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26939 commits

Author SHA1 Message Date
David Cernat
f2331904ba [Server] Turn SetRecordVolume() into an accessible script function 2020-12-21 19:42:18 +02:00
David Cernat
db32f7f9f8 [Client] Use ObjectDialogueChoice for highlighted topics in dialogue
The packet is now sent not just for items in the list on the right of the dialogue screen, but also for the clickable topics in the dialogue text itself.
2020-12-17 03:12:01 +02:00
David Cernat
1a4b817b31 [General] Rework ObjectDialogueChoice for multilingual compatibility
Use a different system for sending and applying ObjectDialogueChoice packets.
2020-12-13 08:09:14 +02:00
David Cernat
4620adc662 Add OpenMW commits up to 30 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwphysics/actor.cpp
2020-12-01 01:15:39 +02:00
psi29a
2c6e8eb195 Merge branch 'particles' into 'master'
Make NIF particle node handling more generic

See merge request OpenMW/openmw!425
2020-11-30 20:37:50 +00:00
psi29a
61e6b543e5 Merge branch 'qstatusbarfix' into 'master'
Fix crash caused by QStatusBar

See merge request OpenMW/openmw!431
2020-11-30 09:50:31 +00:00
Alexei Dobrohotov
db9c174ca8 Make NIF particle node handling more generic 2020-11-30 12:33:18 +03:00
Nelsson Huotari
b0e3bd6ff9 Fix crash caused by QStatusBar 2020-11-29 23:25:34 +02:00
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
Replace zeroes and nulls by nullptrs
2020-11-29 14:50:01 +01:00
psi29a
73ca333c4b Merge branch 'actorpositionagain' into 'master'
Make the physics simulation more robust when overloaded

See merge request OpenMW/openmw!429
2020-11-29 13:48:35 +00:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
AnyOldName3
86fad60c7d Merge branch 'roots' into 'master'
Handle multiple root nodes (bug #5604)

Closes #5604

See merge request OpenMW/openmw!428
2020-11-29 01:25:22 +00:00
fredzio
ea2ba27084 Move the moment when the actor origin is saved before simulation so to
be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
2020-11-28 21:36:45 +01:00
psi29a
dc1bd8ec29 Merge branch 'osgAnimation_basics' into 'master'
Collada animation support

See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
Nelsson Huotari
55dcc6582a Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
Alexei Dobrohotov
5b6377b061 Handle multiple root nodes (bug #5604) 2020-11-28 13:25:39 +03:00
Bret Curtis
829560fe5e
Merge pull request #3028 from akortunov/read_errors
Rework file error messages handling
2020-11-27 11:00:34 +01:00
Andrei Kortunov
4acd910b37 Rework file error messages handling 2020-11-26 18:53:56 +04:00
psi29a
96e22bd44e Merge branch 'fastforwardpos' into 'master'
Discard physics simulation results after fast forward

See merge request OpenMW/openmw!423

(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)

03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
David Cernat
5d7ca14e7e [Client] Set DedicatedPlayer's anim flags when its Ptr is enabled 2020-11-23 16:27:41 +02:00
AnyOldName3
f8c791fde3 Merge branch 'physics_worker_profile' into 'master'
Add the async physics worker to the profiler overlay.

See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a Add the async physics worker to the profiler overlay. 2020-11-20 21:17:47 +01:00
psi29a
d0b29cf254 Merge branch 'spellSearchExtension' into 'master'
Improve spell/magic item search to factor in magic effect names

See merge request OpenMW/openmw!417
2020-11-20 19:38:42 +00:00
Nelsson Huotari
08dcbe30b3 Earlier nullptr check 2020-11-20 19:46:08 +02:00
Nelsson Huotari
3232faa703 Use const ref instead of value 2020-11-20 19:41:01 +02:00
Nelsson Huotari
32d4344803 Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
jefetienne
bc6f46465f Add to changelog, authors. Move variable declaration inside block 2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5 Extend spell/item search to search by magic effect name 2020-11-19 10:34:15 -05:00
psi29a
f95d2cf54c Merge branch 'update_recastnavigation' into 'master'
Update recastnavigation

See merge request OpenMW/openmw!420
2020-11-19 06:44:46 +00:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
AnyOldName3
37661bffea Merge branch 'shadowdisable-fix' into 'master'
Make disableShadowsForStateSet a no-op when shadows are disabled

See merge request OpenMW/openmw!205
2020-11-18 18:56:36 +00:00
psi29a
c69b407f8c Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
Don't unload the world before closing containers

Closes #5689

See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
psi29a
642cf8ff8e Merge branch 'debian-gcc-first-time-timeout' into 'master'
Fix Debian GCC timeout on forks

See merge request OpenMW/openmw!416
2020-11-18 18:16:49 +00:00
psi29a
881bc49e0b Merge branch 'no-dynamic' into 'master'
Make Bullet DebugDrawer's default state match the physics system

See merge request OpenMW/openmw!418
2020-11-18 18:10:31 +00:00
elsid
9b11b8a27b
Fix boundary check 2020-11-18 18:52:00 +01:00
elsid
9363bc2d48
Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6a 2020-11-18 18:03:29 +01:00
Evil Eye
c126d8801f Fix #5689 2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
psi29a
86dc6f7512 Merge branch 'nine-ten-eleven-twelve' into 'master'
Fix extraction with 7z 9.10

See merge request OpenMW/openmw!415
2020-11-17 17:04:30 +00:00
AnyOldName3
48ea9960b9 Fix Debian GCC timeout on forks 2020-11-17 16:45:13 +00:00
AnyOldName3
211894a178 Fix extraction with 7z 9.10
This is still used in the wild as lots of people install 7zip and never update it because it works. We can't check the version and abort if it's too old as the changelog doesn't make it clear which version fixed the behaviour.
2020-11-17 16:14:05 +00:00
David Cernat
b1ce90076e [Client] Don't apply spell effects unilaterally on DedicatedPlayers 2020-11-17 17:51:13 +02:00
David Cernat
1dccd75238 [Server] Return signed int for GetSpellsActiveEffectArg() 2020-11-17 15:28:02 +02:00
David Cernat
dd171420ca [Server] Move rare arg to end of AddSpellActiveEffect() argument list 2020-11-17 15:22:19 +02:00
David Cernat
58c04530e7 [General] Implement PlayerSpellsActive packet, part 2
The packet can now set the active spells of DedicatedPlayers.
2020-11-17 13:00:02 +02:00
psi29a
8f2701c24b Merge branch 'sewer-water-isn't-that-clear' into 'master'
Set dummy state when disabling shadows indoors

Closes #5688

See merge request OpenMW/openmw!412
2020-11-16 21:56:05 +00:00
AnyOldName3
06ae2a0536 Add changelog entry 2020-11-16 21:07:30 +00:00
AnyOldName3
7768556ce6 Set dummy state when disabling shadows indoors
As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.

This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.

This resolves vtastek's issue where the water would be invisible indoors
2020-11-16 21:01:20 +00:00
psi29a
894bcb8bcc Merge branch 'fix_the_fix's_fix' into 'master'
Don't fall while teleporting

See merge request OpenMW/openmw!411
2020-11-16 13:57:33 +00:00