Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								9503d61866 
								
							 
						 
						
							
							
								
								Use const nodeMap in creature animation  
							
							 
							
							
							
						 
						
							2017-09-09 23:22:16 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							 
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							 
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1692b7f38e 
								
							 
						 
						
							
							
								
								Merge pull request  #1209  from dhustkoder/master  
							
							 
							
							... 
							
							
							
							Added ConstContainerStoreIterator (Task #3092 ) 
							
						 
						
							2017-03-02 18:36:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								7fa2703715 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #3  
							
							 
							
							
							
						 
						
							2017-02-28 14:31:51 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75677f03e7 
								
							 
						 
						
							
							
								
								Remove SceneManager::notifyAttached  
							
							 
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								767eba941f 
								
							 
						 
						
							
							
								
								Speed up finding of attachment node by using the cached nodeMap  
							
							 
							
							
							
						 
						
							2017-02-03 23:15:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cca75499ee 
								
							 
						 
						
							
							
								
								Clear the Skeleton's bone cache when a node is added/removed ( Fixes   #3663 )  
							
							 
							
							
							
						 
						
							2016-12-16 20:09:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								11565b5966 
								
							 
						 
						
							
							
								
								Make actors with non-portable lights in inventory glow ( Closes   #2042 ,  #3338 )  
							
							 
							
							
							
						 
						
							2016-10-08 23:17:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f62ea2e80 
								
							 
						 
						
							
							
								
								Fix for "RigGeometry rendering with no skeleton" errors  
							
							 
							
							
							
						 
						
							2016-07-02 20:19:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8fb8c2bae5 
								
							 
						 
						
							
							
								
								Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order  
							
							 
							
							
							
						 
						
							2016-06-07 02:43:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e28dc3e72f 
								
							 
						 
						
							
							
								
								Preload instances in SceneManager  
							
							 
							
							
							
						 
						
							2016-02-09 18:35:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							 
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58cd2b1a84 
								
							 
						 
						
							
							
								
								Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes   #2148 )  
							
							 
							
							
							
						 
						
							2015-08-15 19:01:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								882e359008 
								
							 
						 
						
							
							
								
								Move attackStrength to the CharacterController, where it should have been to begin with  
							
							 
							
							... 
							
							
							
							Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage. 
							
						 
						
							2015-06-26 05:15:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24bfb44b13 
								
							 
						 
						
							
							
								
								Move head tracking from NpcAnimation to Animation (Bug  #2720 )  
							
							 
							
							
							
						 
						
							2015-06-22 21:06:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9f9a32d2 
								
							 
						 
						
							
							
								
								InitWorldSpaceParticles fix  
							
							 
							
							
							
						 
						
							2015-06-01 16:29:42 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed4863ad7d 
								
							 
						 
						
							
							
								
								Restore ranged weapon aiming  
							
							 
							
							
							
						 
						
							2015-05-31 18:53:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a066b24303 
								
							 
						 
						
							
							
								
								Restore WeaponAnimation  
							
							 
							
							
							
						 
						
							2015-05-31 01:07:43 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f4ee805e3b 
								
							 
						 
						
							
							
								
								Object animation fix  
							
							 
							
							
							
						 
						
							2015-05-28 15:44:58 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								627fee07bc 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							 
							
							
							
						 
						
							2015-05-22 04:36:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fb97bd2e7 
								
							 
						 
						
							
							
								
								Readded baseonly parameter to Animation::setObjectRoot  
							
							 
							
							... 
							
							
							
							Fixes the first person view. 
							
						 
						
							2015-05-21 23:24:22 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf9c2876e 
								
							 
						 
						
							
							
								
								Pathgrid rendering  
							
							 
							
							
							
						 
						
							2015-05-02 22:45:39 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f3e920f85 
								
							 
						 
						
							
							
								
								Animation port complete  
							
							 
							
							
							
						 
						
							2015-04-23 23:30:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								09742d5b95 
								
							 
						 
						
							
							
								
								Animation playback works, no movement accumulation yet  
							
							 
							
							
							
						 
						
							2015-04-23 20:41:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7d2a28930 
								
							 
						 
						
							
							
								
								Port BoneOffset  
							
							 
							
							
							
						 
						
							2015-04-19 14:25:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9c4b2ea61a 
								
							 
						 
						
							
							
								
								CreatureAnimation compiles  
							
							 
							
							
							
						 
						
							2015-04-19 03:05:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								191c0104f6 
								
							 
						 
						
							
							
								
								Crash fix for creatures with no skeleton base ( Fixes   #2419 )  
							
							 
							
							
							
						 
						
							2015-03-02 15:19:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41b3a9dba9 
								
							 
						 
						
							
							
								
								Rewrite animated collision shape support ( Fixes   #2123 )  
							
							 
							
							
							
						 
						
							2015-01-13 05:37:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59f21c6105 
								
							 
						 
						
							
							
								
								Use "hair" as filter for PRT_Hair parts ( Fixes   #2218 )  
							
							 
							
							
							
						 
						
							2014-12-24 15:45:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dbe30e31b9 
								
							 
						 
						
							
							
								
								Make creature's model take priority over base_anim.nif ( Fixes   #2055 )  
							
							 
							
							
							
						 
						
							2014-10-25 00:56:43 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7252cb63a6 
								
							 
						 
						
							
							
								
								Fix cppcheck issues  
							
							 
							
							
							
						 
						
							2014-09-26 17:48:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3067082534 
								
							 
						 
						
							
							
								
								Make base_anim.nif take priority for biped creatures  
							
							 
							
							... 
							
							
							
							Fixes the skeletal minion's WalkForward1h animation. 
							
						 
						
							2014-07-28 14:53:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a900e0aad 
								
							 
						 
						
							
							
								
								Update weapon and shield controllers for creatures  
							
							 
							
							
							
						 
						
							2014-06-27 19:35:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0cd40294a2 
								
							 
						 
						
							
							
								
								Fixed ranged combat for creatures  
							
							 
							
							
							
						 
						
							2014-03-12 11:30:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13646a651b 
								
							 
						 
						
							
							
								
								Issue  #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.  
							
							 
							
							
							
						 
						
							2014-01-19 13:32:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								198bb0de60 
								
							 
						 
						
							
							
								
								Issue  #777 : Add CreatureAnimation variant for creatures with weapons/shields  
							
							 
							
							
							
						 
						
							2014-01-19 13:05:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								805843d7ff 
								
							 
						 
						
							
							
								
								Closes   #1086 : Implement blood effects  
							
							 
							
							
							
						 
						
							2014-01-17 11:27:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9dca21d05 
								
							 
						 
						
							
							
								
								Create the Animation SceneNode in the constructor  
							
							 
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e38dc410f 
								
							 
						 
						
							
							
								
								Allow loading multiple animation sources  
							
							 
							
							... 
							
							
							
							Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist. 
							
						 
						
							2013-05-07 16:59:32 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e85bc8b2cd 
								
							 
						 
						
							
							
								
								Only load one Nif for Animation objects  
							
							 
							
							... 
							
							
							
							This breaks quite a bit, but it's needed for the transition to using the
.kf files. 
							
						 
						
							2013-05-06 23:11:26 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c5aac966 
								
							 
						 
						
							
							
								
								Keep track of the animation layers a given object list is animating on  
							
							 
							
							... 
							
							
							
							This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them. 
							
						 
						
							2013-04-23 02:48:11 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								50bb92beb3 
								
							 
						 
						
							
							
								
								Use a method to set the visibility flags and render queue.  
							
							 
							
							
							
						 
						
							2013-04-19 02:01:50 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1f9f7921 
								
							 
						 
						
							
							
								
								Allow multiple ObjectLists to be created for Animations.  
							
							 
							
							... 
							
							
							
							addObjectList may not currently be called outside of the related constructor. 
							
						 
						
							2013-04-15 18:55:28 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								69084139aa 
								
							 
						 
						
							
							
								
								Use an array of objectlists, instead of one base objectlist and an array of 'animation sources'  
							
							 
							
							
							
						 
						
							2013-04-14 17:58:21 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								878b4c15c5 
								
							 
						 
						
							
							
								
								Set visibility flags and the render queue group for particles  
							
							 
							
							
							
						 
						
							2013-04-07 02:08:33 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db72ae607 
								
							 
						 
						
							
							
								
								Rename EntityList to ObjectList  
							
							 
							
							
							
						 
						
							2013-04-07 01:52:35 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca707aa65f 
								
							 
						 
						
							
							
								
								Transparency should be evaluated per subentity, not per NIF  
							
							 
							
							
							
						 
						
							2013-03-04 16:57:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								238a8feb18 
								
							 
						 
						
							
							
								
								Fix transparency checks  
							
							 
							
							
							
						 
						
							2013-03-01 13:27:25 -08:00