jeffreyhaines
d95a663510
Minor grammar and sentence changes
2016-12-13 11:11:21 -05:00
scrawl
88e07640d5
Merge pull request #1154 from MiroslavR/swish
...
Fix swish sound ID and play swish sound effects for all creatures
2016-12-11 21:18:55 +01:00
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
scrawl
7e797eeda0
Merge pull request #1153 from MiroslavR/itemshadow-bug
...
Remove item shadows properly
2016-12-10 22:25:56 +01:00
MiroslavR
8c97ac269d
Remove item shadows properly ( Fixes #3652 )
2016-12-10 22:22:41 +01:00
scrawl
b7f8b572ae
Merge pull request #1152 from Aussiemon/disintegration2
...
Bug #2777 : Fix for disintegration efffects eliminated by framerate (attempt #2 )
2016-12-10 18:02:02 +01:00
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
...
Require line of sight for AI attacks
2016-12-06 20:02:39 +01:00
scrawl
5f92cc413d
Merge pull request #1146 from Allofich/fortify
...
Fix fortify maximum magicka expiration
2016-12-06 18:02:23 +01:00
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
2016-12-07 01:35:30 +09:00
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
2016-12-06 21:00:03 +09:00
scrawl
9febb3e824
Merge pull request #1147 from MiroslavR/NiSphericalCollider
...
Implement NiSphericalCollider (Closes #3644 )
2016-12-06 02:31:11 +01:00
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
2016-12-06 01:32:13 +01:00
scrawl
3ac66ec9d4
Update AUTHORS.md
2016-12-05 00:56:11 +01:00
scrawl
4269a2d140
Merge pull request #1144 from Aussiemon/master
...
Feature #3523 : Light source on magic projectiles
2016-12-05 00:55:50 +01:00
mrohrlach
c2e5f24e98
Tidying up
2016-12-04 16:31:11 -07:00
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
2016-12-04 16:11:21 -07:00
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
2016-12-04 16:09:22 -07:00
scrawl
1e654ca4c3
Update AUTHORS.md
2016-12-04 15:33:37 +01:00
scrawl
250c862ded
Merge pull request #1143 from kurnevsky/crash-fix
...
Crash fix when item is disabled before it casts spell.
2016-12-04 15:32:41 +01:00
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
2016-12-03 19:44:52 -07:00
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
2016-12-03 19:12:25 -07:00
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
2016-12-03 19:09:03 -07:00
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
2016-12-03 15:42:24 -07:00
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
2016-12-03 15:24:21 -07:00
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
2016-12-03 17:13:31 +03:00
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
...
Implement water sounds
2016-12-02 14:40:22 +01:00
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
2016-12-02 02:25:05 +01:00
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
2016-11-28 21:34:58 +01:00
scrawl
be14ce414e
Update AUTHORS.md
2016-11-27 05:36:48 +01:00
scrawl
6759f70229
Merge pull request #1140 from ShadowRadiance/master
...
Slowfall now reduces momentum based on magnitude when jumping
2016-11-27 05:36:02 +01:00
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
...
(Allows Constant Effect Slowfall to work as in MW)
2016-11-26 06:27:11 -05:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
2016-11-23 22:32:54 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
2016-11-22 22:42:04 +01:00
scrawl
42b1163504
Merge pull request #1139 from MiroslavR/thrown-ench
...
Fix thrown weapon sources being used to apply on strike enchantments
2016-11-22 20:26:14 +01:00
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
2016-11-22 18:18:20 +01:00
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
2016-11-22 16:37:49 +01:00
scrawl
505250f6ec
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
...
Allow deleting spells that have the "always succeeds" flag
2016-11-20 19:23:25 +01:00
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
2016-11-20 18:47:12 +01:00
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
2016-11-21 02:26:02 +09:00
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
...
Make water walking mechanics closer to original MW
2016-11-20 17:19:15 +01:00
scrawl
37ae6fac85
Merge pull request #1135 from MiroslavR/Wmismatched-tags
...
Fix -Wmismatched-tags clang warning
2016-11-20 17:18:56 +01:00
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
2016-11-20 15:10:37 +01:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
...
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
2016-11-19 23:53:22 +01:00