Andrei Kortunov
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8557346fbd
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Use glow for enchanted arrows (feature #5122)
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2019-08-07 12:58:14 +04:00 |
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Capostrophic
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6622e36226
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Only merge pure osg::Groups in the optimizer
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2019-06-09 11:47:43 +03:00 |
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Alexei Dobrohotov
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1444ef6f43
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Merge pull request #2298 from akortunov/optimize
Do not allocate eight dummy LightStateAttribute's for every stateset
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2019-05-11 02:32:34 +03:00 |
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Capostrophic
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05d94d35f9
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Make disabled shadow defines map static
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2019-04-29 19:31:46 +03:00 |
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Capostrophic
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85e99182ce
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Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
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2019-04-10 22:31:31 +03:00 |
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bzzt
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1a65adacdd
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Do not allocate dummy LightStateAttribute's for every stateset
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2019-03-30 21:36:08 +04:00 |
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Andrei Kortunov
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b466bfee40
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Enable light sources directly to avoid virtual calls
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2019-03-21 10:27:50 +04:00 |
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Andrei Kortunov
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b2fca46206
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Fix a couple of minor issues in shadows
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2019-03-19 09:14:07 +04:00 |
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Capostrophic
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de572226e4
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Update optimizer with upstream improvements
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2019-03-17 07:59:16 +03:00 |
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Bret Curtis
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7917f1fc84
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Merge pull request #2252 from akortunov/terrain
Do not allocate empty callbacks in the RigGeometry
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2019-03-14 14:53:35 +01:00 |
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bzzt
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4ab93aeffe
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Do not allocate empty callbacks in the RigGeometry
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2019-03-14 12:37:41 +04:00 |
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elsid
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8e09468f45
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Don't set display list usage for navmesh
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2019-03-12 00:05:55 +03:00 |
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elsid
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4395a92c35
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Use display list to render navmesh
Slightly improves performance of massive navmesh rendering.
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2019-03-10 23:58:49 +03:00 |
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Andrei Kortunov
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bacaa1f789
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Get rid of C-style limits in the shadows code
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2019-03-09 13:52:03 +04:00 |
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Bret Curtis
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551563cbfb
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Merge branch 'clsb-warning' into 'master'
Hopefully fix Clang warning about hiding overloaded virtual functions
See merge request OpenMW/openmw!82
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2019-03-08 08:50:03 +00:00 |
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elsid
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47e87cc2bd
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Fix ODR violation for VDSMCameraCullCallback
This class is also defined in OpenSceneGraph at global namespace.
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2019-03-07 23:49:23 +03:00 |
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AnyOldName3
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d34724a3c4
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Hopefully fix Clang warning about hiding overloaded virtual functions
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2019-03-07 20:46:10 +00:00 |
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Grigory Latyshev
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3872d7476b
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Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
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2019-02-28 20:03:42 +00:00 |
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bzzt
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8c649f05e6
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Don't reallocate light list vector unnecessarily
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2019-02-27 00:12:14 +03:00 |
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bzzt
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a567111400
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Use emplace instead of find-assign
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2019-02-27 00:10:34 +03:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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Chris Djali
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cb5a57e41b
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
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2019-02-20 15:35:49 +00:00 |
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AnyOldName3
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0c8ad0a3bb
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Double buffer debug HUD frustum geometries to prevent race conditions.
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2019-02-19 18:13:03 +00:00 |
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Bret Curtis
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f4313c02e1
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Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
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2019-02-04 14:50:13 +01:00 |
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Andrei Kortunov
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60c9806d62
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Share RigGeometry node data
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2019-02-03 13:09:49 +04:00 |
|
Andrei Kortunov
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9e4a339ad3
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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AnyOldName3
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15547750ba
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Correct behaviour of use front face culling setting to not use back face culling either when disabled.
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2019-02-01 00:29:13 +00:00 |
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AnyOldName3
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cfe921fb82
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
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AnyOldName3
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2761a38562
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Prettify shadow define map setup.
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2019-01-31 20:12:17 +00:00 |
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AnyOldName3
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57e10e26b2
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Make variable name less confusing
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2019-01-31 14:58:57 +00:00 |
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AnyOldName3
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a24b8ec3d2
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Fix enable/disable mixup.
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2019-01-31 14:57:56 +00:00 |
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AnyOldName3
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556c9a3382
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Add normal-offset shadow mapping to remove shadow acne (flicker)
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2019-01-30 22:28:00 +00:00 |
|
Andrei Kortunov
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03b71d3c30
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Improve switchable nodes handling by optimizer
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2019-01-27 15:19:48 +04:00 |
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AnyOldName3
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8482236a82
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
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AnyOldName3
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d82c85913a
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Don't bother multiplying a matrix by its inverse and applying that to the light direction.
Hopefully this will improve numerical stability and reduce shadow flicker a little.
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2019-01-24 23:07:38 +00:00 |
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AnyOldName3
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4438ab4493
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Use CullVisitor traversal mask for light manager.
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2019-01-24 22:42:23 +00:00 |
|
Andrei Kortunov
|
2c38e337ae
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Support NiSwitchNode (feature #4812)
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2019-01-23 21:01:54 +04:00 |
|
Andrei Kortunov
|
8e6fd348d1
|
RigGeometry optimization: optimize geometry optimization
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2019-01-09 21:01:33 +04:00 |
|
Andrei Kortunov
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254f01b89d
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RigGeometry optimization: vector iteration is more cheap than map iteration
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2019-01-09 11:52:11 +04:00 |
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Ilya Zhuravlev
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07e9ce84b3
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Replace volatile bools with std::atomic<bool>
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2018-12-24 14:19:35 -05:00 |
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AnyOldName3
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199e6ed82d
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Revert "Use forward declaration to reduce build times."
This reverts commit 305b9826df .
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2018-12-19 23:53:14 +00:00 |
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AnyOldName3
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305b9826df
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Use forward declaration to reduce build times.
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2018-12-19 16:23:32 +00:00 |
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AnyOldName3
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7b108ae9a2
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Disable depth sorting for translucent objects in the shadow maps
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2018-12-19 01:45:05 +00:00 |
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AnyOldName3
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53188f61fc
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Fix animation bug with VAOs
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2018-12-18 19:44:30 +00:00 |
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Bret Curtis
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fc19c842cf
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Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"
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2018-12-13 20:09:46 +01:00 |
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AnyOldName3
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2d5da1a6fa
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Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
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2018-12-08 20:39:41 +00:00 |
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mp3butcher
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7a85e10d2f
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fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO
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2018-12-02 23:36:27 +01:00 |
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AnyOldName3
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0a409c0ab8
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Make shadow map front-face culling configurable
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2018-12-01 00:26:43 +00:00 |
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AnyOldName3
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dd207d9e54
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Make the shadow polygon offset parameters configurable
|
2018-11-30 00:55:54 +00:00 |
|
AnyOldName3
|
aa11832949
|
Resolve bugs with depth-clamped shadow maps
|
2018-11-29 01:17:58 +00:00 |
|