scrawl
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de5a08a07d
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Version should be 100 for GLSLES
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2013-05-25 05:40:35 +02:00 |
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scrawl
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c2c88acc7b
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GLSLES: only the fragment shader needs precision explicitely set.
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2013-05-25 04:26:40 +02:00 |
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scrawl
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cc747d8ae4
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GLSL ES: precision qualifiers are required
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2013-05-25 04:23:07 +02:00 |
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scrawl
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1e7cf4ae1c
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GLES2 experiment
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2013-05-25 04:15:24 +02:00 |
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scrawl
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3772cd9257
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Refraction can be disabled separately now
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2013-02-05 14:29:46 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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scrawl
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bd8d793fec
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Removing gamma correction due to caused inconsistencies.
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2013-01-09 21:41:40 +01:00 |
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scrawl
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44010974fc
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workaround for HLSL error X4579
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2012-12-10 12:34:28 +01:00 |
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scrawl
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d9f6072f02
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gamma correct rendering & adjustment setting
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2012-09-19 23:25:07 +02:00 |
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scrawl
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15a16aeba1
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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2012-07-23 20:12:42 +02:00 |
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scrawl
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f0b3142966
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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scrawl
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ad7383be43
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sky
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2012-07-11 09:08:55 +02:00 |
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scrawl
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865bfc6f47
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
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scrawl
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33c48b9481
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update
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2012-07-06 04:28:08 +02:00 |
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scrawl
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8e683c2e05
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vertex colors
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2012-07-05 01:38:33 +02:00 |
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scrawl
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f8e3213996
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fog, mrt depth
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2012-07-04 16:57:14 +02:00 |
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scrawl
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de9b7a51de
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change glsl #version, remove CG from required libraries
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2012-07-04 00:33:09 +02:00 |
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scrawl
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4ea6530772
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hello world.
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2012-07-04 00:26:57 +02:00 |
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