Commit Graph

20579 Commits (eff3504b057ab4d32853f1caa549794d8906b9ef)
 

Author SHA1 Message Date
David Cernat eff3504b05
Merge pull request #350 from TES3MP/master
Add master commits up to 29 Nov 2017
7 years ago
David Cernat 22521578eb
Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
7 years ago
scrawl 3984dc8f16
Merge pull request #1570 7 years ago
Koncord b55bb445dd [General] Change underlying type of the WidgetType to uint8_t 7 years ago
Koncord a546d99000 [General] Fix type 7 years ago
Koncord 1841562553 [General] Minor cleanup of the World Packets 7 years ago
Andrei Kortunov f7f8dfaf2a AiWander: do not allow flying/swimming creatures to use pathgrid 7 years ago
Koncord 744b8cf168 [General] Minor cleanup of the Actor Packets 7 years ago
Koncord e44fcdc0b3 [General] Cleanup Player packets 7 years ago
scrawl 9920779a7b
Merge pull request #1543 7 years ago
scrawl c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
7 years ago
scrawl 5fe68ab062
Merge pull request #1419 7 years ago
scrawl fee2e946d1
Merge pull request #1565 7 years ago
Kyle Cooley eb23367175 Fix rendering depth/order issues 7 years ago
David Cernat 901fe72471 [Server] Fix variable shadowing in Player 7 years ago
David Cernat a796f81444 [General] Add and use utility function for int value checks in vectors 7 years ago
Andrei Kortunov dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 7 years ago
Kyle Cooley c8f79ea838 Adjust rotation markers 7 years ago
scrawl 88ec6179ff
Merge pull request #1566 from akortunov/guifixes
Set default values for class and birthsign select menus
7 years ago
Koncord 46d55816b8 [Client] Remove debug code 7 years ago
Koncord 4ebfcc4a21 [Server] Limit handshake attempts 7 years ago
Koncord 729f6e745e [Server] Remove unused get() method from EventController 7 years ago
Koncord fef3764eb1 [General] Add forgotten files to build 7 years ago
Koncord 382f56178c [Client] Add custom windows 7 years ago
Koncord e657934cef [Server] Add custom window API 7 years ago
Koncord c276ff4bd9 [General] Add packet GUIWindow 7 years ago
Andrei Kortunov 55db3c2712 Set default values for class and birthsign select menus (bug #4226) 7 years ago
David Cernat 0a35b897be
Merge pull request #348 from TES3MP/master
Add master commits up to 25 Nov 2017
7 years ago
David Cernat d06817a356
Merge pull request #347 from OpenMW/master
Add OpenMW commits up to 25 Nov 2017
7 years ago
scrawl 665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
Cyrillic journal index (bug #2485)
7 years ago
scrawl 8226c8dc92
Merge pull request #1560 from akortunov/guifixes
Fix the Topics button position if the Tribunal is not installed
7 years ago
scrawl f5c075b188
Merge pull request #1563 from drummyfish/throwfix
Make thrown projectiles rotate (#4216)
7 years ago
David Cernat b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
7 years ago
David Cernat ef79a98544 [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
7 years ago
David Cernat 64b57983f0 [General] Add TRACE log messages in player processors 7 years ago
David Cernat 606ddff813
Merge pull request #346 from TES3MP/master
Add master commits up to 24 Nov 2017
7 years ago
David Cernat 2373be9735
Merge pull request #345 from OpenMW/master
Add OpenMW commits up to 23 Nov 2017
7 years ago
Miloslav Číž 4373fea21e Correct projectile rotation 7 years ago
Miloslav Číž d0a299caab Rotate thrown projectiles around the bb center 7 years ago
Miloslav Číž 38bda3bd71 Do not save thrown state for projectiles 7 years ago
scrawl 02b37dc036
Merge pull request #1562 from akortunov/carriage
Do not show carriage return characters
7 years ago
Andrei Kortunov 94c0e3ed10 Move toUpper() from StringUtils to the JournalViewModel 7 years ago
Andrei Kortunov a8bf4cdd98 Remove redundant include 7 years ago
Miloslav Číž 3dbcda6686 Make use of mEffectAnimationTime for projectile rotation 7 years ago
Miloslav Číž 2b9a0a7732 Save new projectile state 7 years ago
Andrei Kortunov 4f190bf7f4 Do not show carriage return characters (bug #3696) 7 years ago
David Cernat cac4684986 [Client] Don't force skill update on cell change
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:

1) The server sending the cell packet first and the skill packet afterwards

2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update

3) The player receiving the skill packet from the server

4) The server receiving the skill packet from the player

The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.

This is the first step in a solution to that situation and similar ones.
7 years ago
Andrei Kortunov 4d384889af Fix the Topics button position if the Tribunal is not installed 7 years ago
David Cernat 07d75abdf8 [Server] Use consistent order for includes 7 years ago
David Cernat 1ee460bba8
Merge pull request #344 from TES3MP/master
Add master commits up to 23 Nov 2017
7 years ago