Commit Graph

19851 Commits (f532ab241d6e589822669d761247397941ab3cbd)
 

Author SHA1 Message Date
David Cernat f532ab241d [Server] Avoid duplicates of the same player in a cell's loaders 7 years ago
David Cernat b94c0a9991 [Client] Don't send Attribute & Skill packets as werewolf, part 2 7 years ago
David Cernat b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
7 years ago
Stanislav Zhukov 3ba6a0e000 Merge pull request #284 from Johnnynator/desktop
[General] Add .desktop file for Server Browser
7 years ago
David Cernat 8c9d6a0160 [Client] Ensure that LocalPlayer's isWerewolf starts out false 7 years ago
David Cernat ccb15cc09e [Client] When players die, make guards willing to arrest them again 7 years ago
Koncord f5e23d5fc6 [General] Empty strings should be sent too 7 years ago
scrawl 84bbb83109 Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
Documentation: Adding that Reflect Actors can be toggled in the video panel
7 years ago
scrawl 2e58024f1c Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 7 years ago
Koncord d904628103 [General] Avoid limitation of 512 symbols in RakString Ctor 7 years ago
Thunderforge 10fff499a2 Adding that Reflect Actors can be toggled in the video panel 7 years ago
scrawl 7441f80e4c Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
Fix OpenMW-CS internal name
7 years ago
Thunderforge e0ffc94f3e Fix OpenMW-CS internal name 7 years ago
John 0060e457a6 [General] Add .desktop file for Server Browser 7 years ago
Koncord 74c9a26d16 [Server] Fix "wrong packet with id: 14" 7 years ago
scrawl 5e790b567e Fix node path issue
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl 4bef8260ab Add const qualifiers 7 years ago
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
scrawl 7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
Andrei Kortunov a5b01fefec Allow to interrupt an attack, if attack button is held 7 years ago
Andrei Kortunov 0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 7 years ago
scrawl a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 7 years ago
scrawl 45f7563a55 Revert "Revert "Check for a Geometry node when attaching bodyparts""
Issue with shaders has been fixed with b9931fb71c

This reverts commit a1e3fb7604.
7 years ago
scrawl b9931fb71c Set the shader on the node containing the StateSet 7 years ago
David Cernat da7253bb57 [Documentation] Update documentation for 0.6.1 7 years ago
David Cernat 08df8f8d83 [General] Update version to 0.6.1 7 years ago
David Cernat 2e8718a0e0 Merge pull request #282 from OpenMW/master
Add OpenMW commits up to 31 Aug 2017, part 2
7 years ago
David Cernat 3fc1bdecb3 [Client] Shorten player names to 31 characters after they are inputted 7 years ago
David Cernat ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
7 years ago
scrawl d749b7f2a7 Merge pull request #1426 from akortunov/multiplesoundfix
Allow to play only one copy of given sound at time (bug #3647)
7 years ago
David Cernat 93d1aa2e4a [Client] Comment out the broken sending of custom spells until 0.7.0 7 years ago
David Cernat e81dafb28a Merge pull request #281 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 31 Aug 2017
7 years ago
David Cernat 98a7769b91 Merge branch 'master' into 0.6.0 7 years ago
Andrei Kortunov 1aaa8a76c5 Allow to play only one copy of given sound at time (bug #3647) 7 years ago
David Cernat 4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
Koncord 54f5104345 [General] Escape format for strings 7 years ago
David Cernat 499c7db121 [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
Andrei Kortunov 91dcd5bc6e Do not allow to unequip weapon from inventory during attack 7 years ago
Andrei Kortunov 6f22d819c5 Do not allow to switch weapon to probe or lockpick during attack 7 years ago
David Cernat cca4991e74 [Utils] Use consistent names for utility functions added by tes3mp 7 years ago
David Cernat cf4021a7b5 [Client] Only add valid quests to journal 7 years ago
David Cernat 134dd06d48 [Client] Only add valid inventory & equipment items to LocalPlayer
Also add related debug information.
7 years ago
David Cernat c3d1eada89 [Client] Only add spells to players that are ensured to exist 7 years ago
David Cernat f6d36d5d80 [Client] Ensure that objects searched for have a valid reference number 7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago