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290 commits

Author SHA1 Message Date
AnyOldName3
db707a31ec Add clipping planes when allow shadow map overlap is enabled 2018-08-23 13:14:02 +01:00
AnyOldName3
15e820825f Fix another convex hull clipping issue and restore z-clipping 2018-08-21 14:00:29 +01:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
AnyOldName3
dd501f4132 Make ConvexHull::clip more resilient against large values. 2018-08-17 17:47:52 +01:00
AnyOldName3
987306feb9 Fix ConvexHull::extendTowardsNegativeZ 2018-08-16 23:48:19 +01:00
Andrei Kortunov
1452684d9e Use new logging system for components 2018-08-14 19:42:41 +04:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
6286f5a1d4 Ensure RigGeometry child geometries have sensible bounds without actually computing them. 2018-08-08 23:24:57 +01:00
AnyOldName3
71778e2552 Disable convex hull clipping based on render leaf traverser results in the z direction. 2018-07-31 23:42:44 +01:00
AnyOldName3
02ab3b466a Use simplified convex hull clipping maths from the other function doing hte same thing 2018-07-31 23:30:15 +01:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
ed68db5ef9 Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were. 2018-06-19 23:48:59 +01:00
AnyOldName3
f5b144ef77 Improve bounds calculation for shadow casters outside of the viewing frustum 2018-06-12 17:04:56 +01:00
AnyOldName3
50fdd0be99 Resolve computed near plane issues with extremely high viewing distances. 2018-05-29 00:52:43 +01:00
AnyOldName3
2c30bc1b4f Accidentally fix the one remaing case where shadows look awful while refactoring some stuff. 2018-05-18 22:39:57 +01:00
AnyOldName3
9f0a49c303 Disable CSM when disabled in the settings. 2018-05-17 20:27:10 +01:00
AnyOldName3
84284a60a7 Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
AnyOldName3
5d05aadb37 Begin to let settings toggle between CSM and PSSM 2018-05-17 16:57:01 +01:00
AnyOldName3
7255c266ba Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps 2018-05-16 21:21:05 +01:00
AnyOldName3
fc1aee10f4 Remove function declaration that somehow snuck in. 2018-05-16 21:20:17 +01:00
AnyOldName3
1b30d47d7f Add a hacky temporary version of cascading shadow maps 2018-05-13 12:56:40 +01:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
AnyOldName3
166e7df778 Improve debug HUD frustum 2018-05-11 19:08:42 +01:00
AnyOldName3
4547151863 Add the view frustum to the debug HUD (in the most annoying way possible) 2018-05-05 00:08:00 +01:00
scrawl
6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
elsid
14daadded7
Add virtual destructors
To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^

/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^
2018-04-01 21:51:59 +03:00
AnyOldName3
e885612bd7 Make a dynamic cast static 2018-03-03 02:05:46 +00:00
AnyOldName3
b553b58de5 Fix another compiler warning 2018-03-03 02:03:16 +00:00
AnyOldName3
3bed2a7b01 Fix some copiler warnings (hopefully) 2018-03-03 02:01:03 +00:00
AnyOldName3
fc41902798 Replace a dynamic cast with string comarison 2018-03-01 14:37:11 +00:00
AnyOldName3
bc4b4c66e4 (Hopefully) add include which G++ requires even though VC++ doesn't. 2018-02-27 16:54:48 +00:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
AnyOldName3
66a114d6ec Fix a couple of warnings 2018-02-27 14:15:06 +00:00
AnyOldName3
f9cf1ac94b Separate indoor and outdoor shadow casting masks. 2018-02-27 00:13:51 +00:00
AnyOldName3
35eb71052e Tidy up the shadow manager 2018-02-26 23:52:46 +00:00
AnyOldName3
882b63cba9 Make split point control parameters configurable with the new shadow technique. 2018-02-26 23:00:46 +00:00
AnyOldName3
e233dae1cd Hook up the new shadow technique 2018-02-26 22:27:09 +00:00
AnyOldName3
97b607fc66 Make whitespace match upstream OSG 2018-02-26 21:10:06 +00:00
AnyOldName3
99db93510c Undo minor cockup where the same file appeared twice 2018-02-26 21:09:29 +00:00
AnyOldName3
639a4f5e8c Remove TODO left in by accident. Also, become 100 commits ahead of upstream. 2018-02-26 20:52:19 +00:00
AnyOldName3
478367bef3 Ensure the debug HUD won't crash if settings are changed at runtime. 2018-02-26 20:50:54 +00:00
AnyOldName3
7b52091a82 Make the debug hud enableable 2018-02-26 20:36:43 +00:00
AnyOldName3
5d719e9d5f Add the debug HUD to the new shadow technique 2018-02-26 20:20:01 +00:00
AnyOldName3
76f23c28b1 Make shadows disableable. 2018-02-26 16:25:44 +00:00
AnyOldName3
0f1e770c53 Transfer changes to cull to new shadow technique 2018-02-26 15:51:22 +00:00
AnyOldName3
4c31b38f77 Move CLSB changes to new shadow technique 2018-02-26 14:58:12 +00:00
AnyOldName3
06b2ce6646 Fix alignment issues caused by renaming classes 2018-02-26 14:34:14 +00:00
AnyOldName3
02d0ee3485 Rename old shadow class to shadow manager 2018-02-26 14:29:31 +00:00
AnyOldName3
ce02c83089 Copy debug shader source into new shadow technique 2018-02-26 14:27:47 +00:00
AnyOldName3
7bd4c5e4b3 Change class name 2018-02-24 00:57:58 +00:00