Commit Graph

11182 Commits (f98a454ec15c62d98340c735fe6dcf71729d796e)

Author SHA1 Message Date
Bret Curtis 6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
Native animated containers support
6 years ago
Bret Curtis d2c88f0983
Merge pull request #2071 from Capostrophic/sneaking
Don't interrupt sneak and swim idles in attack ready state in first person view (bug #4750)
6 years ago
Andrei Kortunov a53333c3d5 Native animated containers support (feature #4730) 6 years ago
terrabyte25 c31fa3074e
Sanity check for text input in toggleWalking 6 years ago
Capostrophic 6083e5ed4b Don't interrupt sneak and swim idles in first person view (bug #4750) 6 years ago
Marc Zinnschlag d791dcfbf3 Merged pull request #2051 6 years ago
Capostrophic 7b33838b33 Don't consider non-solid actors truly levitating (bug #4746) 6 years ago
Capostrophic 5c8c079718 Fix incorrect event argument which messed with hidden light pointers 6 years ago
Bret Curtis 807cab568e
Merge pull request #2050 from Capostrophic/markers
[Regression] Revert unnecessary case changes for fallback records
6 years ago
Bret Curtis b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
[Testing needed] Fix regressions in the animation system
6 years ago
Capostrophic 7b5932a49d Add Invert X Axis option (feature #3610) 6 years ago
Capostrophic c59513c30c Revert unnecessary case changes for fallback records 6 years ago
Andrei Kortunov 880ec3ce7b Fix visible sheaths for invisible actors 6 years ago
Andrei Kortunov 671f2811d5 Fix regressions in the animation system (bug #4729) 6 years ago
Andrei Kortunov e8b3ae8706 Improve ResetActors command (bug #4723) 6 years ago
Andrei Kortunov 7438e20ee1 Fix shield displaying on inventory avatar (bug #4720) 6 years ago
Bret Curtis a21792657a
Merge pull request #2034 from akortunov/guifixes
Improve GUI cleanup
6 years ago
Bret Curtis 419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
6 years ago
Bret Curtis 8a66dec865
Merge pull request #2031 from akortunov/warnfix
Fix some Clang 7 warnings
6 years ago
Andrei Kortunov 4ee15ddcb9 Fix many Coverity Scan warnings 6 years ago
Andrei Kortunov 5e071e3eb0 Add a missing check if mPtr is empty (bug #4715) 6 years ago
Andrei Kortunov 71f1a53090 Improve tooltips cleanup (bug #4714) 6 years ago
Bret Curtis 0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
Use C++11 for close actor-iterating loops and avoid some redundant operations
6 years ago
Andrei Kortunov d2613e35a2 Fix some Clang 7 warnings 6 years ago
AnyOldName3 02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 6 years ago
Bret Curtis 228f6b572f
Merge branch 'master' into prisonmarker 6 years ago
Bret Curtis f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
6 years ago
Capostrophic 6d48d9329e Avoid making string copies instead of references 6 years ago
Stanislaw Halik 8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic 4cb4f82431 Don't use bitwise AND 6 years ago
Capostrophic 39f8637e95 Simplify some actor loops and avoid some redundant calculations 6 years ago
Capostrophic 4efe1bc892 Add prison marker record fallback definition (bug #4701) 6 years ago
Stanislaw Halik 5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 6 years ago
Bret Curtis c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
Migrate to FFMPEG3
6 years ago
elsid db5638bf6d
Add global recast allocator to allocate temp buffers on stack 6 years ago
Andrei Kortunov f88d5e808c Rewrite media decoder to use FFMpeg 3.2+ API (task #4686) 6 years ago
Andrei Kortunov 829faf7b2c Improve toggleactorspaths console command 6 years ago
AnyOldName3 3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
AnyOldName3 e2ddb39591 Remove incorrect comment 6 years ago
Capostrophic 1de9674c81 AI package cleanup 6 years ago
Bret Curtis 5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
Use default tolerance to drop last point from path
6 years ago
elsid c52db75545 Use default tolerance to drop last point from path
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5 and bbd82a743 commits.
6 years ago
Capostrophic a4eff1c871 Fix isWithinMaxRange function 6 years ago
elsid 792a0585c0 Add recastnavigation as subdirectory 6 years ago
Andrei Kortunov f1eb702851 Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 6 years ago
Bret Curtis d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
6 years ago
Bret Curtis e65f254f7f
Merge pull request #1999 from akortunov/resurrect
[Regression] Make sure we reset current weapon animation when resurrect actor
6 years ago
Andrei Kortunov f98fc8d7b4 Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 6 years ago
Bret Curtis 6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
Clean up redundant getClass() calls in classes
6 years ago