Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								cde2c13900 
								
							 
						 
						
							
							
								
								make water depth independent of view frustum  
							
							 
							
							
							
						 
						
							2017-09-26 14:14:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								8df79625e8 
								
							 
						 
						
							
							
								
								fix water shader  
							
							 
							
							
							
						 
						
							2017-09-22 10:53:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								16d9773c6c 
								
							 
						 
						
							
							
								
								fix water shader artifacts at shores  
							
							 
							
							
							
						 
						
							2017-09-21 22:25:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								2346c5338e 
								
							 
						 
						
							
							
								
								increase water fudge to get rid of artifacts  
							
							 
							
							
							
						 
						
							2017-09-20 16:34:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c781d1f8ed 
								
							 
						 
						
							
							
								
								purge unnecessary imports  
							
							 
							
							... 
							
							
							
							add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back 
							
						 
						
							2017-06-09 19:08:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								39185e6f8c 
								
							 
						 
						
							
							
								
								purge the rest of boost::shared and any other boost related things that no longer are required  
							
							 
							
							... 
							
							
							
							put boost system back in, clean others up
revert Qt
add back boost fstream 
							
						 
						
							2017-06-09 19:08:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							 
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							 
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f8ff6e0e 
								
							 
						 
						
							
							
								
								Add names to several nodes for debugging purposes  
							
							 
							
							
							
						 
						
							2017-02-02 21:49:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1808b8567e 
								
							 
						 
						
							
							
								
								Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]  
							
							 
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Martin-Kevin Neumann 
								
							 
						 
						
							
							
							
							
								
							
							
								5a8efa1649 
								
							 
						 
						
							
							
								
								added refactoring of shader handling from visvalda's fog shader  
							
							 
							
							
							
						 
						
							2017-01-15 14:17:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								5230bf6528 
								
							 
						 
						
							
							
								
								disable using shaders for gles1 and Android  
							
							 
							
							
							
						 
						
							2016-10-03 20:31:08 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85c7d014d3 
								
							 
						 
						
							
							
								
								Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes   #2716 )  
							
							 
							
							
							
						 
						
							2016-09-28 21:10:44 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								641005b317 
								
							 
						 
						
							
							
								
								Remove Camera's children before removing the Camera  
							
							 
							
							... 
							
							
							
							Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077  ) 
							
						 
						
							2016-08-15 18:12:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								5753f52b47 
								
							 
						 
						
							
							
								
								Move water mesh + simple state generation to components library.  
							
							 
							
							
							
						 
						
							2016-08-05 13:25:05 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								2c90b0b78d 
								
							 
						 
						
							
							
								
								fix a few spelling mistakes  
							
							 
							
							
							
						 
						
							2016-04-07 11:55:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							 
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								137dde7cf8 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							 
							
							
							
						 
						
							2016-03-10 12:59:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84e9d346ef 
								
							 
						 
						
							
							
								
								Remove duplicate include  
							
							 
							
							
							
						 
						
							2016-02-28 16:47:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							 
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							 
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd279c63f7 
								
							 
						 
						
							
							
								
								Fix fog on water  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							 
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f89bb273a 
								
							 
						 
						
							
							
								
								Add 'reflect actors' setting for the water shader, default off  
							
							 
							
							
							
						 
						
							2016-02-18 19:36:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e876b1379 
								
							 
						 
						
							
							
								
								Add missing include  
							
							 
							
							
							
						 
						
							2016-02-10 15:34:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1cda2bf796 
								
							 
						 
						
							
							
								
								Preload sky & water from the main menu  
							
							 
							
							
							
						 
						
							2016-02-09 01:28:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							 
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							 
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							 
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa9905b0eb 
								
							 
						 
						
							
							
								
								Do not crash when the water normal map is missing ( Fixes   #3179 )  
							
							 
							
							
							
						 
						
							2016-02-03 15:24:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								776c715ccd 
								
							 
						 
						
							
							
								
								Move NoTraverseCallback to mwrender/util.hpp  
							
							 
							
							
							
						 
						
							2016-01-29 23:21:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6546c05428 
								
							 
						 
						
							
							
								
								Move Fallback map to components/  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Paul Cercueil 
								
							 
						 
						
							
							
							
							
								
							
							
								0765ff3ba2 
								
							 
						 
						
							
							
								
								mwrender: Add missing includes  
							
							 
							
							... 
							
							
							
							Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net> 
							
						 
						
							2015-12-06 16:01:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f93af4181 
								
							 
						 
						
							
							
								
								Projectiles interact with the water surface ( Fixes   #2986 )  
							
							 
							
							
							
						 
						
							2015-12-04 23:28:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d2290a8183 
								
							 
						 
						
							
							
								
								Don't crash when Water_SurfaceFrameCount is 0  
							
							 
							
							
							
						 
						
							2015-11-30 00:41:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								706b1d4c28 
								
							 
						 
						
							
							
								
								Disable culling of ClipNode  
							
							 
							
							
							
						 
						
							2015-11-20 02:22:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35459f20d5 
								
							 
						 
						
							
							
								
								Refactor lighting mask  
							
							 
							
							
							
						 
						
							2015-11-10 17:23:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3b30baff9 
								
							 
						 
						
							
							
								
								clipFudge fix  
							
							 
							
							
							
						 
						
							2015-11-03 23:10:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a81030bb 
								
							 
						 
						
							
							
								
								Make use of INI settings for the simple water  
							
							 
							
							
							
						 
						
							2015-11-03 02:24:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30c828dff0 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							 
							
							
							
						 
						
							2015-11-03 02:17:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e8f72408d 
								
							 
						 
						
							
							
								
								Use diffuse/ambient lighting for the simple water  
							
							 
							
							
							
						 
						
							2015-11-03 02:12:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9902dfc9ef 
								
							 
						 
						
							
							
								
								Comment  
							
							 
							
							
							
						 
						
							2015-11-03 01:53:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0348b8df1c 
								
							 
						 
						
							
							
								
								Fix applying of plane height in ClipCullNode ( Fixes   #2985 )  
							
							 
							
							
							
						 
						
							2015-11-02 01:23:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f988327c7 
								
							 
						 
						
							
							
								
								Destructor fix  
							
							 
							
							
							
						 
						
							2015-11-02 00:57:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								913bbe347b 
								
							 
						 
						
							
							
								
								Don't check the extension string every frame  
							
							 
							
							
							
						 
						
							2015-11-02 00:52:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c60388afb6 
								
							 
						 
						
							
							
								
								Add fudge factor to move the water mesh away from camera when the camera gets too close  
							
							 
							
							
							
						 
						
							2015-11-02 00:34:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4690ec12cc 
								
							 
						 
						
							
							
								
								Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes   #996 )  
							
							 
							
							
							
						 
						
							2015-11-02 00:29:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7b817ba010 
								
							 
						 
						
							
							
								
								Fix the node masks of water cameras being reset (Bug  #2984 )  
							
							 
							
							... 
							
							
							
							Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph. 
							
						 
						
							2015-10-31 03:14:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d90fa977e8 
								
							 
						 
						
							
							
								
								GL_DEPTH_COMPONEN24 fix  
							
							 
							
							
							
						 
						
							2015-10-29 13:52:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7692ae175a 
								
							 
						 
						
							
							
								
								Disable sun rendering on the reflection camera  
							
							 
							
							... 
							
							
							
							Not needed, we have specular highlights. 
							
						 
						
							2015-10-29 01:17:23 +01:00