Chris Robinson
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eee6a19e31
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Add a method to stream sounds in 3D
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2015-11-25 04:24:24 -08:00 |
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Chris Robinson
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0f33f41d8d
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Actually unload sounds when running over
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2015-11-25 04:24:23 -08:00 |
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Chris Robinson
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22a6811425
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Limit the sound buffer cache to 15MB
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2015-11-25 04:24:23 -08:00 |
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Chris Robinson
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0b2747098c
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Keep track of unused sound buffers
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2015-11-25 04:24:23 -08:00 |
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Chris Robinson
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495e138907
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Load sound loudness and store it with the Sound_Buffer
Still not used for say yet, though
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2015-11-25 04:24:22 -08:00 |
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Chris Robinson
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4571218827
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Load the sound as needed and pass it directly to the play methods
This breaks say sounds, loudness handling, and the cache limit. Fixes are
forthcoming.
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2015-11-25 04:24:22 -08:00 |
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scrawl
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7a3bc69df7
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Readded sound listener
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2015-05-12 19:02:56 +02:00 |
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dteviot
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407cd50890
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fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
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2015-03-06 21:36:42 +13:00 |
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scrawl
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598c0c4ae7
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Implement mouth animation for NPCs based on say sound (Fixes #642)
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2014-07-29 01:15:22 +02:00 |
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PLkolek
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f297c21e4d
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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Chris Robinson
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2f8daec379
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Allow pausing only certain types of sounds
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2012-12-18 04:19:35 -08:00 |
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Chris Robinson
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dd3e568a00
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Set the sound properties at initialization
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2012-12-17 23:35:20 -08:00 |
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Chris Robinson
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86bf6388c6
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Pass a decoder to the playStream sound output method
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2012-12-12 22:32:02 -08:00 |
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Chris Robinson
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2c1eceb9f0
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Add methods to pause and stop all playing sounds (and music)
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2012-12-12 02:33:12 -08:00 |
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Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
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2012-08-09 14:33:21 +02:00 |
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scrawl
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c85c794c86
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fixed some cppcheck issues
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2012-06-06 20:29:30 +02:00 |
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Chris Robinson
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87e8917c4d
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Don't try to play sounds when no sound output is initialized
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2012-04-06 10:43:14 -07:00 |
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Chris Robinson
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cbf6c0404a
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Implement a basic underwater sound environment
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2012-03-31 10:06:12 -07:00 |
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Chris Robinson
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575474ff69
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Pass the mode flags to the sound output play methods
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2012-03-31 08:14:39 -07:00 |
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Chris Robinson
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fc167dbc83
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Pass Ogre Vector3s to playSound3D and updateListener
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2012-03-30 11:42:11 -07:00 |
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Chris Robinson
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fefc8f86ab
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Remove the unused streamSound3D method
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2012-03-30 11:11:07 -07:00 |
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Chris Robinson
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1ee8b963d0
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Store the sound listener position as well
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2012-03-30 07:30:17 -07:00 |
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Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
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2012-03-27 05:59:09 -07:00 |
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Chris Robinson
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5cb90ab704
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Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
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2012-03-24 03:49:03 -07:00 |
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Chris Robinson
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f11e3e39a1
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Add an enumerate method to the sound output interface
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2012-03-21 20:15:01 -07:00 |
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Chris Robinson
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4f69972a9c
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Add a method to stream a sound in 3D
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2012-03-19 07:28:03 -07:00 |
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Chris Robinson
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b938fd7b36
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Make the sound output init return void
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2012-03-18 12:19:54 -07:00 |
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Chris Robinson
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362e254720
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Rename some more sound class member variables and functions
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2012-03-18 11:30:53 -07:00 |
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Chris Robinson
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44fc204864
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Avoid passing a sound decoder to the play methods
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2012-03-17 23:30:43 -07:00 |
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Chris Robinson
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7160d20db3
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Be more consistent with the vector orientations given the sound handler
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2012-03-17 10:36:34 -07:00 |
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Chris Robinson
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979ae89aab
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Pass volume and pitch parameters to streamed sounds
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2012-03-17 09:37:41 -07:00 |
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Chris Robinson
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656863ec6e
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Add functions to play sounds
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2012-03-17 06:51:44 -07:00 |
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Chris Robinson
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2dabdcb9e5
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Add a function to update the sound listener
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2012-03-17 04:22:54 -07:00 |
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Chris Robinson
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1ade01edc8
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Add a function to stream sounds
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2012-03-17 02:55:08 -07:00 |
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Chris Robinson
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1322b1e160
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Move Sound_Output's definition to a separate header
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2012-03-16 23:40:07 -07:00 |
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