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17188 commits

Author SHA1 Message Date
jeffreyhaines
d95a663510 Minor grammar and sentence changes 2016-12-13 11:11:21 -05:00
scrawl
88e07640d5 Merge pull request #1154 from MiroslavR/swish
Fix swish sound ID and play swish sound effects for all creatures
2016-12-11 21:18:55 +01:00
MiroslavR
76ee5845ac Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 2016-12-11 19:35:53 +01:00
scrawl
7e797eeda0 Merge pull request #1153 from MiroslavR/itemshadow-bug
Remove item shadows properly
2016-12-10 22:25:56 +01:00
MiroslavR
8c97ac269d Remove item shadows properly (Fixes #3652) 2016-12-10 22:22:41 +01:00
scrawl
b7f8b572ae Merge pull request #1152 from Aussiemon/disintegration2
Bug #2777: Fix for disintegration efffects eliminated by framerate (attempt #2)
2016-12-10 18:02:02 +01:00
mrohrlach
f0f78c9d64 Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
scrawl
876d9c6a84 Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
2016-12-06 20:02:39 +01:00
scrawl
5f92cc413d Merge pull request #1146 from Allofich/fortify
Fix fortify maximum magicka expiration
2016-12-06 18:02:23 +01:00
Allofich
a6dae51d87 Require line of sight for AI attacks (Fixes #3646) 2016-12-07 01:35:30 +09:00
Allofich
6816e935f1 Fix fortify maximum magicka expiration (Fixes #3648) 2016-12-06 21:00:03 +09:00
scrawl
9febb3e824 Merge pull request #1147 from MiroslavR/NiSphericalCollider
Implement NiSphericalCollider (Closes #3644)
2016-12-06 02:31:11 +01:00
MiroslavR
99bcf47167 Implement NiSphericalCollider (Closes #3644) 2016-12-06 01:32:13 +01:00
scrawl
3ac66ec9d4 Update AUTHORS.md 2016-12-05 00:56:11 +01:00
scrawl
4269a2d140 Merge pull request #1144 from Aussiemon/master
Feature #3523:  Light source on magic projectiles
2016-12-05 00:55:50 +01:00
mrohrlach
c2e5f24e98 Tidying up 2016-12-04 16:31:11 -07:00
mrohrlach
ef5cf76ad8 Implemented retrieval of effect colors for lights, made recommended changes 2016-12-04 16:11:21 -07:00
mrohrlach
e1deb8b1d4 Merge branch 'master' of https://github.com/openmw/openmw 2016-12-04 16:09:22 -07:00
scrawl
1e654ca4c3 Update AUTHORS.md 2016-12-04 15:33:37 +01:00
scrawl
250c862ded Merge pull request #1143 from kurnevsky/crash-fix
Crash fix when item is disabled before it casts spell.
2016-12-04 15:32:41 +01:00
mrohrlach
3816d0f6dc Changed light values to better match vanilla. Still need to pull diffusion properties from spells 2016-12-03 19:44:52 -07:00
mrohrlach
099e79edbe Changed a line that did not need to be changed apparently 2016-12-03 19:12:25 -07:00
mrohrlach
61097d93b9 Replaced tabs with spaces (oops) 2016-12-03 19:09:03 -07:00
mrohrlach
49ce80346c Changed methods slightly to ensure non-magic projectiles do not receive lights 2016-12-03 15:42:24 -07:00
mrohrlach
83945cf280 Added reasonable approximation of magic bolt lights 2016-12-03 15:24:21 -07:00
Kurnevsky Evgeny
28639c3b2f Crash fix when item is disabled before it casts spell. 2016-12-03 17:13:31 +03:00
scrawl
908cc699ce Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
2016-12-02 14:40:22 +01:00
scrawl
e0afd6d0f7 Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 2016-12-02 02:25:05 +01:00
MiroslavR
c34d85ffc2 Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
scrawl
be14ce414e Update AUTHORS.md 2016-11-27 05:36:48 +01:00
scrawl
6759f70229 Merge pull request #1140 from ShadowRadiance/master
Slowfall now reduces momentum based on magnitude when jumping
2016-11-27 05:36:02 +01:00
ShadowRadiance
354a89e3bc Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
2016-11-26 06:27:11 -05:00
scrawl
5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
ea888519c7 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00
Nikolay Kasyanov
db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
2016-11-23 22:32:54 +01:00
scrawl
762460f042 Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 2016-11-22 22:42:04 +01:00
scrawl
42b1163504 Merge pull request #1139 from MiroslavR/thrown-ench
Fix thrown weapon sources being used to apply on strike enchantments
2016-11-22 20:26:14 +01:00
MiroslavR
46a3244107 Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634) 2016-11-22 18:18:20 +01:00
scrawl
b6d02d9b14 Fix order of operations when undoing werewolf transformation of an NPC 2016-11-22 16:37:49 +01:00
scrawl
505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
scrawl
c326564e20 Merge pull request #1136 from Allofich/deletespell
Allow deleting spells that have the "always succeeds" flag
2016-11-20 19:23:25 +01:00
scrawl
16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
Allofich
c82df2553c Allow deleting spells that have the "always succeeds" flag (Fixes #3627) 2016-11-21 02:26:02 +09:00
scrawl
385db50f2d Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
2016-11-20 17:19:15 +01:00
scrawl
37ae6fac85 Merge pull request #1135 from MiroslavR/Wmismatched-tags
Fix -Wmismatched-tags clang warning
2016-11-20 17:18:56 +01:00
MiroslavR
c1e52bbcf7 Fix -Wmismatched-tags clang warning 2016-11-20 15:10:37 +01:00
Allofich
0e429ae41d Make water walking mechanics closer to original MW 2016-11-20 22:21:33 +09:00
scrawl
f51e06bc47 Recreate shaders if necessary when the NpcAnimation is rebuilt
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018 Fix incorrect priority of animation sources (Bug #3626) 2016-11-19 23:53:22 +01:00