David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
2017-02-05 09:01:33 +02:00
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
2017-02-04 14:25:43 +02:00
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
...
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
2017-01-27 20:57:47 +02:00
David Cernat
7efb374f75
[Client] Avoid fetching guiMessageBox.type again for every condition
2017-01-27 10:41:10 +02:00
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
2017-01-26 13:49:20 +02:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
2017-01-25 14:51:43 +02:00
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
Koncord
753dc50131
Fix crash if connection has failed
2016-12-03 23:36:53 +08:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
David Cernat
456aee65d9
Add and implement ClearInventory() script function
2016-11-20 04:06:33 +02:00
David Cernat
80b40bfb70
Prevent inventory requests from making LocalPlayer send inventory twice
2016-11-20 03:21:15 +02:00
David Cernat
fcd24ebb7e
Rename methods to show they deal with Equipment instead of Inventory
2016-11-17 22:33:30 +02:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
a430ee011a
Use WorldController to fetch CellStore for WorldPackets received
2016-11-15 19:13:36 +02:00
Koncord
56959ebfda
Implement magic
2016-11-12 19:39:16 +08:00
David Cernat
25afa47e08
Only declare ptrCellStore for WorldPackets that need it
2016-11-04 15:47:55 +02:00
Koncord
37e9cafbf7
Add new API function: SetConsoleAllow
...
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
...
Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
David Cernat
66e697953c
Add missing break statement in Networking to prevent default nighttime
2016-10-31 22:53:32 +02:00
David Cernat
31d02e8bf1
Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT
2016-10-31 17:16:41 +02:00
David Cernat
41504bd02a
Use more accurate position for ID_OBJECT_PLACE
2016-10-30 00:51:23 +03:00
David Cernat
a4647de048
Break away from OpenMW by giving RefNum indexes to new created objects
2016-10-30 00:21:55 +03:00
David Cernat
937bf97883
Send gold values correctly with ID_OBJECT_PLACE
2016-10-29 00:34:46 +03:00
David Cernat
180aa3f2f3
Send item count ID_WORLD_OBJECT_PLACE
2016-10-28 22:35:01 +03:00
David Cernat
1f982e4dc7
Find objects from world packets using both ID and reference number
2016-10-28 21:31:41 +03:00
David Cernat
d93e66207e
Update player markers only when getting a position packet
2016-10-27 19:09:05 +03:00
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
2016-10-27 16:09:02 +03:00
David Cernat
fff6833950
Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
2016-10-27 02:18:27 +03:00
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
2016-10-27 00:41:14 +03:00
David Cernat
a9f6ea4d8d
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
2016-10-26 15:55:34 +03:00
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
2016-10-26 12:25:50 +03:00
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
2016-10-25 14:28:39 +03:00