Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
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2012-08-09 14:33:21 +02:00 |
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Chris Robinson
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b3caf82714
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Avoid using vector<>::data(), which requires C++11
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2012-05-01 10:12:45 -07:00 |
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Chris Robinson
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b8be867e6e
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Work around a bug in the Windows OpenAL router
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2012-04-07 14:58:52 -07:00 |
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Chris Robinson
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87e8917c4d
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Don't try to play sounds when no sound output is initialized
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2012-04-06 10:43:14 -07:00 |
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Chris Robinson
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9c06bfc8fc
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Merge remote branch 'zini/master' into sound
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2012-03-31 14:26:21 -07:00 |
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Alexander "Ace" Olofsson
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64f792c01d
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Fix a value defined at the wrong place
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2012-03-31 21:05:33 +02:00 |
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Chris Robinson
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4944a29b21
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Keep track of the sound pitch
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2012-03-31 10:41:12 -07:00 |
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Chris Robinson
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cbf6c0404a
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Implement a basic underwater sound environment
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2012-03-31 10:06:12 -07:00 |
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Chris Robinson
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575474ff69
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Pass the mode flags to the sound output play methods
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2012-03-31 08:14:39 -07:00 |
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Chris Robinson
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bfac946878
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Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
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2012-03-31 03:31:41 -07:00 |
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Chris Robinson
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28378c063b
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Minor OpenAL_SoundStream cleanups
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2012-03-31 02:22:23 -07:00 |
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Chris Robinson
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b01289128b
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Split OpenAL_Sound into separate classes for 2D and 3D sounds
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2012-03-31 01:15:27 -07:00 |
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Chris Robinson
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5adeee20fd
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Mute sounds that go outside the max distance
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2012-03-31 00:57:29 -07:00 |
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Chris Robinson
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fc167dbc83
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Pass Ogre Vector3s to playSound3D and updateListener
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2012-03-30 11:42:11 -07:00 |
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Chris Robinson
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fefc8f86ab
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Remove the unused streamSound3D method
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2012-03-30 11:11:07 -07:00 |
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Chris Robinson
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1ee8b963d0
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Store the sound listener position as well
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2012-03-30 07:30:17 -07:00 |
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Chris Robinson
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fad27d99e6
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Update the actual sound volume with the position
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2012-03-30 07:10:34 -07:00 |
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Chris Robinson
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479df78ea1
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Update the actual sound position after the listener
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2012-03-30 07:01:37 -07:00 |
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Chris Robinson
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de102cd274
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Simplify broken OpenAL workaround
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2012-03-30 06:28:40 -07:00 |
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Nikolay Kasyanov
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b6aa8925f4
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(Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources
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2012-03-30 00:12:38 +04:00 |
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Nikolay Kasyanov
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20f976ddc7
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probably openal initialization fix
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2012-03-29 03:02:26 +04:00 |
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Chris Robinson
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bedf56a237
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Merge remote branch 'zini/next' into sound
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2012-03-28 06:27:34 -07:00 |
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Chris Robinson
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293f33914e
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Use a deque fpr OpenAL's free sources
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2012-03-28 05:35:51 -07:00 |
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Chris Robinson
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a3291ef360
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Add a sound method to update the volume
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2012-03-28 05:19:35 -07:00 |
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Chris Robinson
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c072babd17
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Better handle bad OpenAL source counts
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2012-03-28 04:56:40 -07:00 |
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Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
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2012-03-27 05:59:09 -07:00 |
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Alexander "Ace" Olofsson
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55f1053b4f
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Windows fixes for compiling and linking
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2012-03-27 00:36:53 +02:00 |
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Chris Robinson
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7b3ecc290e
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Fix compilation with older OpenAL headers
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2012-03-26 01:12:06 -07:00 |
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Chris Robinson
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5cb90ab704
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Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
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2012-03-24 03:49:03 -07:00 |
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Chris Robinson
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1ccddefe28
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Properly report the default device when opening sound fails
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2012-03-23 00:31:01 -07:00 |
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Chris Robinson
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2f0af42261
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Use the ALC_ENUMERATE_ALL_EXT extension with OpenAL when available
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2012-03-22 23:51:00 -07:00 |
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Chris Robinson
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15317796bf
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Handle the wav -> mp3 extension conversion in the sound output backend
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2012-03-21 22:49:40 -07:00 |
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Chris Robinson
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f11e3e39a1
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Add an enumerate method to the sound output interface
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2012-03-21 20:15:01 -07:00 |
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Chris Robinson
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8c5f85ca83
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Use a local variable to mark sound streams as finished while processing
This avoids a race condition where the source can underrun while the final
buffers are being queued and the sound can be detected as stopped
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2012-03-21 14:49:29 -07:00 |
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Chris Robinson
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0d973ac8ff
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Use the vector's data field instead of the address of the first element
Same thing really, but less convoluted
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2012-03-21 14:38:37 -07:00 |
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Chris Robinson
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26a441f29a
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Add a readAll method to the sound decoder, for potentially more efficient reading
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2012-03-20 17:57:28 -07:00 |
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Chris Robinson
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fd37a4827c
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Enforce a 15MB limit on the sound buffer cache
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2012-03-19 13:19:22 -07:00 |
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Chris Robinson
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6c45d6668b
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Cache OpenAL buffers for easy reuse
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2012-03-19 10:33:06 -07:00 |
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Chris Robinson
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91821ccd8c
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Add the sound stream to the thread after resetting the mIsFinished flag
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2012-03-19 09:08:59 -07:00 |
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Chris Robinson
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db46bf39b3
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Add a rewind method to the sound decoder
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2012-03-19 08:48:25 -07:00 |
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Chris Robinson
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afa2cb6de7
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Stop trying to read decoded audio once it's finished
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2012-03-19 07:51:28 -07:00 |
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Chris Robinson
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4f69972a9c
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Add a method to stream a sound in 3D
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2012-03-19 07:28:03 -07:00 |
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Chris Robinson
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ae8218bf03
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Allocate OpenAL sources when opening the device
This allows sources to be more efficiently retrieved and returned
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2012-03-19 07:11:01 -07:00 |
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Chris Robinson
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8f9d4ff841
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Use 6 125ms buffers for OpenAL streams
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2012-03-19 05:29:04 -07:00 |
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Chris Robinson
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dc6354b2f9
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Add functions to get string names for sample types and channel configs
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2012-03-19 02:31:40 -07:00 |
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Chris Robinson
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4a0b5b7918
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Increase the sound stream thread sleep time to 50ms
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2012-03-19 02:19:13 -07:00 |
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Chris Robinson
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4698e8c0a2
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Make the sound stream thread object per-device
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2012-03-19 02:15:08 -07:00 |
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Chris Robinson
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2c27827e4f
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Add some comment markers to the OpenAL sound classes
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2012-03-19 01:33:33 -07:00 |
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Chris Robinson
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e234b90173
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Use a loop to find the OpenAL format from the decoder format
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2012-03-19 00:49:52 -07:00 |
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Chris Robinson
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6a256d3993
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Make sure the OpenAL stream list is clear before shutting down
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2012-03-19 00:38:56 -07:00 |
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