Commit Graph

9889 Commits (eff648e3ab2509f12f5fe8c0be1aeee6d37c4af1)
 

Author SHA1 Message Date
scrawl eff648e3ab Show unhandled SDL events in hexadecimal (easier to compare with the enum) 11 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl 7331a64e34 Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 11 years ago
scrawl e7b9b6d87a Fix a confusing variable name 11 years ago
scrawl 1b074e5524 Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response. 11 years ago
scrawl df1694c27b Console autocompletion: List candidates when repeatedly pressing tab (bash-style) 11 years ago
scrawl 92467ba6bc Fix sunlight for interiors 11 years ago
scrawl 58d868d56a Change default water setting (current fps is low enough as it is without this setting enabled) 11 years ago
scrawl 8560b43464 Move to esm component 11 years ago
scrawl f8cc328b5e Slightly prettier backdrop when loading game from main menu. 11 years ago
scrawl 6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
scrawl fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 11 years ago
scrawl 64a30ad182 Fix another leak 11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
scrawl f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 11 years ago
scrawl 5415ca6a63 Fix exception when shift+click on empty space in save dialog 11 years ago
Marc Zinnschlag 6a809064df Merge remote-tracking branch 'mrcheko/master' 11 years ago
mrcheko 9e79fb5b87 fix to broken aiwander logic 11 years ago
Marc Zinnschlag 634311c86c Merge remote-tracking branch 'mrcheko/master' 11 years ago
mrcheko e8f7d12c01 uninit bool and invalid iterator bugs fixes 11 years ago
cc9cii 7d990abd37 OpenCS changes to allow compilation with MSVC 11.0. 11 years ago
Marc Zinnschlag 2906ade531 string fix 11 years ago
Marc Zinnschlag 4eeed4e2c7 Merge remote-tracking branch 'scrawl/return' 11 years ago
scrawl 28ef236f0e Don't allow setting a new return position if there already is one and we haven't reached it yet 11 years ago
Marc Zinnschlag 8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl 1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
11 years ago
scrawl 9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
11 years ago
scrawl 3780503275 Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar 11 years ago
Marc Zinnschlag 3013c34d9b Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 7a0aeeaa38 Allow to delete savegames (shift + click) 11 years ago
scrawl 7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 11 years ago
Marc Zinnschlag 2e7b4e798e Merge remote-tracking branch 'digmaster/master' 11 years ago
Lars Söderberg d530bbe5cd Implemented Scrawls alternative workaround. 11 years ago
scrawl a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
11 years ago
scrawl 518a32c19d Fixes #1195: Make NPCs equip torches in interiors under certain conditions 11 years ago
Thomas 885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
11 years ago
Lars Söderberg 0513d0837c Alignment tweaks and autosized buttons workaround 11 years ago
Lars Söderberg 04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
11 years ago
Lars Söderberg b0bdd233ee Center, switch and change text for confirmation buttons
The confirmation buttons for quitting or starting a new game were
driving me crazy by not being ok left and cancel right, as e.g. vanilla
is.

Then I noticed the text isn't the same as in vanilla either. It should
be yes/no, not ok/cancel.

To make it even more authentic I also centered the buttons. Had to
remove autosized buttons for this. I think it looks fine still.

Comments?
11 years ago
scrawl 84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 11 years ago
scrawl b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
11 years ago
Marc Zinnschlag 421679b319 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 7e4a0c2478 Removed asserts 11 years ago
mrcheko 35c1724d39 unblock vertical aiming for combatants 11 years ago
scrawl 138fb4e29a Bug #1265: Fixed confirmation buttons align 11 years ago
scrawl 0796815da0 Ignore dead actors in getActorsFollowing/Fighting
Prevents dead enemies from disallowing resting near them
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl 4555f6ddf6 Add text shadow to progress bar labels 11 years ago