Commit Graph

18614 Commits (f9a3562ccdec731e560d59e4a9f8844b0ed7584a)
 

Author SHA1 Message Date
scrawl 01391b7eed Rename WindowBase's open/close to onOpen/onClose 7 years ago
scrawl 5482ad0482 Fix tab completion in console to not cycle key focus 7 years ago
scrawl c203a0774a Adjust some layouts to take better advantage of keyboard navigation 7 years ago
scrawl 1ad14b232f Adjust ImageButton to accept key focus and use the 'highlighted' texture 7 years ago
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
scrawl e7ad012977 Pass repeat key events to the GUI
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
7 years ago
scrawl b22fedf4ae Check 'sYes' in addition to 'sOk' for message box's default keyfocus 7 years ago
scrawl 5d1392b452 Merge pull request #1476 from akortunov/wanderfix
Fix regressions in PR1474
7 years ago
Andrei Kortunov 7d703a13a3 Fix a crash in the World::isUnderwater() if the cell is empty 7 years ago
Andrei Kortunov 9b04a7c1e6 Fix idle animations playing 7 years ago
scrawl 2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
7 years ago
scrawl 22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl 2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov 91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 7 years ago
MiroslavR b5f5268ff3 Clean up faraway projectiles 7 years ago
825de71b29 removed an iostream include used for debug prints from nifstream.hpp 7 years ago
Andrei Kortunov a57f6ac2af Fix a typo in attack animation name 7 years ago
Kyle Cooley 1fe1ec63c4 Fix Qt4 build 7 years ago
Kyle Cooley 3981f79d38 Change flag for base land textures 7 years ago
Kyle Cooley 054e6a780e Use map for texture lookup. 7 years ago
Kyle Cooley 4921e7f5c1 Get rid of reinterpret cast. 7 years ago
30a213a9b3 updates for nifstream optimization including fixing the non-x86 path for little endian reads 7 years ago
Miloslav Číž 9dececcbd2 rename a constant in water shader 7 years ago
Miloslav Číž 28f58d5a32 add deleted letter in macro 7 years ago
Miloslav Číž f274bc84cc fix depth computation in water shader 7 years ago
Andrei Kortunov bcad431cc5 Implement SwimTurnLeft/Right animations 7 years ago
Andrei Kortunov 1c6cfad3cc Implement SwimHit animation 7 years ago
Andrei Kortunov 3eb1308c0d Implement SwimKnockdown/out animations 7 years ago
Andrei Kortunov 6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 7 years ago
scrawl 0e648222b8 Merge pull request #1446 from akortunov/takeallfix
Do not allow to equip a replacement, when take all items from a dead corpse
7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Andrei Kortunov 4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 7 years ago
8834066dea make streaming to a type array in nif a direct copy from the file into the vector 7 years ago
090a8408b8 made nif basic type read optimizations more portable 7 years ago
Miloslav Číž 658fa0fdae fix typo 7 years ago
Miloslav Číž c43baf6e94 remove commented code 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
scrawl 75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov 5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 7 years ago
c72aa19d6d first pass on optimization of nif parsing functions from the file stream 7 years ago
scrawl f004622530 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
scrawl aaa727757d Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl 58f9688433 Use client coordinates in HBox/VBox 7 years ago
scrawl fe6f9ffff4 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 7 years ago
scrawl fa364726b8 Merge pull request #1468 from akortunov/itemsorting
Improve item sorting in inventory and containers
7 years ago
scrawl 7dec773ea9 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
scrawl d07fe91cfe Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl fb975d02db Use client coordinates in HBox/VBox 7 years ago
scrawl 186cc1e370 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago