Commit Graph

679 Commits (e2ef8c402233d84f670c82d6cc6e848075c07a03)

Author SHA1 Message Date
dteviot e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot 45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
10 years ago
dteviot 407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl 239c0071f5 Armor tooltip should show the effective armor rating 10 years ago
scrawl 75db4d6473 Merge remote-tracking branch 'upstream/openmw-35' into HEAD 10 years ago
scrawl dfaab1188f Fix for broken levelled creature spawning (Fixes #2365) 10 years ago
Alexander "Ace" Olofsson df5a08b6de Move manualref code out of header 10 years ago
scrawl bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
scrawl 7e33471edb Fix code duplication 10 years ago
scrawl 7542fb5cd9 Show map notes on door marker leading to the cell with the note (Fixes #2284) 10 years ago
scrawl 0497a40d09 Fix incorrect sound for thrown weapons 10 years ago
scrawl 431f540791 ESSImport: fix NPC factions 10 years ago
scrawl c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
10 years ago
scrawl b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
10 years ago
scrawl 5e0428243b Light charge handling fix 10 years ago
scrawl 9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
10 years ago
scrawl 235683e449 Remove LightState from openmw save format to streamline inventory loading 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
dteviot 7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
dteviot 7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 10 years ago
scrawl bc686c93b5 Potential fix for thrown weapons being regarded as broken 10 years ago
scrawl e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl 6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl 377b79d5ba Use SoundGen fallback for type Land only (Fixes #2228) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
scrawl 3912ee2b1d Fix faction rank not being set on items in faction-owned containers 10 years ago
scrawl 1b9209df4a Allow blocking of hand-to-hand attacks 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
scrawl d642512f71 Error message fix 10 years ago
scrawl 4e0d16da8c Take Scale field in creature record into account (Fixes #2214) 10 years ago
scrawl 2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 10 years ago
scrawl 4acc25f59c Use SoundGen with no creature field as fallback
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
10 years ago
scrawl 192626c6f5 SoundGen fix: use Original Creature field only if non-empty 10 years ago
scrawl 88a2e4c043 Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 10 years ago
scrawl f42420bc19 Use the Original Creature field for SoundGen lookups 10 years ago
scrawl 886903d70e Implement HitAttemptOnMe function (Bug #2078) 10 years ago
scrawl 3c747195ae Add fall damage for creatures (Fixes #2201) 10 years ago
scrawl e313ed3cef Support animated container models 10 years ago
scrawl 14ae6d28b0 Fix being able to jump when overencumbered 10 years ago
scrawl e48dc45ede Fix creatures not being able to move with 0/0 encumbrance 10 years ago
MiroslavR fa746b8e54 Do not display weight or value in tooltip for zero-weight items (Fixes #2047) 10 years ago
Marc Zinnschlag aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Marc Zinnschlag 744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
MiroslavR 0e19c3fdeb Silence werewolves' footstep sounds when they are running with their claws sheathed 10 years ago
MiroslavR b6abfb0145 Do not display hit fader if the player wasn't damaged 10 years ago