scrawl
d69ed78ccd
Don't add combat AI to player
2014-07-28 15:40:52 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
2014-07-21 20:36:26 +02:00
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
2014-07-21 18:19:45 +02:00
scrawl
5629803a08
Implement correct armor mitigation mechanics
2014-07-20 23:45:31 +02:00
scrawl
804f1a5e59
Adjust combat mechanics
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- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
2014-07-20 22:26:26 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
2014-07-20 14:41:39 +02:00
scrawl
691ba02115
Reduce wepaon condition even if attack misses
2014-07-20 14:12:27 +02:00
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
scrawl
fd3f109362
Fix underflow for NPCs with level 0
2014-07-12 18:53:16 +02:00
scrawl
a1639371d3
Fix rounding for skill/attribute autocalc
2014-07-12 18:53:16 +02:00
scrawl
83819b2894
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
048d07b299
Show owner of doors in tooltip
2014-07-11 11:57:21 +02:00
scrawl
4aab4e1c26
Ignore item condition when determining value, except in trade ( Fixes #1557 )
2014-06-26 14:59:33 +02:00
scrawl
869fa08a32
Fix disarming a trap when key is used ( Fixes #1556 )
2014-06-26 14:30:19 +02:00
scrawl
3d9bdad8ba
Correct run speed for creatures (by Hrnchamd - Fixes #1136 )
2014-06-25 00:51:02 +02:00
scrawl
cc3c6ae7b8
Fix very slow movement on some creatures, e.g. rats (Bug #1136 )
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Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
2014-06-19 02:36:10 +02:00
scrawl
6760f4c897
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
scrawl
4234c70232
Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)
2014-06-19 02:00:40 +02:00
scrawl
2193977eec
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
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This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
2014-06-18 22:59:18 +02:00
scrawl
1dc9e151cb
Count werewolf kills ( Fixes #1525 )
2014-06-18 16:56:36 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
8ac019611d
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
2014-06-16 20:05:53 +02:00
scrawl
3b7119ba0d
Make Bipedal creatures always able to walk and swim ( Fixes #1509 )
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This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
2014-06-16 02:52:24 +02:00
scrawl
31a4e10c6f
Fix incorrect trigger of change flag for static doors
2014-06-15 14:18:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
91ed5183c8
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
scrawl
0063b63ae4
Don't use armor mitigation for fall damage
2014-06-05 22:23:57 +02:00
scrawl
00775035af
Add missing hasItemHealth for lockpicks/probes ( Fixes #1385 )
2014-06-04 01:03:12 +02:00
scrawl
a6788cfb0e
Support lights that do not have a model ( Fixes #1361 )
2014-05-29 16:44:50 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
a05c8fd3ce
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
868e38a07c
Fix Assault crimes being reported when striking in self-defense
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Last missing fix for Bug #1134 .
2014-05-16 08:32:00 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00