |
David Cernat
|
cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
|
8 years ago |
David Cernat
|
17f66e4e90
|
Implement ID_WORLD_OBJECT_PLACE
|
8 years ago |
David Cernat
|
d0027ae3e7
|
Set correct packetID for ID_WORLD_OBJECT_PLACE
|
8 years ago |
Koncord
|
a6467c9c47
|
Add breakpad to server
|
8 years ago |
Koncord
|
df3886168f
|
Word wrapping in chat
|
8 years ago |