Commit Graph

2385 Commits (d4d46fc60256177968c96e9653ced2f83652338e)

Author SHA1 Message Date
Marc Zinnschlag 6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 14 years ago
Marc Zinnschlag 98405a5716 implemented magic effects from abilities (effects are not applied yet) 14 years ago
Marc Zinnschlag eeca39220b added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation 14 years ago
Marc Zinnschlag 49f68e08bf Redemption compatibility fix 14 years ago
Marc Zinnschlag 12a15e3fb7 implemented class effects on player skills 14 years ago
Marc Zinnschlag 19fdd48f75 fixed a bug in class-part of setting initial skills 14 years ago
Marc Zinnschlag 283e0df3a0 send skill updates to GUI sub-system 14 years ago
Jan Borsodi 647129c866 The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 14 years ago
Marc Zinnschlag be8f852663 implemented skill value handling during character creation (untested) 15 years ago
Marc Zinnschlag 2527fe92a7 implemented creature/NPC level 15 years ago
Marc Zinnschlag d910baebe6 adjust player's attributes according to class boni 15 years ago
Marc Zinnschlag 243c9712a6 set player attributes according to race and gender 15 years ago
Marc Zinnschlag 53df82e293 fixed race name (was using internal ID as display name) 15 years ago
Marc Zinnschlag fff4bc29f4 store results of character creation and update GUI 15 years ago
Marc Zinnschlag 5b0cb097cf calculate dynamic stats during character creation 15 years ago
Marc Zinnschlag c0b9424bcf added framework for character creation 15 years ago
Marc Zinnschlag 9dffa75a15 handle name change during character creation 15 years ago
Marc Zinnschlag a077e2cb2c changed character creation interface to enforce a Redemption-compatible implementation 15 years ago
Marc Zinnschlag e411c6e833 added callback-interface for character creation 15 years ago
Marc Zinnschlag 3b49d6c826 added NPC stats 15 years ago
Nicolay Korslund 38ad2d98f9 Fixed windows issues + one minor optimization on to_utf8 15 years ago
Marc Zinnschlag 8e6a765603 fixed a stats bug (reducing modified stats via setModified didn't work correctly 15 years ago
Marc Zinnschlag ca842d1b4d reimplemented access to creature stats via new class interface 15 years ago
Marc Zinnschlag b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels 15 years ago
Marc Zinnschlag 9fafac1ef8 removed encoding workaround for attribute names 15 years ago
Marc Zinnschlag 3b6b343c9b added GUI update for health, magicka and fatigue 15 years ago
Marc Zinnschlag 455bcf3b01 added get, set and mod instructions for health, magicka and fatigue 15 years ago
Marc Zinnschlag 63f686ffab update attribute values in stats window 15 years ago
Marc Zinnschlag 335425bb12 added MechanicsManager::update function (doesn't update anything yet) 15 years ago
Marc Zinnschlag 1d9df6cf40 implemented handling of disabled actors 15 years ago
Marc Zinnschlag 3d987f1b7a register actors in active cells with MechanicsManager 15 years ago
Marc Zinnschlag 77a0215d53 added get-, set- and mod-instructions for attributes 15 years ago
Marc Zinnschlag 04b86f7e1e added first set of character and creature stats (attributes) 15 years ago
Marc Zinnschlag ecd05fd15e fixed an include guard 15 years ago
Marc Zinnschlag 61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 15 years ago