Chris Robinson
0458fd5531
Remove unused/unneeded parameters
2013-08-07 03:56:06 -07:00
Emanuel Guevel
fd0a159a64
MWScript: update first unused opcode number
2013-08-07 12:05:53 +02:00
Emanuel Guevel
47b8a31317
Fixes suggested by KittyCat
2013-08-07 12:05:53 +02:00
Marc Zinnschlag
932fffd1a7
Merge remote-tracking branch 'kcat/light-objects'
2013-08-07 11:21:01 +02:00
Chris Robinson
b4b095ca72
Don't try to get the center of a null bounding box
2013-08-07 01:32:36 -07:00
Chris Robinson
80d271aeb1
Remove unused stuff
2013-08-07 01:31:01 -07:00
Marc Zinnschlag
76b9d3dbc1
columns are now identified via an enum instead the name string
2013-08-07 09:36:05 +02:00
Chris Robinson
3555476dfd
Use Animation-derived objects for generic objects
2013-08-06 19:49:07 -07:00
Chris Robinson
a9dca21d05
Create the Animation SceneNode in the constructor
2013-08-06 19:49:05 -07:00
Chris Robinson
48784c7e2f
Use for_each and functors to avoid some for loops
2013-08-06 19:49:05 -07:00
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
2013-08-06 19:49:04 -07:00
Chris Robinson
8984d8f8ee
Use a map to simplify NPC part referencing
2013-08-06 19:49:02 -07:00
Chris Robinson
e976bb16c5
Add a light for torches
2013-08-06 19:49:02 -07:00
Chris Robinson
57fb065a86
Add Ogre::Light objects to the object list
...
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
2013-08-06 19:49:01 -07:00
Chris Robinson
a9cc3a2844
Ensure a valid CellStore for Ptr::isInCell
2013-08-06 19:49:01 -07:00
Chris Robinson
1f436f9886
Render torches
2013-08-06 19:49:01 -07:00
Chris Robinson
643e7651e0
Use a null material for non-SubEntities in the selection buffer
2013-08-06 19:49:00 -07:00
Chris Robinson
8f69c51b24
Avoid some unnecessary references
2013-08-06 19:49:00 -07:00
Chris Robinson
2c03fec4bb
Use the fatigue term for jumping
2013-08-06 19:49:00 -07:00
Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
scrawl
3f7daa4884
Forgot to change initTerrainTextures
2013-08-07 02:58:03 +02:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
scrawl
76e538c22a
Unused variable fix
2013-08-07 02:03:23 +02:00
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
Marc Zinnschlag
2cfe6db389
Merge remote-tracking branch 'corristo/patch-1'
2013-08-06 23:12:29 +02:00
Marc Zinnschlag
03af7175dd
Merge remote-tracking branch 'potatoesmaster/bug-839'
2013-08-06 17:39:29 +02:00
Emanuel Guevel
c59ad62c57
Fix UndoWerewolf script instruction
2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd
Implement script instructions Become/UndoWerewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e
Implement MWWorld::InventoryStore::unequipAll()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd
Set appropriate weapon icon when player is a werewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
2013-08-06 12:34:35 +02:00
Greendogo
df9d681a63
Update readme.txt
...
Straightened out the command line options area. Some lines were broken up badly.
2013-08-05 05:31:36 -05:00
scrawl
4caac0d859
Fix idle animations repeating
2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa
Don't allow the use of the "jump" key while sneaking - Update
2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1
Don't allow the use of the "jump" key while sneaking
2013-08-04 19:45:41 +02:00
Emanuel Guevel
71da2f0a12
Do not allow magic/combat stance unless magic/inventory window are accessible
2013-08-04 00:21:27 +02:00
Marc Zinnschlag
41b2fa985b
silenced some warnings
2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
2013-08-03 15:23:36 +02:00
Marc Zinnschlag
3170490a8e
silenced some warnings
2013-08-03 15:21:11 +02:00
Marc Zinnschlag
253e00e3a0
Merge remote-tracking branch 'gus/MeleeCombat2' into columns
2013-08-03 15:18:39 +02:00
Marc Zinnschlag
501753c01b
Merge remote-tracking branch 'scrawl/master' into columns
2013-08-03 15:06:30 +02:00
gus
a23e7fac93
clean up
2013-08-03 13:58:16 +02:00
scrawl
982f743ddd
Fix wrong idle animations played
2013-08-03 13:13:33 +02:00
gus
c8bb32c40d
small maths correction
2013-08-03 12:29:18 +02:00
gus
a25ee360dc
use angles and GMST. not sure this work as it should
2013-08-03 12:16:51 +02:00
Marc Zinnschlag
8f330e7e3c
Merge remote-tracking branch 'potatoesmaster/sneak'
2013-08-03 11:49:20 +02:00
gus
4c7dcdc8aa
check if there is an object in the way
2013-08-03 11:33:34 +02:00
gus
830762722d
first attempt: hit detection with a sphere (not finished)
2013-08-03 11:26:36 +02:00
Emanuel Guevel
a9483dbdf1
Show sneak indicator when sneaking
...
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
2013-08-03 03:03:29 +02:00