Commit Graph

7464 Commits (de95926e9ff4e8e42e4d6ef030d21d184249882d)
 

Author SHA1 Message Date
Chris Robinson 92cc566fdc Rename the Class::attack method to Class::hit 12 years ago
Chris Robinson fb0ee7f2fc Improve constness of the Nif RecordPtr structs 12 years ago
Chris Robinson 8e24cab935 Strip trailing whitespace from textkeys 12 years ago
Chris Robinson 0db02af807 Set up the weapon state in the CharacterController constructor 12 years ago
Chris Robinson d9a9c3d6bd Handle the "land" soundgen type 12 years ago
Chris Robinson 705498ec24 Play a swish sound when attacking 12 years ago
Chris Robinson d8ec813939 Say something from the "hit" dialog topic when losing health 12 years ago
Chris Robinson 59f1bc7542 Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
12 years ago
Chris Robinson bf1d907d07 Don't play casting animations for enchantments 12 years ago
Chris Robinson cc8e8c1272 Use the attack strength as determined by how long the attack was held 12 years ago
Chris Robinson 0c8d4d9be2 Add beginnings of melee hits 12 years ago
Chris Robinson 45302f9e25 Handle controllers in the NPC's bound object parts 12 years ago
Marc Zinnschlag a80e80dd94 added layout to table sub view 12 years ago
Chris Robinson 11b094559f Play the appropriate casting animation sound 12 years ago
Emanuel Guevel 70a5a83419 Change the formula used to calculate initial NPC health 12 years ago
Chris Robinson 17282c69b1 Handle spell-casting animation sequences 12 years ago
Chris Robinson 4d157cb19a Handle marksmen weapon attack sequences 12 years ago
Chris Robinson fecb8c1cc4 Fix the completion amount for 0-length anims 12 years ago
Chris Robinson d5d832846e Rename the follow-up upper character state enum 12 years ago
Chris Robinson 537d5c4934 Avoid trying to play animations without any animation sources 12 years ago
Chris Robinson ad6d663e09 Remove some unnecessary debug messages 12 years ago
Chris Robinson 24567294ff Move NPC state update handling into a separate method 12 years ago
Chris Robinson 22e07968af Store the current weapon group name 12 years ago
Chris Robinson 0240efa6cf Improve weapon attack logic to better handle picks, probes, and h2h 12 years ago
Chris Robinson ef17fdeb15 Remove some unused methods 12 years ago
Marc Zinnschlag ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
12 years ago
Marc Zinnschlag 66534a45da replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality 12 years ago
Marc Zinnschlag 5dc1aceae1 Merge remote-tracking branch 'potatoesmaster/bug-664' 12 years ago
Marc Zinnschlag 20e92c2cdf increased version number 12 years ago
Emanuel Guevel 48f0e64ec3 Fix health calculation at character creation 12 years ago
Emanuel Guevel 1c330fc899 Use the correct formula for NPC health initialization 12 years ago
Marc Zinnschlag 3d792a60fb updated credits file 12 years ago
Emanuel Guevel 2356e6218e Complete health increase on level up 12 years ago
Emanuel Guevel 2a0644a7c3 Move some levelup logic from mwgui to mwmechanics 12 years ago
Emanuel Guevel 7837dcdc19 Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
12 years ago
Emanuel Guevel 074e241c32 MWMechanics::DynamicStat: fix members initialization 12 years ago
Marc Zinnschlag a8168c58c2 Merge remote-tracking branch 'kolek/thirdpersonzoom' 12 years ago
Kolzi d12bac2d9e Third person zoom - fixed code review issues. 12 years ago
Marc Zinnschlag 0fad2e7f40 restructured main menu 12 years ago
Marc Zinnschlag 2497c18702 replaced settings change notifications for columns with a more robust implementation 12 years ago
Kolzi 1b7966ca27 Can zoom in and out in third person view. 12 years ago
Chris Robinson 0cb7d186e7 Use Play_TypeFoot for 'left' and 'right' soundgen keys 12 years ago
Chris Robinson 14e0c182f3 Allow specifying the sound type to playSound and playSound3D 12 years ago
Chris Robinson ac4dfd3b39 Play the appropriate foot sound based on footwear 12 years ago
scrawl bf332b633e Make VideoPlayer::playVideo block until the video finishes 12 years ago
Marc Zinnschlag 365ea11e86 Merge remote-tracking branch 'graffy76/RefIdTypeDelegate' 12 years ago
Marc Zinnschlag fdd47e5b73 silenced a warning 12 years ago
graffy76 0ae254f6a8 Fixed segfault opening tables 12 years ago
Chris Robinson 9c13568bb7 Remove idles from the state list and rename it 12 years ago
Chris Robinson e803cdbe7f Handle swimdeath and missing death animations 12 years ago