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1366 commits

Author SHA1 Message Date
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Bret Curtis
83e346e1e6
add new bugtracker 2018-12-12 16:18:49 +01:00
Bret Curtis
b8b1a52216 add commit date; revert boost as we are not breaking anything yet 2018-12-12 10:27:09 +01:00
Bret Curtis
fc10adb608 makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml 2018-12-11 21:30:37 +01:00
AnyOldName3
2d5da1a6fa Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. 2018-12-08 20:39:41 +00:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
49487355a5 Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm 2018-11-29 01:26:22 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Bret Curtis
caad388c26 bump our versions to 0.46, keep this commit in mind when trying to automate this into one place 2018-11-14 16:32:24 +01:00
Stanislaw Halik
caefe8cda0 fix win32 app manifest copy-paste error 2018-11-11 21:46:15 +01:00
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 2018-11-08 23:05:07 +00:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Capostrophic
fcb2cde1dd Tweak the default chargen and level up messages 2018-11-07 18:00:20 +03:00
Stanislaw Halik
5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
0bafa4399b Use distant shadow maps when the current fragment is outside the depth range of the near ones. 2018-11-03 16:56:33 +00:00
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon 2018-11-03 16:20:56 +00:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
2018-10-30 20:44:13 +01:00
Marc Zinnschlag
854d85cb47 Merged merge request !42 2018-10-30 17:05:15 +01:00
Bret Curtis
cbbe69f3f2 additional cleanups for non-essential fallbacks 2018-10-30 12:17:10 +01:00
Bret Curtis
9b83a2345b remove unnecessary fallbacks 2018-10-29 20:54:21 +01:00
Bret Curtis
988914725a wip 1
wip2

add more Level_UP and QA text

the rest of the questions
2018-10-29 17:03:49 +01:00
Capostrophic
8757b3edd1 Add icons for Edit and Touch actions (kudos to akortunov) 2018-10-28 21:06:42 +03:00
Capostrophic
89b8eb029f Add icons for record context menu actions 2018-10-28 20:35:58 +03:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
elsid
abc51a8a17 Add settings option to set max number of polygons per navmesh tile 2018-10-28 15:36:47 +03:00
Andrei Kortunov
06d226a1b7 Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Capostrophic
d27d48eb22 Fix revert record icon 2018-10-27 19:45:40 +03:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
e22ab64ebf Fix typo in lighting.glsl 2018-10-22 17:35:01 +01:00
AnyOldName3
85b97d19d3 Add alpha threshold for shadow casting. 2018-10-17 14:02:26 +01:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd Convert colorMode shader define to a uniform 2018-10-15 23:12:15 +01:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater 2018-10-13 22:16:34 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file) 2018-10-13 22:16:31 +03:00
elsid
c26773bd29
Log update NavMesh status 2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render 2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions 2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log 2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00