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132 commits

Author SHA1 Message Date
scrawl
4ce83badc9 flickering lights 2012-04-28 20:42:53 +02:00
scrawl
e443455612 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2012-04-24 00:54:35 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
scrawl
7400b7f313 fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water 2012-04-19 23:25:58 +02:00
scrawl
c6da3872b4 light improvements 2012-04-19 20:59:57 +02:00
scrawl
aa4a1b675f fixed the sky reflection issue 2012-04-19 01:08:26 +02:00
scrawl
046ef39c4a use camera-relative rendering to prevent precision artifacts when moving far from (0,0,0) 2012-04-18 01:10:00 +02:00
scrawl
13b67faf2f adding more safety checks 2012-04-16 20:39:41 +02:00
scrawl
fa5a1432c9 map lighting tweak, default settings tweak 2012-04-14 15:58:58 +02:00
scrawl
a33ae35e94 some fixes 2012-04-13 13:28:31 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
1df7be7fee - fixes to texture filtering setting
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
scrawl
c0f991ac0a underwater depth effect 2012-04-06 18:51:30 +02:00
scrawl
456eb95209 reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00
scrawl
c169f9e171 underwater tweaks 2012-04-06 16:11:08 +02:00
scrawl
a41eee9a72 specular lighting 2012-04-06 14:07:52 +02:00
scrawl
8bfc81f398 Merge branch 'master' into water 2012-04-05 20:09:38 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
Marc Zinnschlag
000cfad82d Merge remote branch 'scrawl/gamesettings' 2012-04-05 18:07:47 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8 renamed setting, automatically disable MRT when unsupported 2012-04-05 13:09:59 +02:00
scrawl
f6342cfd60 fixed viewport background color, fixed indentation of some old functions 2012-04-05 11:52:06 +02:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
scrawl
cc4076d42a basic noise 2012-04-03 21:16:43 +02:00
scrawl
052cc47ee9 fixed waterAdded 2012-04-03 16:53:33 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
scrawl
16481b0594 Merge branch 'master' into minimap 2012-04-02 19:38:36 +02:00
scrawl
342464530d rotated map working 2012-04-02 19:37:24 +02:00
scrawl
ff15f28787 options for texture filtering and mipmaps 2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8 setting for field of view 2012-04-02 17:51:51 +02:00
scrawl
fd662f937a add settings for viewing distance and fog 2012-04-02 15:51:48 +02:00
scrawl
e0631dd9be Merge branch 'master' into minimap
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
Marc Zinnschlag
6022d3ab13 Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.

Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
scrawl
0a5757791c Merge branch 'master' into minimap 2012-04-01 20:17:07 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
Nikolay Kasyanov
057c2f2e2a Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
scrawl
fc5cd703bb maps are now rendered with correct rotation, however for interiors the arrow is wrong 2012-03-30 16:34:36 +02:00
Marc Zinnschlag
2d2af4b28a Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
4a6d034591 Merge branch 'master' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
Nikolay Kasyanov
b21a6291f7 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwscript/miscextensions.cpp
	apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
scrawl
79c2a2e465 implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00
scrawl
f497813043 formatting, added Water::setHeight 2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
scrawl
39b3afb98f use camera height instead of player height for underwater check 2012-03-29 05:03:34 +02:00
scrawl
47c3e92db1 removed the unused ray scene query 2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4 Merge branch 'master' into water
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
scrawl
cc7d3af701 Merge branch 'terrain18' into occlusionquery 2012-03-28 21:03:55 +02:00
Jacob Essex
b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore 2012-03-27 09:20:22 +01:00
scrawl
4ee03cd61f handle timeout 2012-03-26 00:31:03 +02:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00