scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
7 years ago
scrawl
5482ad0482
Fix tab completion in console to not cycle key focus
7 years ago
scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
7 years ago
scrawl
1ad14b232f
Adjust ImageButton to accept key focus and use the 'highlighted' texture
7 years ago
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
...
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
scrawl
e7ad012977
Pass repeat key events to the GUI
...
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
7 years ago
scrawl
b22fedf4ae
Check 'sYes' in addition to 'sOk' for message box's default keyfocus
7 years ago
scrawl
5d1392b452
Merge pull request #1476 from akortunov/wanderfix
...
Fix regressions in PR1474
7 years ago
Andrei Kortunov
7d703a13a3
Fix a crash in the World::isUnderwater() if the cell is empty
7 years ago
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
7 years ago
scrawl
2a14af2e27
Merge pull request #1474 from akortunov/swimanimations
...
Implement missing swim animations
7 years ago
scrawl
22222f07ae
Merge pull request #1475 from akortunov/wanderfix
...
AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl
2494c22d66
Merge pull request #1470 from MiroslavR/convertmprj
...
ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov
91adfc9fc0
AiWander: reset spawn position, if an actor was moved to another cell (bug #4010 )
7 years ago
MiroslavR
b5f5268ff3
Clean up faraway projectiles
7 years ago
825de71b29
removed an iostream include used for debug prints from nifstream.hpp
7 years ago
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
7 years ago
Kyle Cooley
1fe1ec63c4
Fix Qt4 build
7 years ago
Kyle Cooley
3981f79d38
Change flag for base land textures
7 years ago
Kyle Cooley
054e6a780e
Use map for texture lookup.
7 years ago
Kyle Cooley
4921e7f5c1
Get rid of reinterpret cast.
7 years ago
30a213a9b3
updates for nifstream optimization including fixing the non-x86 path for little endian reads
7 years ago
Miloslav Číž
9dececcbd2
rename a constant in water shader
7 years ago
Miloslav Číž
28f58d5a32
add deleted letter in macro
7 years ago
Miloslav Číž
f274bc84cc
fix depth computation in water shader
7 years ago
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
7 years ago
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
7 years ago
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
7 years ago
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
7 years ago
scrawl
0e648222b8
Merge pull request #1446 from akortunov/takeallfix
...
Do not allow to equip a replacement, when take all items from a dead corpse
7 years ago
Miloslav Číž
8df79625e8
fix water shader
7 years ago
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
7 years ago
8834066dea
make streaming to a type array in nif a direct copy from the file into the vector
7 years ago
090a8408b8
made nif basic type read optimizations more portable
7 years ago
Miloslav Číž
658fa0fdae
fix typo
7 years ago
Miloslav Číž
c43baf6e94
remove commented code
7 years ago
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
7 years ago
scrawl
75c047a6e0
Merge pull request #1472 from akortunov/equipfix
...
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov
5da532a36c
Do not play draw weapon animation when equip a new weapon (bug #4056 )
7 years ago
c72aa19d6d
first pass on optimization of nif parsing functions from the file stream
7 years ago
scrawl
f004622530
Fix global map arrow/button not showing for a split second when the window is opened for the first time
7 years ago
scrawl
aaa727757d
Don't use MW_Dialog skin with plain Widgets
...
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl
58f9688433
Use client coordinates in HBox/VBox
7 years ago
scrawl
fe6f9ffff4
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
7 years ago
scrawl
fa364726b8
Merge pull request #1468 from akortunov/itemsorting
...
Improve item sorting in inventory and containers
7 years ago
scrawl
7dec773ea9
Fix global map arrow/button not showing for a split second when the window is opened for the first time
7 years ago
scrawl
d07fe91cfe
Don't use MW_Dialog skin with plain Widgets
...
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl
fb975d02db
Use client coordinates in HBox/VBox
7 years ago
scrawl
186cc1e370
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
7 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago