scrawl
a98dc78cc5
Bounds fix
2015-04-30 15:46:16 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
k1ll
8e094d6fa5
Add static bullet to components
2015-04-29 18:31:29 +02:00
k1ll
b194af4ab2
Add static qt to components
2015-04-29 18:31:29 +02:00
k1ll
a230050ec8
Boost tr1 unordered map does not work with mingw
2015-04-29 18:31:29 +02:00
k1ll
00b7712a59
Fix shlwapi include case and add the lib for linking when building for windows
2015-04-29 18:31:28 +02:00
Marc Zinnschlag
ba57a648db
Merge remote-tracking branch 'rohit-n/reorder'
2015-04-29 12:09:55 +02:00
Marc Zinnschlag
607a16eb01
removed leftover ignoreRefNum argument
2015-04-29 12:09:30 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
Marc Zinnschlag
f1c0847897
Merge remote-tracking branch 'cc9cii/moveref'
2015-04-28 14:07:18 +02:00
Marc Zinnschlag
e69687b0f2
silenced a warning (potentially unintialised variable)
2015-04-28 14:06:52 +02:00
scrawl
63b69db617
Port skeleton based bounding boxes to the new skinning system
...
Not sure if going to keep this, there's a noticable performance impact.
2015-04-27 15:41:34 +02:00
cc9cii
7673be6d0f
Loading of moved refs complete.
2015-04-26 12:18:23 +10:00
scrawl
b4a06bd78d
Improve skinning performance
2015-04-25 19:32:07 +02:00
cc9cii
e668b35b02
Fix typo.
2015-04-25 17:51:31 +10:00
cc9cii
dcce59f76c
Pass MovedCellRef info to RefCollection. Still has debugging code.
2015-04-25 17:20:02 +10:00
cc9cii
acb800b8f9
Resolve merge issues and fix typos.
2015-04-25 09:39:37 +10:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
cc9cii
f1a58994c6
Merge branch 'master' into moveref
...
Conflicts:
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/commands.cpp
apps/opencs/model/world/commands.hpp
apps/opencs/model/world/ref.cpp
apps/opencs/view/world/dialoguesubview.cpp
apps/opencs/view/world/dialoguesubview.hpp
apps/opencs/view/world/util.cpp
components/esm/cellref.hpp
2015-04-25 06:52:53 +10:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8
Remove tests for no longer existing code
2015-04-23 20:02:18 +02:00
scrawl
12f3198f68
Node name lookups should be case insensitive
...
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
2015-04-23 17:15:30 +02:00
scrawl
cd7808fc11
Cleanup in preparation for animation port
...
Scrapped previous idea for multiple animation sources, better approach incoming.
2015-04-22 23:16:08 +02:00
scrawl
148c041a43
Nif loader cleanup - forcing a skeleton is no longer needed
2015-04-22 19:16:49 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
5fbcf8a859
Mesh filtering fix
2015-04-22 16:59:23 +02:00
scrawl
a254877abe
Clone fix
2015-04-21 22:53:28 +02:00
scrawl
28643660d3
Change triangle indices to unsigned
2015-04-21 20:56:16 +02:00
scrawl
102eadf91c
Add some comments
2015-04-21 20:42:50 +02:00
scrawl
10644544ab
Dead code removal
2015-04-21 20:31:20 +02:00
scrawl
eaa4316ff8
Move skinning code to SceneUtil
2015-04-21 20:30:48 +02:00
scrawl
9246a668b9
Skeleton update fix
2015-04-21 20:22:32 +02:00
scrawl
bd88758962
Use the new skinning system in OpenMW
2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db
Slightly improve bounding box for skinned meshes
2015-04-21 18:29:28 +02:00
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5
Implement gravity decay (previously unknown float)
2015-04-20 00:37:17 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
dteviot
4607c4b581
Add Modified DateTime to plug-in tooltip. ( Fixes #2479 )
2015-04-18 15:33:49 +12:00
scrawl
20af2b67a8
Change the triangle pattern used for terrain ( Fixes #2459 )
2015-04-17 18:54:14 +02:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
scrawl
8f6d4fb3e0
Fix filtering bug
2015-04-16 01:26:58 +02:00
scrawl
57fd18b161
Fix frontface bug
2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f
Fix skinning bug
2015-04-15 22:38:43 +02:00
scrawl
f7da979669
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
2015-04-14 18:56:11 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
de2c85e0f8
Port nifloader to the more efficient StateSetController
2015-04-14 16:41:06 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
987e923790
LightManager optimization
2015-04-12 19:44:48 +02:00
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
a0b43f426e
Avoid setting DYNAMIC DataVariance on StateSets
2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8
Colour conversion utility
2015-04-11 20:09:40 +02:00
scrawl
591a35b8d7
*very* early version of the LightManager
2015-04-10 23:16:17 +02:00
scrawl
433e29f297
MorphGeometry optimizations: static bounding box and vertices updated during cull traversal
2015-04-10 14:35:37 +02:00
scrawl
8b206e0aed
Enable culling for particle emitters & programs
...
Big speedup, though might cause timing inconsistencies that we should fix at some point.
2015-04-09 16:54:25 +02:00
scrawl
0b77ae43a4
Minor optimization for particle emitters
2015-04-09 16:51:57 +02:00
scrawl
74c56556cc
More fixes for scaled particle systems
2015-04-05 14:10:31 +02:00
scrawl
c4738b11b1
Identify unknown float in NiGravity
2015-04-05 00:09:05 +02:00
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
2015-04-05 00:03:05 +02:00
scrawl
304d7e544f
Optimize RigGeometry to update skinning in CullCallback
2015-04-04 19:19:01 +02:00
scrawl
e5e1013c51
TextKeys attached to root node as user data, add .kf loading to scenemanager
2015-04-02 17:34:44 +02:00
scrawl
25f1c1ae76
Remove persistent flag which will be unused
2015-04-02 17:33:24 +02:00
scrawl
31adaf2495
Use simulationTime instead of referenceTime
2015-04-02 17:32:52 +02:00
scrawl
af67de73a5
Delete shiny
2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
12f27123f2
Billboard scaling fix and culling bug fix
2015-03-30 17:11:27 +02:00
scrawl
a474c72026
Archive priority fix
2015-03-30 17:11:15 +02:00
scrawl
9975ec1678
Missing clone function
2015-03-29 19:39:22 +02:00
scrawl
5162e9c09e
Add comment
2015-03-29 19:39:22 +02:00
scrawl
a7272b73d0
Add utility for assembling body parts / equipment
2015-03-29 19:39:22 +02:00
scrawl
6183926732
Particle fix
2015-03-28 22:21:16 +01:00
scrawl
173887c2d9
AlphaController copy fix
2015-03-28 21:19:16 +01:00
scrawl
232e34bddd
OpenCS: port lighting toolbar, fix multiple context GL objects issue
2015-03-28 20:15:17 +01:00
scrawl
c5fd92fde1
Show a default warning texture for not found textures
2015-03-28 02:58:04 +01:00
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
2015-03-28 02:27:59 +01:00
scrawl
322fcdc2d3
Transform world space particles when attaching to a node
2015-03-28 00:30:49 +01:00
scrawl
961aba5e2b
Revert part of e91d9d0903
2015-03-28 00:11:25 +01:00
scrawl
ac2612926e
Disable unRefImageDataAfterApply
2015-03-27 23:25:15 +01:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
scrawl
e91d9d0903
Fix for behaviour of scaled particle nodes
...
Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
2015-03-27 17:00:10 +01:00
scrawl
c10c146ad1
Skeleton based bounding box callback for RigGeometry (Bug #455 )
2015-03-26 23:15:46 +01:00
scrawl
99e1720980
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00
scrawl
60f288195f
Fix for copy construction of particle system templates
2015-03-26 17:39:33 +01:00
scrawl
99c9907ff3
Fix emitter/particlesystem scene graph order problems
2015-03-26 17:38:17 +01:00
scrawl
caa93f767b
Skip creating meshes for hidden nodes with no VisControllers
...
There's quite a bit of garbage in base_anim.nif, so this change should result in a much leaner scene graph.
2015-03-25 18:46:55 +01:00
scrawl
e938fa4a9d
Implement extrapolation mode in ControllerFunction (Bug #1871 )
2015-03-25 18:12:43 +01:00
scrawl
96d51f0bb7
NiParticleRotation seems to be unused
2015-03-25 16:34:51 +01:00
scrawl
46cbec9a4a
Add skinning auto-detection in nifosg loader
2015-03-25 15:39:41 +01:00
scrawl
b7867d6f0a
Stop warning about unused nif properties
2015-03-25 05:29:00 +01:00
scrawl
60ede8dede
Stop warning about NiFogProperty (unused in MW)
2015-03-25 05:14:07 +01:00
scrawl
6d9deaa386
Implement planar collider for particles ( Fixes #2149 )
2015-03-25 04:57:01 +01:00
scrawl
c179977f20
Fix quaternion rotation order
2015-03-25 01:58:41 +01:00
scrawl
20866b44f7
FlipController fix, DetailTexture & DarkTexture tested
2015-03-25 00:55:09 +01:00
scrawl
b072e803ce
Use correct ambient/diffuse default values when no NiMaterialProperty exists
2015-03-24 23:55:21 +01:00
scrawl
9ee99a751c
Stop warning about NiDitherProperty, ignore NiShadeProperty (unused)
2015-03-24 23:40:37 +01:00
scrawl
9141a8d801
Fully implement NiStencilProperty (Feature #1057 )
2015-03-24 23:05:20 +01:00
scrawl
baa152328a
Crash fix
2015-03-24 01:32:36 +01:00
scrawl
1affa497d5
Delete the old nifogre loader
2015-03-23 20:00:28 +01:00
scrawl
376f0f3ac1
Small cleanup
2015-03-23 17:49:06 +01:00
scrawl
018115601a
Move particle emitter/affector handling to separate functions
2015-03-23 16:49:33 +01:00
scrawl
36ad40827b
Move parent node attachment out of nifloader
2015-03-23 16:17:40 +01:00
scrawl
ff9e2b03a0
Hide NIF loader details in the implementation file
2015-03-23 16:10:18 +01:00
scrawl
5a582e7eb7
Reintroduce showMarkers flag
2015-03-23 01:57:14 +01:00
scrawl
6d85444d26
Add text key loading
2015-03-23 01:51:44 +01:00
scrawl
6219a7bbfc
Add .kf loader
2015-03-23 01:31:16 +01:00
scrawl
9242e6d256
Avoid copying keyframes in controller instances
2015-03-22 23:47:49 +01:00
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
2015-03-22 22:55:35 +01:00
scrawl
15f9c1ddcf
NiBSPArrayController works
2015-03-21 23:10:52 +01:00
Marc Zinnschlag
9ab25dbf6b
Merge remote-tracking branch 'dteviot/Rng'
2015-03-21 09:00:55 +01:00
dteviot
2cfc4c0286
script Random() command now returns correct range.
2015-03-21 18:21:01 +13:00
scrawl
71782462b7
Subclass ParticleSystem to support limit on the number of particles
2015-03-21 04:36:36 +01:00
scrawl
2e11642273
Fix BillboardNode overriding scale
2015-03-21 04:10:50 +01:00
scrawl
a9aee389c0
Emitters attached to correct node, a bit ugly
2015-03-21 03:50:50 +01:00
scrawl
32bb202290
Implement BillboardNode
2015-03-20 23:14:01 +01:00
scrawl
d486cde330
Fix broken VisControllers
2015-03-20 21:32:26 +01:00
scrawl
4957ceeb1d
Refactor controllers, now part of the scene graph as UpdateCallbacks
...
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
af27a10b0c
OpenCS: preliminary port of PreviewWidget to OSG
2015-03-20 16:22:33 +01:00
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
2015-03-20 16:22:33 +01:00
Marc Zinnschlag
5198a173fa
Merge remote-tracking branch 'corristo/osx-user-data-path'
2015-03-19 18:50:05 +01:00
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
2015-03-19 17:21:15 +01:00
scrawl
ab3c28eb96
Use template function for interpolation
2015-03-19 17:00:16 +01:00
scrawl
00ab474188
More work on copy constructors
2015-03-19 16:22:01 +01:00
scrawl
7bc0d41bb0
Marker collision fix ( Fixes #2461 )
2015-03-19 15:51:45 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00
scrawl
79c2138e53
Port ResourceHelpers to new VFS
2015-03-19 01:45:01 +01:00
Nikolay Kasyanov
af2b08214b
#2460 : use Application Support as user data path on OS X
2015-03-18 23:48:03 +02:00
Nikolay Kasyanov
3e45e9a48a
Remove no longer required strnlen wrapper
...
It was used for MinGW & OS X < 10.7. Minimal OS X version was bumped to
10.7 and MinGW support was recently dropped (see
1eaa64c49c
).
2015-03-18 23:37:54 +02:00
Marc Zinnschlag
47bac13749
Merge remote-tracking branch 'scrawl/master'
2015-03-18 12:07:40 +01:00
scrawl
f843e12538
Add world space particle systems, will need more changes when emitters are added
2015-03-17 22:34:30 +01:00
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
2015-03-17 22:02:56 +01:00
Marc Zinnschlag
c032113247
Merge remote-tracking branch 'sandstranger/release-jni-memory'
2015-03-17 11:41:41 +01:00
scrawl
f7ecda68c9
Fix for unicode filenames in ContentModel ( Fixes #2451 )
2015-03-16 15:34:00 +01:00
sylar
db10c87b89
release jni memory
2015-03-16 18:21:38 +04:00
Nathan Aclander
48e2ec2840
Fix comparison of integers of different signs
...
Clang reported comparison of unsigned long with long. This cast should fix it.
2015-03-15 16:20:17 -07:00
Marc Zinnschlag
86d39cede9
Merge remote-tracking branch 'dteviot/Rng'
2015-03-15 22:04:26 +01:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa
Fixed more MSVC 2013 warnings.
2015-03-15 08:49:03 +13:00
dteviot
2ef7fc4e2c
Installer work for Windows ( Fixes #1621 )
...
1. Correctly reads Windows registry for vanilla MW install location.
2. Populates existing installation page with location of vanilla, when found.
3. On Windows, installer wizard now gets to Import page.
2015-03-15 08:08:55 +13:00
cc9cii
488bc76da5
Fix saving land data.
2015-03-13 22:06:55 +11:00
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
2015-03-12 10:29:39 +01:00
scrawl
5f051b5bf2
Remove comment about GMST cleaning which was removed.
2015-03-12 00:32:57 +01:00
scrawl
16ddfbca14
Remove some outdated todo comments
2015-03-12 00:27:01 +01:00
scrawl
304277429f
Rename variable to not show up in search for "TODO" comments.
2015-03-12 00:21:46 +01:00
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00