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99 commits

Author SHA1 Message Date
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Andrei Kortunov
2e7712a390 Fix C5204 warnings by adding default virtual destructors 2020-03-26 14:49:12 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by 2020-02-11 22:24:18 +01:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
fcdb0c16bf Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
Andrei Kortunov
e8b3ae8706 Improve ResetActors command (bug #4723) 2018-11-20 21:53:27 +04:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
elsid
ed89126828
Fix warning implicit conversion changes singedness 2018-10-13 22:16:24 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 2018-09-26 07:46:28 +04:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
Andrei Kortunov
9943bd4d74 AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
scrawl
a7d4928593 Properly handle moved references in respawning code (Fixes #3600) 2016-10-18 23:51:45 +02:00
MiroslavR
4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
c9a67ab423 Do not add scripts from levelled creatures twice (Bug #2806)
Do not insert objects from within a CellStore visitor
2016-02-05 18:29:33 +01:00
scrawl
1905f0bf2d Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
scrawl
bc50587e71 Remove comment 2015-12-18 14:33:15 +01:00
scrawl
19d87c78f2 Add CellStore::forEachConst 2015-12-17 23:59:18 +01:00
scrawl
2fe2f53b02 Set the changed flag in CellStore::search (Fixes #3089) 2015-12-17 22:37:41 +01:00
scrawl
04b6571d7d Fix logic for scripting access of deleted objects 2015-12-17 20:34:50 +01:00
Chris Robinson
a47bdecac7 Add missing include
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
2015-12-10 17:47:55 -08:00
scrawl
51b892195b Restore getReadOnlyDoors() 2015-12-06 21:58:25 +01:00
scrawl
a517f4f9ba Add CellStore::forEachType to help with porting over game logic to the new interfaces 2015-12-06 20:32:39 +01:00
scrawl
176a3c16f4 Resolve moved references loaded from a save game 2015-12-06 20:00:24 +01:00
scrawl
671561ea37 Write moved references to the save game file (not resolved on loading yet) 2015-12-06 19:11:25 +01:00
scrawl
5e99a3eda6 Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
scrawl
811df1e97b Pass the ESM reader list to CellStore constructor 2015-12-06 18:03:55 +01:00
scrawl
3aa53f3cb4 Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out. 2015-12-04 19:46:02 +01:00
scrawl
64b4926127 Add reference moving logic - untested 2015-12-04 18:29:41 +01:00
scrawl
7a983340bf Add comment 2015-12-04 18:29:41 +01:00
scrawl
fc449233be Restore support for inserting objects into a cell 2015-12-04 18:29:41 +01:00
scrawl
0975f60d59 Stub out CellStore::get<T> accessors in preparation of reference movement between cells 2015-12-04 18:29:41 +01:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
4f6e5345cc Include cleanup 2015-07-24 23:28:36 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
19988d5e45 Remove RefData::getHandle 2015-05-12 04:04:54 +02:00
scrawl
eef8f71797 Add a comment 2015-05-11 16:38:16 +02:00
Jordan Ayers
5edafc2a4c Cleanup: Add const to read-only CellRefList access.
OMW Bug #1533
2015-02-22 12:25:10 -06:00
Jordan Ayers
399259a95c Improve CellStore exception messages. 2015-02-22 12:12:54 -06:00
Jordan Ayers
c21b59ecff Teleportation: Avoid marking searched cells as changed.
OMW Bug #1533
Only mark cells with the target marker / evidence chest as 'changed'.
2015-02-21 17:55:05 -06:00
Alexander "Ace" Olofsson
0af5c7b379 Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
scrawl
f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
MiroslavR
ed3a3f717f Handle getdistance on objects inside a container (Fixes #2046) 2014-10-24 19:05:43 +02:00
scrawl
ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
scrawl
3cdbcf3c28 Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
scrawl
a4a9794417 Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00