Chris Robinson
|
f01b0b48cc
|
Don't start with an idle state if dead
|
12 years ago |
Chris Robinson
|
e78bdd2a5d
|
Clear 'swim' from the animation name as a backup instead of 'sneak'
|
12 years ago |
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
12 years ago |
Chris Robinson
|
d6324d71bf
|
Ensure mechanics actors/objects are cleared before adding them
|
12 years ago |
Chris Robinson
|
c7692acb79
|
Update the player's Ptr in mwrender when changing cells
|
12 years ago |
graffy76
|
6486f342b5
|
Fixed setting synchronization issue
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
|
12 years ago |
Marc Zinnschlag
|
1b4cd787a5
|
Merge remote-tracking branch 'kcat/animation-state'
|
12 years ago |
Chris Robinson
|
0cd4df3edf
|
Stop playing idles on death
|
12 years ago |
Chris Robinson
|
e2e278d06d
|
Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
|
12 years ago |
scrawl
|
dfe912dcab
|
Enum renaming
|
12 years ago |
scrawl
|
91e95e1404
|
Use the correct slash, chop or thrust animation
|
12 years ago |
gugus
|
9043fe427f
|
Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
|
12 years ago |
scrawl
|
9536b5050b
|
Fixes weapon input to use A_Use instead of hardcoding to mouse button
|
12 years ago |
gus
|
66e3eacace
|
fix bows
|
12 years ago |
gus
|
701ff94887
|
bugfix for lockpick
|
12 years ago |
gus
|
20341ae8b7
|
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
|
12 years ago |
gus
|
8fc6e73649
|
post-merge fix
|
12 years ago |
gus
|
ee47e99dad
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
12 years ago |
Marc Zinnschlag
|
47f7bbd48a
|
fixed OpenCS crash during cell loading when loading multiple ESX files
|
12 years ago |
gus
|
f6e3445414
|
Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
|
12 years ago |
Chris Robinson
|
e5e9c83ed5
|
Merge remote-tracking branch 'zini/master' into animation-state
|
12 years ago |
Chris Robinson
|
a932a89e02
|
Specify the velocity-based animation speed multiplier when playing it
|
12 years ago |
Chris Robinson
|
f296d13c20
|
Add a speed multiplier to the animation state
|
12 years ago |
Chris Robinson
|
3a1facefdf
|
Store a pointer to the character controller for non-actor objects
|
12 years ago |
Chris Robinson
|
06e631f213
|
Track death separately in the character controller
|
12 years ago |
Chris Robinson
|
4ae65c20e6
|
Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
|
12 years ago |
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
12 years ago |
scrawl
|
daf9dca121
|
Fix exception when starting a new game
|
12 years ago |
gus
|
f7f23ac5d8
|
improvement of the chop animation. Still some jittering.
|
12 years ago |
gus
|
f7b711aabe
|
bugfix
|
12 years ago |
gus
|
076f98cbba
|
change way animations keys are handled (thanks KittyCat!)
|
12 years ago |
Marc Zinnschlag
|
fd9cc1c282
|
Merge remote-tracking branch 'vorenon/container'
|
12 years ago |
Marc Zinnschlag
|
a0022e711b
|
Merge remote-tracking branch 'scrawl/raycast'
|
12 years ago |
vorenon
|
66eb82b363
|
oops again
|
12 years ago |
vorenon
|
33779ae23c
|
oops
|
12 years ago |
vorenon
|
d4739a451a
|
added ability to close container windows with the activation key
|
12 years ago |
scrawl
|
c81b852071
|
Fixes inaccurate ray casts; rely on getCameraToViewportRay
|
12 years ago |
scrawl
|
8407e2b3aa
|
Fixes the console sometimes receiving text after it was closed
|
12 years ago |
Marc Zinnschlag
|
1bc343f363
|
Merge remote-tracking branch 'kcat/first-person'
|
12 years ago |
kcat
|
2bdfc3000c
|
Merge pull request #8 from scrawl/first-person
First person fixes
|
12 years ago |
scrawl
|
fa5198d7b2
|
Fix an assertion
|
12 years ago |
scrawl
|
61661c8653
|
Fix first person meshes casting shadows
|
12 years ago |
scrawl
|
a049638e7f
|
Fixes character previews getting shadowed randomly
|
12 years ago |
Marc Zinnschlag
|
6a5ab34971
|
Merge branch 'region'
|
12 years ago |
Chris Robinson
|
3771e5839e
|
Allow some more third person fallbacks in first person
|
12 years ago |
Chris Robinson
|
5ee889e8b6
|
Attach the camera to the Head node in first-person
|
12 years ago |
gus
|
3947f44aa3
|
Porting old work
|
12 years ago |
Chris Robinson
|
2d7620e774
|
Rotate the neck when looking up and down in first-person
|
12 years ago |
Marc Zinnschlag
|
b57042cac3
|
Merge remote-tracking branch 'scrawl/master'
|
12 years ago |
scrawl
|
d6faad3dd2
|
Same fix for the book window
|
12 years ago |