Commit Graph

2628 Commits (f4bbcb48a6de3a5d505004571c627a68b8b28d71)
 

Author SHA1 Message Date
scrawl 8bbb02a1bd ogre 1.8 fixes 13 years ago
scrawl 6bea08157e Merge branch 'master' into terrain18 13 years ago
scrawl 29acb057b3 Merge branch 'master' into occlusionquery 13 years ago
scrawl cc7d3af701 Merge branch 'terrain18' into occlusionquery 13 years ago
Marc Zinnschlag 34d9ad0cbd Merge remote branch 'chris/sound' into next 13 years ago
Marc Zinnschlag 2b2eb34f8f Merge remote branch 'corristo/master' into next 13 years ago
Chris Robinson bedf56a237 Merge remote branch 'zini/next' into sound 13 years ago
Chris Robinson be337ef7cc Return SoundPtr objects from playSound[3D]
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
13 years ago
Chris Robinson 293f33914e Use a deque fpr OpenAL's free sources 13 years ago
Chris Robinson a3291ef360 Add a sound method to update the volume 13 years ago
Chris Robinson 7008bd2fe1 Store some sound properties in the Sound class 13 years ago
Chris Robinson c072babd17 Better handle bad OpenAL source counts 13 years ago
Chris Robinson 089c340935 Switch the map so the SoundPtr is used as a key 13 years ago
Nikolay Kasyanov 66b31d3d43 Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces 13 years ago
scrawl 72ff7ec030 Merge branch 'next' into occlusionquery
Conflicts:
	apps/openmw/mwrender/sky.cpp
13 years ago
Lukasz Gromanowski fa4c4b8f21 Issue #225: Initialize members in class constructor. 13 years ago
scrawl 43b1f896f4 fix object pickup when player is very close to object 13 years ago
scrawl 8f6d10f229 fix uninitalised stuff 13 years ago
scrawl 7900f2ac34 Merge pull request #1 from Yacoby/terrain18
Terrain18
13 years ago
Marc Zinnschlag 6c8be7205a build fix 13 years ago
Marc Zinnschlag a996cfed71 Merge remote branch 'ace/win-fixes' into next 13 years ago
Chris Robinson c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 13 years ago
Jacob Essex ec21ff21cc Removed memory leak, allocated more on the stack 13 years ago
scrawl e398c51f8a remove unneeded render queue workaround 13 years ago
Chris Robinson f0db2ab82f Split stopSound3D into separate functions to deal with stopping all sounds on an object 13 years ago
Chris Robinson 033faba9c4 Make a function parameter const 13 years ago
Chris Robinson c2611d035c Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps 13 years ago
Marc Zinnschlag 9863195f09 Merge remote branch 'lgro/valgrind' into next 13 years ago
Marc Zinnschlag e56731d25e Merge remote branch 'scrawl/deletefix' into next 13 years ago
Jacob Essex b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore 13 years ago
scrawl bb09c2189a lower rendering distance for small objects (reduce batch count) 13 years ago
Alexander "Ace" Olofsson 55f1053b4f Windows fixes for compiling and linking 13 years ago
Lukasz Gromanowski be94da1527 Issue #225: Initialize class members in constructor. 13 years ago
Lukasz Gromanowski 6d6ed909bf Issue #225: Deallocate memory used by actors animations. 13 years ago
scrawl bf421d2873 use vector instead of array 13 years ago
Lukasz Gromanowski f8afc22f04 Issue #225: Corrected wrong delete operator introduced by one of previous commit. 13 years ago
scrawl 18c2b5eb0a Merge branch 'next' into occlusionquery 13 years ago
scrawl bb3f3ce1db bugfix 13 years ago
Nikolay Kasyanov 362e6cb9ed Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer 13 years ago
Marc Zinnschlag 2362d0a029 possible EOL problem 13 years ago
scrawl 28dfba55e0 delete fix 13 years ago
Lukasz Gromanowski 2b9845a5b6 Issue #225: Free memory allocated for sending into HardwareVertexBuffer.
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
13 years ago
Lukasz Gromanowski 5185a28b60 Issue #225: Initialize all class members in constructor. 13 years ago
Lukasz Gromanowski d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. 13 years ago
Lukasz Gromanowski a7ac0e526e Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
13 years ago
Lukasz Gromanowski 633e80cded Issue #225: Added cleanup of maps used in PhysicEngine. 13 years ago
Chris Robinson 0d552c10bc Use an empty MWWorld::Ptr object for non-3D sounds 13 years ago
Chris Robinson 7b3ecc290e Fix compilation with older OpenAL headers 13 years ago
Chris Robinson f8f749dbec Merge remote branch 'zini/next' into sound-rewrite 13 years ago
scrawl 4ee03cd61f handle timeout 13 years ago