Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag
bfcd768078
various bits of cleanup
11 years ago
Marc Zinnschlag
d780364842
fixed record size type
11 years ago
cc9cii
c241405d91
Fix Windows save & load.
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
11 years ago
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
11 years ago
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
11 years ago
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
11 years ago
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
11 years ago
Marc Zinnschlag
e0537a3253
made object state polymorphic
11 years ago
Marc Zinnschlag
a623f03850
reduced object state for objects in containers
11 years ago
mrcheko
e50e94af0b
remove CreatureStats::mAttackType, set/getAttackType()
11 years ago
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
scrawl
9c0ed69550
Fix CellRef loading issue causing a startup script failure when TR_Mainland.esm is loaded.
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
295aed3533
Implement savegame screenshots
11 years ago
Marc Zinnschlag
419e3a7d30
write references in cells to saved game file
11 years ago
Marc Zinnschlag
dd7d80ffbc
removed a redundant field from object state
11 years ago
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
11 years ago
scrawl
f89c400305
Don't complain about greetings with no sound
11 years ago
scrawl
4c0045b418
Bug #1109 : Do not reset water level when loading a plugin with no water level record (for real this time)
11 years ago
scrawl
805843d7ff
Closes #1086 : Implement blood effects
11 years ago
Marc Zinnschlag
ce00639d31
added missing birthsign field to player state record
11 years ago
Marc Zinnschlag
d8d4f1a15e
some fixes to record structs
11 years ago
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
...
Information provided by Hrnchamd.
11 years ago
scrawl
3ea1407ed3
Closes #1109 : Don't reset water level when loading a plugin that does include water level records
11 years ago
Marc Zinnschlag
bf1a37dc38
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
11 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
11 years ago
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
11 years ago
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
11 years ago
Marc Zinnschlag
e453468eff
moved CellRef loading code to the CellRef class
11 years ago
Marc Zinnschlag
9025210965
Merge branch 'refnum' into savedgame
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Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
11 years ago
scrawl
1d19d36bd6
Remove unused magic effect flags and update esmtool output
11 years ago
scrawl
0285d18fc2
Respect items belonging to a faction
11 years ago
Sergey Shambir
5c7e39a92f
Implemented script commands StartCombat, StopCombat, GetTarget.
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Also renamed one field of AIWander class because it's not longer
unknown.
11 years ago
Marc Zinnschlag
fefaec5804
Merge remote-tracking branch 'scrawl/savedgame' into savedgame
11 years ago
Marc Zinnschlag
43dd3b8ef2
removed redundant deletion flag from CellRef
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
14b70a3ce6
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
11 years ago
scrawl
783c501d70
Some checks to prevent bound item abuse
11 years ago
Marek Kochanowicz
03235bf0a2
NPC. Still WIP.
11 years ago
Marek Kochanowicz
e4e7d50623
Added creatureCheck. I don't know meaning of all data fields here.
11 years ago
Lukasz Gromanowski
18a9878bdd
Fixes #1042 : TES3 header data wrong encoding
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Changed loading of HEDR structure from all-in-once to field-by-field
so author and descryption could be converted to UTF-8.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
11 years ago
Marc Zinnschlag
1cf1d49bc4
fix to content file reading error reporting in case of missing dependency
11 years ago