Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
11 years ago
Marc Zinnschlag
af322a9f77
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
1da99d9fc7
Remove unused variable
11 years ago
scrawl
b89463db09
Fix #1207 : Remember previous choice in class creation dialog
11 years ago
scrawl
1da19585dc
Remove some unneeded includes
11 years ago
Thomas
dc54bd5a5f
Merge remote-tracking branch 'upstream/master'
11 years ago
Thomas
c2127845af
Added onKnockdown command
11 years ago
Thoronador
f69d61976e
minor performance improvements in other apps subdirectories
11 years ago
mrcheko
22cdb166f2
warning fix, vars renaming
11 years ago
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
...
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
11 years ago
Marc Zinnschlag
ca097e146b
Merge remote-tracking branch 'jeffreyhaines/master'
11 years ago
Jeffrey Haines
edbc319c42
fixed logic. ||
11 years ago
Jeffrey Haines
52bb7c3f69
fixed logic. !
11 years ago
Jeffrey Haines
7599b26d30
Fixed: creatures won't witness crimes
...
and potential crash.
11 years ago
Jeffrey Haines
0409e18a0e
revert
11 years ago
Jeffrey Haines
b9bd4bc126
broken
11 years ago
Jeffrey Haines
ce106d3bec
Revert "NPCs detect crime exclusively"
...
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.
Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
11 years ago
mrcheko
82121e0401
some checks reworked
11 years ago
scrawl
e42855d522
Minor fix for spell icon
11 years ago
mrcheko
6a3dddfb9a
merge master
11 years ago
Marc Zinnschlag
85dbf393d2
Merge remote-tracking branch 'graffy76/master'
11 years ago
scrawl
3eb1e4e117
Fixes #1241 : Removed disposition-based combat conditions
...
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.
The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.
Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.
Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
11 years ago
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
...
Changed loading bar colour to match vanilla
11 years ago
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
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This is the behaviour I observed in vanilla morrowind.
11 years ago
scrawl
14757a856b
Tweak settings window size and encumbrance bar text align
11 years ago
scrawl
dd14dec8dc
Tweak loading screen progress bar positioning to match vanilla
11 years ago
scrawl
d92f95f5bf
Fix a stacking issue
11 years ago
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
11 years ago
graffy76
985af15a12
removed qdebug references
11 years ago
graffy76
0d711e51b0
Converted SettingType enums to indicate widget type.
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
graffy76
b94466dbb4
Merge branch 'master' of https://github.com/OpenMW/openmw
...
merge
11 years ago
cc9cii
1fb2c8d87b
NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
11 years ago
Thomas
c2b692e124
getActorsFollowing/Fighting no longer returns dead actors
11 years ago
mrcheko
dbe1307de0
code refining + minor fixes
11 years ago
Marc Zinnschlag
5e7cd806c4
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
11 years ago
graffy76
ab33e78b67
Added RangeView class files
11 years ago
Jeffrey Haines
13416a3501
Merge pull request #1 from OpenMW/master
...
merge into my branch
11 years ago
Jeffrey Haines
b28dfa94cd
Revert 4a4c089..f0c5d1a
...
This rolls back to commit 4a4c08946c
.
11 years ago
Jeffrey Haines
f0c5d1a7e1
Revert "Checks the state of the passed sneak variable"
...
This reverts commit 4a4c08946c
.
11 years ago
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
11 years ago
Jeffrey Haines
48b2c0073b
fix, sorry for being sloppy..
11 years ago
Jeffrey Haines
afe624bd07
Cleaned up update in Actors.cpp
...
Removed unnecessary for loops
11 years ago
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
...
A value of 0 is the first rank, -1 means not a member
11 years ago
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
11 years ago
scrawl
b13b25dd1b
Fixes #1295 : Support partial matches in Cell filter
11 years ago
scrawl
6eca5ac4bb
Fixes #1296 : Streamlined cellChanged detection
11 years ago