Commit Graph

2628 Commits (f4bbcb48a6de3a5d505004571c627a68b8b28d71)
 

Author SHA1 Message Date
scrawl f4bbcb48a6 settings-default.cfg 13 years ago
scrawl 6091a0504d first settings test (config file has to be created manually) 13 years ago
scrawl 308df7caa8 add method for keeping track of settings that changed 13 years ago
scrawl 55c984c179 Merge branch 'master' into gamesettings 13 years ago
Marc Zinnschlag 40310f3663 Merge remote branch 'scrawl/occlusionquery' 13 years ago
Marc Zinnschlag b5b40e2623 Merge remote branch 'lgro/master' 13 years ago
Lukasz Gromanowski bdc4c79b4e Fix for segfault when doing 'coc "seyda neen"'.
This is a fix for segfault:

==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683==  Access not within mapped region at address 0x0
==8683==    at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683==    by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683==    by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683==    by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683==    by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683==    by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683==    by 0x51CECB: main (main.cpp:254)
==8683==  If you believe this happened as a result of a stack
==8683==  overflow in your program's main thread (unlikely but
==8683==  possible), you can try to increase the size of the
==8683==  main thread stack using the --main-stacksize= flag.
==8683==  The main thread stack size used in this run was 8388608.

when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
13 years ago
Marc Zinnschlag 89fb3146ab Merge remote branch 'ace/win-fix' 13 years ago
Marc Zinnschlag ca4ad74151 more cleanup 13 years ago
Alexander "Ace" Olofsson 64f792c01d Fix a value defined at the wrong place 13 years ago
Alexander "Ace" Olofsson 4ef921c43f Prevent internal classes from being marked dllimport 13 years ago
scrawl 13efe68fc3 disabled some debug output 13 years ago
scrawl cfb194f1d1 fix 6 13 years ago
scrawl 5f78f6c723 change queue 13 years ago
scrawl b018d00fd3 fix 5 13 years ago
Eli2 3cc81d74bc Cleanup, replaced if with switch 13 years ago
scrawl c9067249dd fix 4 13 years ago
scrawl c08a2b2942 fix 3 13 years ago
scrawl 909abb480d fix 2 13 years ago
scrawl f8d45eae52 fix #1 13 years ago
Marc Zinnschlag 08f8701b33 workaround for tga problem 13 years ago
Marc Zinnschlag a96599d96c Merge remote branch 'chris/sound' 13 years ago
Nikolay Kasyanov 2a7885b514 Synchronized OS X icon with our current app icon 13 years ago
Chris Robinson 575474ff69 Pass the mode flags to the sound output play methods 13 years ago
Chris Robinson b2d7dca8c3 Merge remote branch 'zini/master' into sound 13 years ago
Chris Robinson 977e7ac9a3 Remove the Play_Single flag. It's not correct. 13 years ago
Chris Robinson ae308b9b5f Use a set of flags instead of separate booleans 13 years ago
Chris Robinson e48d125a84 Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
13 years ago
scrawl 82429d6931 finished interface 13 years ago
Chris Robinson bfac946878 Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
13 years ago
Chris Robinson 7541e08909 Don't reset the sound Output device if init fails 13 years ago
Marc Zinnschlag 509650d5f3 Merge remote branch 'ace/fs-fix' 13 years ago
Alexander "Ace" Olofsson 3b0dc408ae Debug-b-gone 13 years ago
Chris Robinson 28378c063b Minor OpenAL_SoundStream cleanups 13 years ago
Alexander "Ace" Olofsson 06a34b9e0d Strange problems call for strange solutions. 13 years ago
Chris Robinson 4e908aa095 Add a method to set the sound's position 13 years ago
Chris Robinson b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 13 years ago
Chris Robinson 5adeee20fd Mute sounds that go outside the max distance 13 years ago
Alexander "Ace" Olofsson 8e07b7e050 Better (less) debug output 13 years ago
Alexander "Ace" Olofsson 8d9100c77b Debug output 13 years ago
Chris Robinson fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 13 years ago
Chris Robinson fefc8f86ab Remove the unused streamSound3D method 13 years ago
Alexander "Ace" Olofsson fc4e4dc336 Case sensitiviy? 13 years ago
scrawl ff85006e71 added untested interface 13 years ago
Chris Robinson c33349a774 Merge remote branch 'zini/master' into sound 13 years ago
Alexander "Ace" Olofsson 8ac9dd8e70 Always use the same type of slashes 13 years ago
Chris Robinson 1ee8b963d0 Store the sound listener position as well 13 years ago
Chris Robinson fad27d99e6 Update the actual sound volume with the position 13 years ago
scrawl a4576f043d fixed the physics debug rendering now activates/deactivates properly 13 years ago
Chris Robinson 479df78ea1 Update the actual sound position after the listener 13 years ago