Scott Howard
ce7cef924e
when loading a file fails, pop-up critical window and highlight error text
2015-01-01 22:27:08 -05:00
Arthur Moore
4edc4142f3
Made NIFStream getters templated
2015-01-01 21:39:44 -05:00
Thoronador
44e01d0eaa
remove redundant initialization statement
...
See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
2015-01-02 02:23:10 +01:00
Thoronador
3b00a24f3f
fix some uninitialized stuff in ShaderBasedRenderManager
2015-01-02 01:35:16 +01:00
Thoronador
9cc219ff76
fix uninitialized members in Pathgrid::Point
2015-01-02 01:22:53 +01:00
Thoronador
87fac78823
fix uninitialized members in Cell and structures
2015-01-02 01:01:37 +01:00
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
2015-01-02 00:45:50 +01:00
Thoronador
91ff536460
fix uninit, #2
2015-01-02 00:26:45 +01:00
Thoronador
17fb7aa598
uninitialized stuff
2015-01-01 23:18:30 +01:00
scrawl
97fc51ceb7
Merge commit 'pull/origin/422'
2015-01-01 23:03:38 +01:00
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
...
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
92e4a0669c
Fix for AiWander state loading
2015-01-01 18:58:17 +01:00
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
2015-01-01 18:18:46 +01:00
Marco Schulze
6cd5b78ca7
Fix missing include in apps/launcher/main.cpp
2015-01-01 14:15:05 -03:00
Internecine
a7a3ab0c78
Fixed instant negative dynamic stat changes being applied as positive
2015-01-01 21:26:09 +13:00
scrawl
dc1c52bda7
Add some todo comments
2015-01-01 03:38:54 +01:00
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
2014-12-31 21:04:13 +01:00
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
2014-12-31 16:59:21 +01:00
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
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use GMST strings for gamma interface
2014-12-31 18:40:01 +03:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
Marco Schulze
3024c67995
Regenerate components/version/version.hpp as HEAD moves on a git checkout
...
Pull request #416 introduced a common bug where version.hpp wouldn't be
regenerated every build, poteantially leading to stale version data. This
commit adds a custom build target, git-version, which updates version.hpp
before the components library is built.
2014-12-30 18:37:33 -03:00
scrawl
5b2633588c
Add error handling for SDL_CreateWindow
2014-12-30 19:14:06 +01:00
mrcheko
50c64af63a
undo contrast/gamma compositor
2014-12-30 19:01:55 +03:00
mrcheko
04d95810d1
gamma/contrast system reworked
2014-12-30 18:33:11 +03:00
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
mrcheko
c47b337fb0
fix tabulation
2014-12-29 23:10:22 +03:00
mrcheko
cee72d021d
contrast and gamma post-processing effect added
...
initial values are set to approximate vanilla
2014-12-29 19:51:19 +03:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
2014-12-28 02:39:54 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
25954a80f5
Fix recharging of items in player inventory
2014-12-28 01:06:49 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
2014-12-27 15:02:05 +01:00
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
2014-12-27 14:52:33 +01:00
Marc Zinnschlag
82ef145e79
updated credits file
2014-12-27 13:13:01 +01:00
Internecine
5f9540318a
Fixed incorrect indexes
2014-12-27 19:49:14 +13:00
Internecine
a87fe71ddf
Added a helper function to handle dynamic stat changes
2014-12-27 19:46:54 +13:00
Marco Schulze
d92cd2ffad
Remove GetGitRevisionDescription.cmake
...
GetGitRevisionDescription.cmake uses a somewhat contrived method to obtain the
hash of the commit pointed by the repository's HEAD. This method fails on
unusual, but still valid repository layouts.
This commit removes cmake/GetGitRevisionDescription.cmake{,.in}, replacing its
functionality with direct use of Git's plumbing.
2014-12-27 00:26:35 -03:00
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
2014-12-27 01:25:26 +01:00
Marc Zinnschlag
49e2b14d05
updated credits file
2014-12-26 16:30:20 +01:00