scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
2017-01-01 21:34:31 +01:00
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
2016-12-13 18:04:20 -07:00
mrohrlach
f5da179a90
Removed two more bad casts
2016-12-09 18:15:40 -07:00
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
2016-12-09 18:10:06 -07:00
mrohrlach
c2e5f24e98
Tidying up
2016-12-04 16:31:11 -07:00
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
2016-12-04 16:11:21 -07:00
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
2016-12-03 19:44:52 -07:00
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
2016-12-03 19:12:25 -07:00
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
2016-12-03 19:09:03 -07:00
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
2016-12-03 15:42:24 -07:00
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
2016-12-03 15:24:21 -07:00
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
2016-11-22 18:18:20 +01:00
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
2016-09-15 01:44:53 +09:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
Allofich
368828b217
Update TODO comments
2016-09-10 01:38:05 +09:00
Allofich
bca477ca8a
Apply particle textures like original engine does
2016-09-08 23:59:23 +09:00
Allofich
85349da26c
Add comments
2016-09-08 23:58:00 +09:00
Allofich
fe3a033642
Use particle textures for spell projectiles
2016-09-08 23:56:54 +09:00
scrawl
fbc9b90ebe
Cleanup
2016-09-05 00:04:11 +02:00
Allofich
c617e90755
Fix for loading projectile speed
2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98
Use C++ int-to-string conversion
2016-09-05 02:52:44 +09:00
Allofich
60384399ee
Fix errors and warnings
2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a
Play sounds for multi-effect projectile
2016-09-04 23:57:06 +09:00
Allofich
37f07f7435
Combine into one multi-effect magic projectile
2016-09-04 22:35:29 +09:00
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
2016-09-04 17:42:27 +09:00
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
004f0d37d5
Fix the projectile launch position for spells cast from objects ( Fixes #3235 )
2016-03-05 15:56:54 +01:00
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
2016-01-12 00:40:09 +01:00
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
scrawl
67a6a8f5d4
Make projectiles receive lighting
2015-12-05 00:44:18 +01:00
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
2015-12-05 00:33:01 +01:00
scrawl
a8938589f6
Magic projectiles rotate during flight
2015-12-05 00:33:01 +01:00
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
2015-12-04 23:28:11 +01:00
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
2015-12-02 16:09:24 -08:00
Chris Robinson
aac903484c
Remove a really unnecessary method
2015-11-25 04:24:26 -08:00
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
2015-11-25 04:24:26 -08:00
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
...
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
f81c3bcd6d
Fix for broken InitWorldSpaceParticles on projectile effects
2015-06-11 16:40:26 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00