scrawl
|
e1e7a492e2
|
Fix movement speed formula for flying creatures
|
2014-02-05 05:18:10 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
2014-02-01 17:36:23 +01:00 |
|
scrawl
|
305e78c981
|
Fix creature attack bug
|
2014-01-29 15:37:27 +01:00 |
|
mrcheko
|
5ee1dc6be8
|
attacktypes error fix
|
2014-01-28 21:07:26 +02:00 |
|
scrawl
|
194413c955
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
|
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
|
scrawl
|
1617a4f7d9
|
Use fCombatDistance
|
2014-01-21 12:30:23 +01:00 |
|
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
|
scrawl
|
0adc0f56ed
|
Issue #777: Consider weapons in Creature::hit
|
2014-01-19 16:13:16 +01:00 |
|
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
|
2014-01-19 14:47:58 +01:00 |
|
scrawl
|
198bb0de60
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
|
2014-01-19 13:05:26 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
scrawl
|
149d77dedf
|
Feature #960: Add knockdown and hit recovery for creatures
|
2014-01-17 17:41:16 +01:00 |
|
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
2014-01-17 17:19:08 +01:00 |
|
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
|
scrawl
|
f070d9966d
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
ea8f60eddf
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-15 16:30:16 +01:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
0f5dc59176
|
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
|
2014-01-08 23:37:46 +01:00 |
|
scrawl
|
0285d18fc2
|
Respect items belonging to a faction
|
2014-01-07 20:24:01 +01:00 |
|
scrawl
|
ce013315ba
|
Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
|
2014-01-05 16:09:06 +01:00 |
|
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
2014-01-05 01:34:35 +01:00 |
|
scrawl
|
2a8ab932ef
|
Bug #951: Only recalculate derived stats when attributes change
|
2013-12-28 17:19:35 +01:00 |
|
Emanuel Guevel
|
fc8bd1aacb
|
Allow fatigue stat to become negative when fatigue damages are taken
|
2013-12-09 21:53:04 +01:00 |
|
scrawl
|
b6c22ad5d9
|
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
|
2013-11-21 17:19:30 +01:00 |
|
Chris Robinson
|
6fd4cdb5fb
|
Play randomized werewolf sounds
|
2013-08-11 00:53:17 -07:00 |
|
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
|
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
2013-08-08 04:40:31 -07:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
Marc Zinnschlag
|
6ce2b962e1
|
Merge remote-tracking branch 'scrawl/inventory'
|
2013-07-31 09:15:22 +02:00 |
|
scrawl
|
16cacb338a
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
scrawl
|
45006ea193
|
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
|
2013-07-31 00:02:24 +02:00 |
|
Chris Robinson
|
54f91d4b3a
|
Implement hand-to-hand attacks
|
2013-07-28 06:48:25 -07:00 |
|
Chris Robinson
|
db4f34b332
|
Play hit sounds when hitting creatures and NPCs
|
2013-07-27 11:20:39 -07:00 |
|
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
5379e607cb
|
Handle the OnPCHitMe script variable
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
bec420c69b
|
Add Class::onHit for creatures
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
92cc566fdc
|
Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
|
d9a9c3d6bd
|
Handle the "land" soundgen type
|
2013-07-24 10:36:04 -07:00 |
|
Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
2013-07-24 02:51:42 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
0c7f48ec8a
|
Implement movement for creatures (formula is a stub)
|
2013-05-27 18:03:06 +02:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
0ee0dbdb97
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
Chris Robinson
|
8d98f3649c
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|