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12386 commits

Author SHA1 Message Date
scrawl
83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
Aesylwinn
09bce73c33 Fix starting distance not being correctly set. 2016-03-26 14:42:33 -04:00
Aesylwinn
08d055ca23 Allow setting precision of double preferences. Also increase precision of camera sensitivity. 2016-03-26 14:35:03 -04:00
Aesylwinn
35ff4ec4b1 Normalize default camera controls so that is appears as if the camera is
the object being moved. Also, allow mouse inversion for secondary movement.
2016-03-26 14:15:07 -04:00
Marc Zinnschlag
eba8b4a518 Merge remote-tracking branch 'rcutmore/feature-3250' 2016-03-26 11:34:25 +01:00
Marc Zinnschlag
3e0347a9ed Merge remote-tracking branch 'rcutmore/fix-editor-tab-order' 2016-03-26 11:33:23 +01:00
Aesylwinn
fbe9177f5d Better center picking for the Orbit Camera. 2016-03-26 00:51:19 -04:00
Aesylwinn
a0fb242bf8 Slight improvement to camera placement. 2016-03-25 23:47:05 -04:00
Aesylwinn
bee8977e45 Add camera control customization options. 2016-03-25 22:19:44 -04:00
Aesylwinn
dede171886 Fix the secondary navigation method for OrbitCameraController. 2016-03-25 21:35:34 -04:00
Aesylwinn
3c83128abc Add more customization. 2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456 Revert "Create a visual representation of the center of the orbit camera."
This reverts commit 2c894acd98.

# Conflicts:
#	apps/opencs/view/render/cameracontroller.cpp
#	apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Rob Cutmore
1b4c124fe8 Create record on Return key press (Feature #3250)
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
2016-03-25 12:13:55 -04:00
Rob Cutmore
29078619aa Fix editor tab order when adding record 2016-03-25 06:28:11 -04:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
Marc Zinnschlag
1774f6d9bf moved ref num assingment from instance creation to save procedure 2016-03-24 11:12:05 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
e381957105 Don't assume that class ID and name are equal 2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c Do not list custom made classes in the pick class dialog 2016-03-21 11:46:25 +01:00
scrawl
b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
Aesylwinn
342d31de76 More fixes to the orbit manipulator 2016-03-18 16:56:40 -04:00
Aesylwinn
2903271331 Correct the center position for the orbit camera controller 2016-03-18 16:07:15 -04:00
Aesylwinn
2c894acd98 Create a visual representation of the center of the orbit camera.
For debugging purposes.
2016-03-18 16:06:35 -04:00
Aesylwinn
c8bae38a8e Remove trackball mode 2016-03-18 14:53:10 -04:00
Aesylwinn
7009355baf Remove unused variable 2016-03-18 14:46:53 -04:00
Aesylwinn
4374f69a60 Reduce mouse sensitivity 2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a Update 1st person up axis ASAP. 2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24 Position camera above, near, and looking at the scene. 2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa Define a constant for the World Up vector 2016-03-18 13:57:48 -04:00
Marc Zinnschlag
589fb1031b Merge remote-tracking branch 'pi03k/bug_3248' 2016-03-18 07:32:57 +01:00
scrawl
a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
scrawl
102f9719f7 Remove some garbage 2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
scrawl
2b38d10449 Always add xbase_anim 2016-03-18 00:17:05 +01:00
pi03k
629a558e7b Fix for bug 3248 2016-03-17 22:34:45 +01:00
Aesylwinn
59f59a3385 Fix indentation 2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1 Preliminary editor camera 2016-03-14 00:45:18 -04:00
Aesylwinn
2cff2cd643 Remove unnecessary override. 2016-03-14 00:45:08 -04:00
Aesylwinn
9ed2cf6581 Fix callback being skipped 2016-03-14 00:44:56 -04:00
Aesylwinn
ebdc212886 Moved selectNavigationMode to SceneWidget class, centralized camera selection. 2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90 Input restructuring. 2016-03-14 00:42:15 -04:00
Aesylwinn
f4f7afb53b Removed now unnecessary installation of event filter. 2016-03-14 00:41:57 -04:00
Aesylwinn
38059593a7 Removed workaround for OSG input handling in RenderWidget. 2016-03-14 00:41:04 -04:00
scrawl
50acdf3e47 Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d Make getCurrentCharacter create argument explicit 2016-03-13 23:48:44 +01:00
scrawl
7463c0c353 Addition to last commit, don't create a save directory on death 2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
Marc Zinnschlag
d5067201d0 Merge branch 'move' 2016-03-12 13:27:00 +01:00
Marc Zinnschlag
900378a31e changed 'not implemented' warning message for object movement 2016-03-12 13:26:33 +01:00
Marc Zinnschlag
d6b8033b46 handle cell transitions when moving objects 2016-03-12 13:19:51 +01:00
Marc Zinnschlag
5c587fe93e Merge remote-tracking branch 'scrawl/cs_waterlevel' 2016-03-12 08:07:38 +01:00
scrawl
d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
97526284f5 Allow setting the water level of an interior cell with sky (Fixes #3244) 2016-03-11 22:10:59 +01:00
Marc Zinnschlag
fa9689c5e7 delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on) 2016-03-11 14:04:47 +01:00
Marc Zinnschlag
6a2fe564ef Merge branch 'master' into move 2016-03-11 12:47:33 +01:00
scrawl
85bd4f52f0 Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d Improve setting of occlusion query state 2016-03-10 23:18:20 +01:00
scrawl
14e1911820 Fix memory leaks 2016-03-10 20:38:14 +01:00
scrawl
f898bf493f Don't use Geodes 2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8 Include cleanup 2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 2016-03-08 20:40:47 +01:00
Marc Zinnschlag
b2181fae20 safer handling of command macros 2016-03-08 10:48:44 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb Remove parts before setting the new object root 2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 2016-03-06 11:33:07 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
763f647412 Add ItemModel::allowedToInsertItems 2016-03-05 19:53:24 +01:00
scrawl
373c1e7602 Assign the PageDisplay on initialization 2016-03-05 19:48:01 +01:00
scrawl
5ea7446eeb Change a dynamic_cast to static_cast 2016-03-05 19:41:45 +01:00
scrawl
c085e503c6 Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00
scrawl
004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 2016-03-05 15:56:54 +01:00
scrawl
910e41e3c4 Allow an Object to be specified as ignore parameter for castRay 2016-03-05 15:56:19 +01:00
Marc Zinnschlag
b5005f7812 keep sub mode over mode changes 2016-03-05 11:41:42 +01:00
Marc Zinnschlag
a63453846b properly clear drag mode at the end of a drag 2016-03-05 11:14:08 +01:00
Marc Zinnschlag
51a4e3fa7d properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind) 2016-03-05 10:56:54 +01:00
Marc Zinnschlag
70745487f3 cancel instance move on editing lock becoming active 2016-03-05 10:44:46 +01:00
Marc Zinnschlag
b1fb64bf68 added missing drag mode resets 2016-03-04 16:25:30 +01:00
Marc Zinnschlag
dd564daba0 do not start move drags while the document is locked for editing 2016-03-04 16:24:02 +01:00
Marc Zinnschlag
1726393963 cancel instance move on edit mode change 2016-03-04 15:31:50 +01:00
Marc Zinnschlag
25effc4222 cancel instance move on sub mode change 2016-03-04 15:30:28 +01:00
Marc Zinnschlag
1240e0c716 cancel instance move on drag abort 2016-03-04 15:19:26 +01:00
scrawl
76b47c6d5d PlaceAt: don't correct spawn points for non-actors 2016-03-04 12:25:22 +01:00
scrawl
16dca126dd PlaceAt: don't use actor's X/Y rotation 2016-03-04 12:22:13 +01:00
Marc Zinnschlag
d57021b23c some code simplification 2016-03-04 12:02:45 +01:00
Marc Zinnschlag
c2a8be9048 confine move marker drags to a single axis 2016-03-04 12:00:05 +01:00
Marc Zinnschlag
4cd24715cb Merge remote-tracking branch 'pi03k/bug_2570' 2016-03-04 09:41:21 +01:00
Marc Zinnschlag
563f44b823 Merge remote-tracking branch 'origin/master' 2016-03-03 12:13:11 +01:00
pi03k
128508882a Changed some zeros to NULLs in view.cpp 2016-03-03 11:46:56 +01:00
pi03k
3bfab9c2c9 extracted creation of scroll area to separate method 2016-03-03 11:46:56 +01:00
pi03k
9539925f3e Fixed typo in updateSubViewIndices. Changed 0 to NULL for pointers. 2016-03-03 11:46:56 +01:00
pi03k
bf9aa2e131 Extracted resizing of window's width to separate method 2016-03-03 11:46:56 +01:00
Marc Zinnschlag
9c1b4c671d Merge remote-tracking branch 'aesylwinn/cell_borders' 2016-03-03 11:04:51 +01:00
Aesylwinn
9d985d883b added grid icon 2016-03-02 20:45:04 -05:00
Aesylwinn
fa1bd72bc0 fix usage of deprecated function 2016-03-02 15:48:05 -05:00
Aesylwinn
7fb6807e65 cell border markers 2016-03-02 15:02:06 -05:00
scrawl
3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 2016-03-02 17:02:30 +01:00
scrawl
67c8faec75 Infinite loop fix 2016-03-02 13:20:23 +01:00
scrawl
08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
Marc Zinnschlag
a19ac72215 render marker 2016-03-01 15:48:34 +01:00
Marc Zinnschlag
6f619ea85f Merge branch 'master' into move
Conflicts:
	apps/opencs/view/render/object.cpp
2016-03-01 12:17:53 +01:00
Marc Zinnschlag
c1f4448547 Merge remote-tracking branch 'origin/master' into createfix 2016-03-01 11:35:28 +01:00
scrawl
2821f46a18 Corpse clearing fix 2016-03-01 11:31:08 +01:00
Marc Zinnschlag
e4f341d4ba Merge remote-tracking branch 'origin/master' into createfix 2016-03-01 11:21:25 +01:00
Marc Zinnschlag
7d8bd56e11 create new records with basic data in the same step without updates inbetween (Fixes #3207) 2016-03-01 11:21:06 +01:00
scrawl
87871d7d54 Don't add RotateController to an uncontrolled node 2016-02-29 20:23:19 +01:00
scrawl
36bb255bc0 Use safePlaceObject in spawnRandomCreature 2016-02-29 17:30:38 +01:00
scrawl
7485abe5c3 Use safePlaceObject for summoned creature spawning 2016-02-29 17:27:07 +01:00
scrawl
be62ae758a Fall back to sides first 2016-02-29 17:26:52 +01:00
scrawl
6df71f6250 Factor out safePlaceObject function 2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9 Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
scrawl
be2f20f564 PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925) 2016-02-29 16:54:00 +01:00
scrawl
04d51d5871 Always update the ingredient icons (Fixes #3220) 2016-02-29 13:25:09 +01:00
scrawl
27577ce765 Add ESM::Land::DEFAULT_HEIGHT 2016-02-28 16:49:18 +01:00
scrawl
fc3de3302e Create a collision shape for the default terrain 2016-02-28 16:47:41 +01:00
scrawl
84e9d346ef Remove duplicate include 2016-02-28 16:47:33 +01:00
Marc Zinnschlag
ebaeabc962 Merge remote-tracking branch 'scrawl/respawn' 2016-02-28 10:19:14 +01:00
scrawl
3a2dccad4b Implement 'Show' script instruction 2016-02-27 13:40:53 +01:00
scrawl
f2f601b958 Implement corpse clearing (Fixes #2363) 2016-02-27 13:20:50 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
Marc Zinnschlag
290da132b1 Merge remote-tracking branch 'scrawl/activate' 2016-02-26 16:03:50 +01:00
Rob Cutmore
d60786b5da Do not show cell markers for interior cells 2016-02-26 07:42:05 -05:00
scrawl
a97eae864d Fix the ObstacleCheck time step (Fixes #3211) 2016-02-26 13:15:41 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
Marc Zinnschlag
01497ac8db Merge remote-tracking branch 'origin/master' 2016-02-24 13:37:34 +01:00
Marc Zinnschlag
9f14247562 Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements' 2016-02-24 13:37:16 +01:00
Aesylwinn
1ae402476d Journal verifier 2016-02-22 17:01:15 -05:00
Aesylwinn
f4ed389496 InfoCondition autocompletion 2016-02-22 15:48:25 -05:00
scrawl
d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
scrawl
5cdee454ef Fix degree/radians mixup (Fixes #3213) 2016-02-22 19:13:56 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
a6621626aa Don't use multiple parent node paths in CSVRender::Object 2016-02-22 15:22:37 +01:00
scrawl
1c24cba46a Don't use multiple parental node paths. 2016-02-22 15:13:31 +01:00
scrawl
c5d3e6c993 Disable preloading of levelled lists 2016-02-22 14:31:02 +01:00
Marc Zinnschlag
22e717161a split object base node into two node (one for position, one for everything else) 2016-02-21 15:19:31 +01:00
scrawl
8f81df2bd3 Cleanup 2016-02-20 20:34:56 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00