Andrei Kortunov
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1cdd33b434
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Implement additional stringops to avoid Boost functions
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2020-01-09 19:40:22 +04:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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AnyOldName3
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0124be5713
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Merge upstream/master
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2018-10-10 21:23:19 +01:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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AnyOldName3
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3ce96997d1
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Remove sneaky tabs.
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2018-08-18 00:09:40 +01:00 |
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AnyOldName3
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80082308f0
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Merge upstream (shadermanager log system revamp)
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2018-08-17 18:22:13 +01:00 |
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Andrei Kortunov
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1452684d9e
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Use new logging system for components
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2018-08-14 19:42:41 +04:00 |
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AnyOldName3
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b08938485f
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Make suspending viewer threads the responsibility of the caller, not the shader manager.
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2017-12-17 23:55:19 +00:00 |
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AnyOldName3
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229cc9696f
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Make updating global shader defines update shaders.
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2017-12-17 01:57:53 +00:00 |
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AnyOldName3
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974e4d5299
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Add check for null shaders when releasing OpenGL objects
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2017-11-24 22:43:40 +00:00 |
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AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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AnyOldName3
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7a9df977c7
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Add some prerequisits for making shadows disableable
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2017-11-21 17:20:57 +00:00 |
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AnyOldName3
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166ba22072
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Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
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2017-11-21 16:53:12 +00:00 |
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AnyOldName3
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3d18ddc8e4
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Take into account previous #line directives when expanding @foreach shader macros
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2017-11-17 17:18:33 +00:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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2017-06-09 19:08:53 +02:00 |
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scrawl
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171e293641
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ShaderManager: insert #line directives when including files
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2016-02-20 19:55:08 +01:00 |
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scrawl
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21c4dffed2
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Add #include support in shaders
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2016-02-18 19:37:58 +01:00 |
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scrawl
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22cc5c0965
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Cache the Program
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2016-02-18 19:37:58 +01:00 |
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scrawl
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a9ad1b09e2
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Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
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2016-02-18 19:37:56 +01:00 |
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