dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
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fixes for mistakes in last commit.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
45b6538820
fixed MSVC 2013 warning C4800
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forcing value to bool 'true' or 'false'
10 years ago
dteviot
407cd50890
fixed warning C4099:
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type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
10 years ago
scrawl
75db4d6473
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
10 years ago
scrawl
dfaab1188f
Fix for broken levelled creature spawning ( Fixes #2365 )
10 years ago
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
7e33471edb
Fix code duplication
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
0497a40d09
Fix incorrect sound for thrown weapons
10 years ago
scrawl
431f540791
ESSImport: fix NPC factions
10 years ago
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044
.
10 years ago
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
.
10 years ago
scrawl
5e0428243b
Light charge handling fix
10 years ago
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
10 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
10 years ago
scrawl
bc686c93b5
Potential fix for thrown weapons being regarded as broken
10 years ago
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
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You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
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The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
10 years ago
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
10 years ago
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
10 years ago
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
scrawl
d642512f71
Error message fix
10 years ago
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
10 years ago
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
10 years ago
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
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This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
10 years ago
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
10 years ago
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
10 years ago
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
10 years ago
scrawl
e313ed3cef
Support animated container models
10 years ago
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
10 years ago
scrawl
e48dc45ede
Fix creatures not being able to move with 0/0 encumbrance
10 years ago
MiroslavR
fa746b8e54
Do not display weight or value in tooltip for zero-weight items ( Fixes #2047 )
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
10 years ago
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
10 years ago
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
10 years ago