Marc Zinnschlag
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6fe6f3d282
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adjust initial magicka based on Fortify Maximum Magicka effect
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14 years ago |
Marc Zinnschlag
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98405a5716
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implemented magic effects from abilities (effects are not applied yet)
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14 years ago |
Marc Zinnschlag
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eeca39220b
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added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
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14 years ago |
Marc Zinnschlag
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49f68e08bf
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Redemption compatibility fix
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14 years ago |
Marc Zinnschlag
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12a15e3fb7
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implemented class effects on player skills
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14 years ago |
Marc Zinnschlag
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19fdd48f75
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fixed a bug in class-part of setting initial skills
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14 years ago |
Marc Zinnschlag
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283e0df3a0
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send skill updates to GUI sub-system
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14 years ago |
Jan Borsodi
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647129c866
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The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects.
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14 years ago |
Marc Zinnschlag
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be8f852663
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implemented skill value handling during character creation (untested)
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15 years ago |
Marc Zinnschlag
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2527fe92a7
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implemented creature/NPC level
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15 years ago |
Marc Zinnschlag
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d910baebe6
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adjust player's attributes according to class boni
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15 years ago |
Marc Zinnschlag
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243c9712a6
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set player attributes according to race and gender
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15 years ago |
Marc Zinnschlag
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53df82e293
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fixed race name (was using internal ID as display name)
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15 years ago |
Marc Zinnschlag
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fff4bc29f4
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store results of character creation and update GUI
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15 years ago |
Marc Zinnschlag
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5b0cb097cf
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calculate dynamic stats during character creation
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15 years ago |
Marc Zinnschlag
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c0b9424bcf
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added framework for character creation
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15 years ago |
Marc Zinnschlag
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9dffa75a15
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handle name change during character creation
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15 years ago |
Marc Zinnschlag
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a077e2cb2c
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changed character creation interface to enforce a Redemption-compatible implementation
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15 years ago |
Marc Zinnschlag
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e411c6e833
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added callback-interface for character creation
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15 years ago |
Marc Zinnschlag
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3b49d6c826
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added NPC stats
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15 years ago |
Nicolay Korslund
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38ad2d98f9
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Fixed windows issues + one minor optimization on to_utf8
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15 years ago |
Marc Zinnschlag
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8e6a765603
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fixed a stats bug (reducing modified stats via setModified didn't work correctly
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15 years ago |
Marc Zinnschlag
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ca842d1b4d
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reimplemented access to creature stats via new class interface
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15 years ago |
Marc Zinnschlag
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b584215680
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moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels
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15 years ago |
Marc Zinnschlag
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9fafac1ef8
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removed encoding workaround for attribute names
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15 years ago |
Marc Zinnschlag
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3b6b343c9b
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added GUI update for health, magicka and fatigue
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15 years ago |
Marc Zinnschlag
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455bcf3b01
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added get, set and mod instructions for health, magicka and fatigue
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15 years ago |
Marc Zinnschlag
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63f686ffab
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update attribute values in stats window
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15 years ago |
Marc Zinnschlag
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335425bb12
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added MechanicsManager::update function (doesn't update anything yet)
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15 years ago |
Marc Zinnschlag
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1d9df6cf40
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implemented handling of disabled actors
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15 years ago |
Marc Zinnschlag
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3d987f1b7a
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register actors in active cells with MechanicsManager
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15 years ago |
Marc Zinnschlag
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77a0215d53
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added get-, set- and mod-instructions for attributes
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15 years ago |
Marc Zinnschlag
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04b86f7e1e
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added first set of character and creature stats (attributes)
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15 years ago |
Marc Zinnschlag
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ecd05fd15e
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fixed an include guard
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15 years ago |
Marc Zinnschlag
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61d09c4768
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read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues)
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15 years ago |