scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
scrawl
52d8bc555c
Add missing checks to see if spell still exists when loading a savegame (Bug #2883 )
2015-08-21 14:24:49 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
77f1387da8
Include cleanup
2015-07-18 20:36:28 +02:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
e66e9916db
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/document.hpp
2015-06-07 15:23:54 +02:00
Stanislav Bas
c40987338d
Scrollbars don't save their positions between openings
2015-06-04 23:09:40 +03:00
scrawl
8e0a988289
Icon fix
2015-06-01 01:32:02 +02:00
scrawl
6555ee8d80
Minor include cleanup
2015-05-28 02:37:35 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
dteviot
6b6bed520d
removed redundant calls.
2015-04-03 13:45:13 +13:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
f603a68144
Allow binding Hand To Hand in quick keys menu ( Fixes #2024 )
2015-03-12 02:23:46 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
2015-01-10 03:01:01 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
scrawl
e42cb8020e
Change all skins to get font colors from fallback settings ( Fixes #704 )
2014-09-20 10:40:09 +02:00
Rohit Nirmal
6ed4f530df
Forgot to update comment.
2014-08-23 10:35:55 -05:00
Rohit Nirmal
bf97fe7b35
Need to change draw state if use'd item is in player's right hand.
2014-08-23 10:31:10 -05:00
Rohit Nirmal
234903d93c
Change player draw state when quick-selecting weapon or spell.
...
(Fixes #1828 )
2014-08-22 21:36:39 -05:00
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
scrawl
31d058b98c
Add workaround for ScrollView messing up canvas size ( Fixes #1700 )
...
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
07d20c212b
Fix crash activating quick key 1
2014-06-10 21:34:47 +02:00
scrawl
c0c1db4490
Don't list non-usable items in QuickKeysMenu selection ( Fixes #1427 )
2014-06-10 03:28:21 +02:00
scrawl
d2dca27067
Correct wrong assertions ( Fixes #1425 )
2014-06-08 11:25:10 +02:00
scrawl
6db936bb3a
Refactor item icon code into ItemWidget ( Fixes #1391 )
...
- Removed duplicate code
- Fixed missing magic backgrounds during item drag&drop
- Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00
Digmaster
060a50f94a
Fixed issue with QuickKeyMenu and ItemSelectionDialog
2014-05-27 13:50:24 -04:00
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
2014-05-26 23:13:37 -04:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
scrawl
4443e22387
Build fix
2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
scrawl
525ce2f042
Some cleanup - move definitions to implementation file
2014-01-18 10:52:16 +01:00
scrawl
c548dcee13
Quick keys menu: make sure selected spell still exists
2014-01-17 15:20:22 +01:00
scrawl
7983b07b10
Get bk_treasuryreport script to work properly:
...
- OnPcEquip needs to be set on *using* any item, not just equipping
- Handle PcSkipEquip
- Execute item's script once immediately after setting OnPcEquip
- Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
30b1da996b
Issue #1029 - Quick keys menu: Select compatible replacement when tool used up
2013-12-27 00:51:29 +01:00
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
2013-12-26 22:32:39 +01:00
scrawl
2a11618ee7
Make sure the equipped weapon HUD icon is updated properly
2013-11-17 23:31:07 +01:00
scrawl
b1a29eb27e
Implement Resist & Weakness effects
2013-11-16 02:34:43 +01:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
2013-04-16 20:16:22 -04:00
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
2013-04-10 00:32:05 -04:00
scrawl
43cdbd033d
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
2013-04-03 21:17:31 +02:00
scrawl
e7af718b55
Remove unnecessary WindowManager::messageBox arguments
2013-03-30 12:56:37 +01:00
Marc Zinnschlag
f4ee8e2642
Issue #479 : Added additional magnitude parameter to known spells
2013-01-12 13:10:20 +01:00
greye
a9c1ce412a
applying new interface vol.7, inconsistent
2012-11-06 11:29:18 +04:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
scrawl
d581ac426e
useless cout message
2012-09-10 14:10:56 +02:00
scrawl
bc6a1979b0
replaced everything with the new method
2012-09-10 13:39:22 +02:00
scrawl
5c28a67203
broke something in the last commit.
2012-08-27 20:55:39 +02:00
scrawl
4f19b7fb9b
fix leaks.
2012-08-27 20:52:32 +02:00
scrawl
bc36b0e2bd
remove the restriction on the last quick key
2012-08-27 20:51:13 +02:00
scrawl
6161f81c24
last bits of the quick key menu.
2012-08-27 20:44:14 +02:00
scrawl
c5e55d3cac
fix screenshot function
2012-08-27 15:51:01 +02:00
scrawl
c0f27bd5ef
magic selection window
2012-08-26 11:37:33 +02:00
scrawl
fab4cfecb1
some unfinished work on quick keys window
2012-08-26 10:52:06 +02:00