Commit Graph

7464 Commits (de95926e9ff4e8e42e4d6ef030d21d184249882d)
 

Author SHA1 Message Date
Marc Zinnschlag 661b290c49 automatically scroll table to the position of a newly created record 12 years ago
Marc Zinnschlag 5f5619f39d Merge remote-tracking branch 'swick/sdlresolutions' 12 years ago
Marc Zinnschlag a547c2584e Merge remote-tracking branch 'swick/sdl2fix' 12 years ago
Sebastian Wick 1b310c5c5b use SDL resolutions in the ingame settings 12 years ago
Sebastian Wick 0d2b357bdf use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates 12 years ago
Marc Zinnschlag 3fa4a194a7 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 6164e5bae6 Restored window resizing 12 years ago
Chris Robinson 3744850545 Fix hand-to-hand health damage reduction 12 years ago
Chris Robinson 39507e3f0f Decrease armor condition on successful hits 12 years ago
Chris Robinson 1af48ab6e0 Decrease weapon condition on successful hits 12 years ago
Chris Robinson 465f4d2063 Properly handle starting an animation at the end 12 years ago
Marc Zinnschlag 82958e6514 added custom creator for cell records 12 years ago
Chris Robinson 54f91d4b3a Implement hand-to-hand attacks 12 years ago
Marc Zinnschlag 899e18b2cf report ID errors also via input field tool tips 12 years ago
Marc Zinnschlag 5ec9d370cb check if ID is already in use when creating new IDs 12 years ago
Marc Zinnschlag 124a70906f added creator edit lock 12 years ago
Marc Zinnschlag 32c697abc6 validate IDs entered by the user 12 years ago
Marc Zinnschlag 4f6e99c391 more compact layout for the bottom box 12 years ago
Marc Zinnschlag 00fcb79f08 moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one) 12 years ago
Marc Zinnschlag 2d46a1db2f changed CreateCommand to work directly on the model instead of the proxy 12 years ago
Chris Robinson b7e81dbc5b Ignore controllers on the root NiNode
I wonder if we should ignore the root NiNode completely.
12 years ago
Chris Robinson a34f0de3e1 Play the correct medium armor foot sounds 12 years ago
Chris Robinson db4f34b332 Play hit sounds when hitting creatures and NPCs 12 years ago
Chris Robinson 1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 12 years ago
Chris Robinson f73008546f Keep a sound updated with its object's position 12 years ago
Chris Robinson c94653dc49 Implement the ModRegion script function 12 years ago
Marc Zinnschlag f93af52486 handling down a reference to Data and the undo stack to the creators 12 years ago
Chris Robinson 1174b85ac8 Implement Disable/EnableTeleporting script functions 12 years ago
Marc Zinnschlag fee748d4b5 added creator bar UI and cancel button 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Chris Robinson 5379e607cb Handle the OnPCHitMe script variable 12 years ago
Chris Robinson f215d2cc30 Only raise weapon skills for the player 12 years ago
Chris Robinson bec420c69b Add Class::onHit for creatures 12 years ago
Chris Robinson dd6edd21f8 Add a separate on-hit method to handle objects being hit 12 years ago
Marc Zinnschlag b8ac45defe added creator to bottom box layout and re-routed add record event to bottom box 12 years ago
Marc Zinnschlag d899cbb449 removed some junk 12 years ago
Marc Zinnschlag 72ab7926af update changelog 12 years ago
Marc Zinnschlag ed83e2e70a added creator to bottom box; more cleanup 12 years ago
Marc Zinnschlag 6c4bdc0101 minor cleanup; less pointer usage 12 years ago
Marc Zinnschlag ba5ca5beed replaced createAndDelete flag with a new class hierarhy (Creator) 12 years ago
Emanuel Guevel aa14656ff2 esmtool: fix swapped comparison operators 12 years ago
Emanuel Guevel e7459a04b1 Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Marc Zinnschlag 3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 12 years ago
Chris Robinson a569ae367e Fix hit chance calculation 12 years ago
Chris Robinson 6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Marc Zinnschlag 4327b81bc3 fixed column handling in table (had problems with filtered out columns before) 12 years ago
Marc Zinnschlag 55e7e71c11 added optional per-subview status bar 12 years ago
Chris Robinson 1dcc893703 Merge remote-tracking branch 'zini/master' into combat 12 years ago
Chris Robinson 4ad28ed369 Don't play a weapon-down sound when unreadying a spell 12 years ago