David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
527024a026
Stop WorldPackets about invalid cells from causing framelistener errors
2016-11-15 19:51:05 +02:00
David Cernat
a430ee011a
Use WorldController to fetch CellStore for WorldPackets received
2016-11-15 19:13:36 +02:00
David Cernat
3dcb8738c1
Create placeholder WorldController class
2016-11-15 18:42:52 +02:00
David Cernat
f7b5e5e638
Ignore packets from server that try to move LocalPlayer to invalid cells
2016-11-12 22:21:02 +02:00
Koncord
c85e6a5f91
Fix sucess chance
2016-11-12 20:43:18 +08:00
Koncord
56959ebfda
Implement magic
2016-11-12 19:39:16 +08:00
David Cernat
729da2c0ba
Improve logic and clarity of LocalPlayer's charGenThread()
...
Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open.
The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu.
2016-11-11 23:46:17 +02:00
David Cernat
817b63922c
Put DedicatedPlayer in ToddTest if his cell doesn't exist on our client
2016-11-04 20:53:19 +02:00
David Cernat
25afa47e08
Only declare ptrCellStore for WorldPackets that need it
2016-11-04 15:47:55 +02:00
Koncord
37e9cafbf7
Add new API function: SetConsoleAllow
...
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
3759127627
Woops
2016-11-04 00:57:51 +08:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
...
Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
David Cernat
107dacac6d
Add OnPlayerChangeInventory server script callback
2016-11-03 16:39:31 +02:00
David Cernat
66e697953c
Add missing break statement in Networking to prevent default nighttime
2016-10-31 22:53:32 +02:00
David Cernat
31d02e8bf1
Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT
2016-10-31 17:16:41 +02:00
David Cernat
4621363b65
Make capitalization reflect name of filename, and remove unused check
2016-10-31 01:23:31 +02:00
David Cernat
05cfc918f5
Temporarily use a whitelist for scripts instead of a blacklist
2016-10-30 21:00:54 +02:00
David Cernat
3c4b74cd14
Fix frame listener errors for player markers
2016-10-30 16:39:59 +02:00
David Cernat
9c12aa2141
Fix formatting
2016-10-30 12:58:58 +02:00
David Cernat
41504bd02a
Use more accurate position for ID_OBJECT_PLACE
2016-10-30 00:51:23 +03:00
David Cernat
a4647de048
Break away from OpenMW by giving RefNum indexes to new created objects
2016-10-30 00:21:55 +03:00
David Cernat
937bf97883
Send gold values correctly with ID_OBJECT_PLACE
2016-10-29 00:34:46 +03:00
David Cernat
180aa3f2f3
Send item count ID_WORLD_OBJECT_PLACE
2016-10-28 22:35:01 +03:00
David Cernat
1f982e4dc7
Find objects from world packets using both ID and reference number
2016-10-28 21:31:41 +03:00
David Cernat
d93e66207e
Update player markers only when getting a position packet
2016-10-27 19:09:05 +03:00
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
2016-10-27 16:09:02 +03:00
David Cernat
fff6833950
Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
2016-10-27 02:18:27 +03:00
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
2016-10-27 00:41:14 +03:00
David Cernat
c91e240664
Simplify the type of map that player objects are stored in
2016-10-26 21:36:58 +03:00
David Cernat
65363b0dd1
Avoid sending packets for 9 more ingame scripts
2016-10-26 21:33:13 +03:00
David Cernat
a9f6ea4d8d
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
2016-10-26 15:55:34 +03:00
David Cernat
47854d631b
Avoid sending packets for 2 more ingame scripts
2016-10-26 15:24:53 +03:00
David Cernat
c99c3b1486
Avoid sending packets for 3 additional spammy ingame scripts
2016-10-26 12:43:26 +03:00
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
2016-10-26 12:25:50 +03:00
David Cernat
75f6d82f08
Add a way of filtering out ingame scripts for upcoming script packets
2016-10-25 22:44:15 +03:00
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
2016-10-25 14:28:39 +03:00
David Cernat
54ed9a7ab4
Implement ID_OBJECT_MOVE and send it from ingame scripts
2016-10-25 14:07:00 +03:00
David Cernat
c25ebc34b3
Shorten WorldPacket IDs by removing WORLD from them
2016-10-25 12:15:27 +03:00
David Cernat
bdb53e1cb4
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
2016-10-25 10:40:55 +03:00
David Cernat
7264f13b8e
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
2016-10-25 00:52:42 +03:00
David Cernat
b2688777c1
Create marker once a player has been initialized properly and fix debug
2016-10-24 21:08:47 +03:00
David Cernat
b6111d16cc
Add and implement ID_WORLD_VIDEO_PLAY
2016-10-24 17:52:19 +03:00
David Cernat
c54af2b02b
Make DedicatedPlayer's setMarkerState method actually enable markers
2016-10-24 16:26:51 +03:00
David Cernat
1e4d625c99
Make player markers show up in exterior cells
2016-10-24 15:29:10 +03:00
David Cernat
04eb051df6
Make markers get removed when their players quit, rename marker methods
2016-10-24 15:10:32 +03:00
David Cernat
3fd93896f2
Add and implement ID_WORLD_OBJECT_LOCK
2016-10-24 13:20:04 +03:00
David Cernat
08ea5163c4
Add and implement ID_WORLD_OBJECT_UNLOCK
2016-10-24 11:26:31 +03:00
David Cernat
e7567020bb
Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking
2016-10-23 19:10:21 +03:00
David Cernat
d85a1ee1a9
Fix errors remaining from merge with tes3mp-packetexpansion
2016-10-23 18:32:03 +03:00