Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
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Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3
Move "land" check earlier
2018-08-22 14:47:06 +03:00
Marc Zinnschlag
a7242d9e7a
Merged pull request #1879
2018-08-22 11:06:58 +02:00
Marc Zinnschlag
344eae269b
Merged pull request #1877
2018-08-22 11:06:37 +02:00
Marc Zinnschlag
918ecfdebc
Merged merge request !29
2018-08-22 10:53:36 +02:00
Marc Zinnschlag
6cf34abb9e
Merged merge request !38
2018-08-22 10:52:27 +02:00
Thunderforge
5a2e9868c1
Fixes #3681
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This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor ) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
2018-08-21 22:13:05 -05:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f
Make some more optimizations to actor processing loops
2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e
Fix freeze in getActorsSidingWith
2018-08-21 16:47:29 +03:00
Thunderforge
9b10fe0edb
Addiong missing "to" word
2018-08-21 07:03:55 -05:00
Bret Curtis
b748bb11ae
Merge pull request #1878 from Capostrophic/hitchance
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Use the correct skill for creature AI weapon hit chance rating
2018-08-21 08:12:06 +02:00
Capostrophic
74229490e4
Use the correct skill for creature AI weapon hit chance rating
2018-08-20 21:38:57 +03:00
Thunderforge
e1afa1c2c3
Adding common problems that were previous on the site FAQ
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The [OpenMW FAQ](https://openmw.org/faq/ ) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
2018-08-20 12:49:26 -05:00
Capostrophic
a06c9c767d
Treat <> and << operators as < and >< and >> as > in scripts
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(bug #4597 )
2018-08-19 18:40:33 +03:00
Bret Curtis
7f3769d5fc
Merge pull request #1874 from akortunov/combat_anims
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Fix some issues with attack animations
2018-08-19 13:57:36 +02:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
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Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
dc9aedca7d
Merged merge request !33
2018-08-18 12:08:05 +02:00
Marc Zinnschlag
91be35124c
Merged merge request !35
2018-08-18 12:07:37 +02:00
Marc Zinnschlag
20c53594de
Merged merge request !36
2018-08-18 12:06:35 +02:00
Marc Zinnschlag
9475df7880
Merged merge request !37
2018-08-18 12:05:01 +02:00
James Carty
4489838ea3
Fix incorrect function call
2018-08-17 22:35:04 +01:00
James Carty
513e99148e
Fix function with no return value
2018-08-17 20:18:20 +01:00
James Carty
99b465eede
Update authors
2018-08-17 13:54:58 +01:00
James Carty
331016c782
Update Authors
2018-08-17 13:48:02 +01:00
Diego Crespo
76932ebfc5
Updated AUTHORS.md
2018-08-17 08:39:50 -04:00
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
David Walley
a492978fe6
Update AUTHORS.md - add Loriel (Documentation)
2018-08-17 08:23:47 +00:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
66a8402cdf
Add missing changelog entries
2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b
Fix attack after shoot
2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7
Add comment
2018-08-16 00:29:14 +01:00