Marc Zinnschlag
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e94fcce622
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
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Marc Zinnschlag
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aee0336780
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Merge remote-tracking branch 'kcat/script-functions'
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2013-08-14 09:05:40 +02:00 |
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Chris Robinson
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73437dfdca
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GetEffect can accept an effect ID string as well
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2013-08-13 19:18:21 -07:00 |
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Chris Robinson
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c1dfa980bf
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Combine ShowVarsImplicit and ShowVarsExplicit
Also removes an unnecessary else statement
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2013-08-13 17:31:15 -07:00 |
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Marc Zinnschlag
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e2e76147c8
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Merge remote-tracking branch 'potatoesmaster/magic'
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2013-08-13 15:36:43 +02:00 |
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Chris Robinson
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30973352e8
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Implement ShowVars (SV) console function
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2013-08-13 04:54:41 -07:00 |
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Chris Robinson
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2353ac1739
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Properly implement SetWerewolfAcrobatics
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2013-08-13 04:54:41 -07:00 |
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Emanuel Guevel
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ad3646cb15
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Fix spell icons displayed when effect ended
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2013-08-13 04:57:45 +02:00 |
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Emanuel Guevel
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a47c76001c
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Apply trap magic effects
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2013-08-13 04:56:15 +02:00 |
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Emanuel Guevel
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37ea0f3fb9
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Display refusal message when weapon/magic icons are clicked as werewolf
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2013-08-12 15:36:16 +02:00 |
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Emanuel Guevel
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997f37700d
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Display HUD icons for hidden windows
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2013-08-12 15:06:09 +02:00 |
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Emanuel Guevel
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c27c33f542
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Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
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2013-08-12 15:04:41 +02:00 |
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Chris Robinson
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6fd4cdb5fb
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
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Chris Robinson
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00d6690b4d
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Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
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2013-08-10 20:25:18 -07:00 |
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Chris Robinson
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180f0d0fe9
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Restart from the loop point if replaying the same animation
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2013-08-09 21:25:28 -07:00 |
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Chris Robinson
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5968165de0
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Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
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2013-08-09 07:00:00 -07:00 |
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Chris Robinson
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a28c36de17
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Don't count as running if not actually moving along (local) X/Y
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2013-08-09 06:53:07 -07:00 |
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Chris Robinson
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c2d8eb377f
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Play some appropriate sounds in werewolf form
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2013-08-09 06:40:16 -07:00 |
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Chris Robinson
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db1036e5e5
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Handle SetWerewolfAcrobatics
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2013-08-09 05:37:56 -07:00 |
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Chris Robinson
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ae183cb3e4
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
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Chris Robinson
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72a399054f
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Don't assume only players activate doors
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2013-08-09 01:35:29 -07:00 |
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Chris Robinson
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46bc7bd9c8
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Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
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2013-08-09 01:14:08 -07:00 |
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Marc Zinnschlag
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fb0b57efaa
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Merge remote-tracking branch 'vorenon/bug876'
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2013-08-09 09:38:10 +02:00 |
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Chris Robinson
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75b6515915
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Inherit NpcStats from CreatureStats
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2013-08-08 23:28:02 -07:00 |
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Chris Robinson
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89c7f5bc70
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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Chris Robinson
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6110a0ee3b
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Don't allow resting as a werewolf
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2013-08-08 18:30:47 -07:00 |
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Chris Robinson
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75131e6a48
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
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Chris Robinson
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5fbfce6d1e
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Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
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2013-08-08 16:05:26 -07:00 |
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Chris Robinson
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d77d60cbc2
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Remove an unneeded forceUpdate method
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2013-08-08 15:37:08 -07:00 |
|
vorenon
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a718a62ef5
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Fix for bug 876
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2013-08-09 00:06:34 +02:00 |
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PLkolek
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86020ad94d
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Added underwater and drowning sounds.
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2013-08-08 20:57:15 +02:00 |
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Chris Robinson
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e3d5a1b38d
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Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
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2013-08-08 06:02:16 -07:00 |
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Chris Robinson
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960ea3d96c
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Add/remove a WerewolfRobe when werewolf form is toggled
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2013-08-08 04:40:31 -07:00 |
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Chris Robinson
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3cff7b1e42
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Don't assume icons have a period in their filename
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2013-08-08 04:40:31 -07:00 |
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Chris Robinson
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1f6055d54b
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Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
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2013-08-08 04:40:31 -07:00 |
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Chris Robinson
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946ca7f931
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Return the appropriate name for werewolf NPCs
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2013-08-08 04:40:31 -07:00 |
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Chris Robinson
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dfdd2dc308
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Handle swimleft and swimright soundgen keys
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2013-08-08 04:40:31 -07:00 |
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Chris Robinson
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109df46590
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Fix werewolf claw damage multiplier
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2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
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9694b18d1b
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Update part skeletons immediately when added
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2013-08-08 04:40:30 -07:00 |
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Chris Robinson
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f73578a832
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Remove unnecessary mBodyPrefix field
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2013-08-08 04:40:30 -07:00 |
|
Chris Robinson
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5051544144
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Remove some duplicate code
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2013-08-08 04:40:30 -07:00 |
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Chris Robinson
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ceed2e30b8
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Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
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2013-08-08 04:40:30 -07:00 |
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Chris Robinson
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5ac82a50b7
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Remove unused function
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2013-08-08 04:40:30 -07:00 |
|
Marc Zinnschlag
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e9521dc8f1
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Merge remote-tracking branch 'potatoesmaster/pinning'
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2013-08-08 13:06:58 +02:00 |
|
Emanuel Guevel
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1cbfcc3910
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Fix HUD weapon icon when turning from werewolf to normal
The werewolf hand icon remained until the inventory menu was opened.
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2013-08-08 10:56:44 +02:00 |
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Chris Robinson
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2bac4566c0
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Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
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2013-08-08 00:09:29 -07:00 |
|
Chris Robinson
|
4985e17865
|
Fix werewolf claw damage multiplier
|
2013-08-07 19:15:36 -07:00 |
|
Chris Robinson
|
4641737fc4
|
Update part skeletons immediately when added
|
2013-08-07 19:15:36 -07:00 |
|
Chris Robinson
|
dc0360b1f6
|
Remove unnecessary mBodyPrefix field
|
2013-08-07 19:15:36 -07:00 |
|
Chris Robinson
|
0f52ed9a9b
|
Remove some duplicate code
|
2013-08-07 19:15:36 -07:00 |
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