Andrei Kortunov
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14cf0ce1dc
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
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AnyOldName3
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eb80c997b8
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Avoid OSG setting array binding from multiple threads
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2021-01-22 19:44:22 +00:00 |
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Andrei Kortunov
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065ed5138e
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
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Andrei Kortunov
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808c905e1f
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Initialize fields to avoid undefined behaviour
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2020-06-18 14:50:06 +04:00 |
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bzzt lost a hitlab login
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da92ad329b
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move renderbin
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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ce505a9bb3
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crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:27 +02:00 |
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bzzt
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d684f1a78f
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terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:27 +02:00 |
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Bret Curtis
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48713915cb
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re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
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2020-04-23 11:12:10 +02:00 |
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bzzt
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480302d634
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terrainclusterculling
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2019-11-20 13:37:00 +00:00 |
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bzzt
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a730365ea1
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Creanup Distant Terrain code
- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
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2019-06-05 19:09:57 +04:00 |
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Bret Curtis
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1e9eac568f
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Merge pull request #2249 from akortunov/cache
Implement generic caching system
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2019-03-25 13:32:23 +01:00 |
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Capostrophic
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786f3e5fc3
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Remove unused and unfinished blendmap packing feature
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2019-03-22 22:15:28 +03:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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bzzt
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36fa51b6ad
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Fix bounding box calculation for terrain shapes
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2019-03-18 10:27:09 +04:00 |
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bzzt
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e131e6699c
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Match vertex colors data type to source
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2019-03-17 07:24:22 +03:00 |
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Andrei Kortunov
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2ed05a5195
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
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Capostrophic
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0cdc46dfd6
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Move forcePPL and clamp to global shader defines (bug #4869)
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2019-03-05 23:36:08 +03:00 |
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Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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2019-03-01 18:02:40 +04:00 |
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bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
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2017-08-20 22:34:41 -04:00 |
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scrawl
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088d5604bf
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Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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5044816770
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Remove unused code
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2017-03-14 19:27:56 +01:00 |
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scrawl
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b66c2abfe3
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Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9e9c028f1d
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Skip light collection for far away terrain
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0782839a42
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Avoid redundant culling tests on the transform/drawable
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9eed7fa6f5
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Fix composite map when force shaders is enabled
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2017-03-14 19:27:56 +01:00 |
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scrawl
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683e625c6c
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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2017-03-14 19:27:56 +01:00 |
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scrawl
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5a3c645c89
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Enable lazy compiling of composite maps
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2017-03-14 19:27:56 +01:00 |
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scrawl
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bb991850da
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Add LOD stitches
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0efc54c749
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Subdivide the composite maps
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2017-03-14 19:27:55 +01:00 |
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scrawl
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819860081f
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Remove custom bounding box
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2017-03-14 19:27:55 +01:00 |
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scrawl
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7e4450da55
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Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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b1d4bb5708
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Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
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