Andrei Kortunov
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2d869ca9ff
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Fix node masks signed/unsigned mismatch
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2021-04-20 10:52:51 +04:00 |
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glassmancody.info
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43ac32921c
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Rewrite, support different lighting methods
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2021-04-13 11:09:19 -07:00 |
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glassmancody.info
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9d9074c244
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Add shared UBO
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2021-04-13 11:07:48 -07:00 |
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glassmancody.info
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dda735c54a
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initial commit
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2021-04-13 11:06:16 -07:00 |
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psi29a
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cc6f08930b
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Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
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2021-03-13 08:13:19 +00:00 |
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Andrei Kortunov
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d805886de7
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Double-buffer shader water stateset (bug #5026)
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2021-03-08 10:58:51 +04:00 |
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AnyOldName3
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f5a87ee46d
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Refactor out duplicated RTT setup code
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2021-02-26 19:01:27 +00:00 |
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AnyOldName3
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4ed67d8597
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Improve A2C setting name
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2021-02-24 18:01:06 +00:00 |
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AnyOldName3
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4f510d85ba
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Merge remote-tracking branch 'upstream/master' into alpha-meddling
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2021-02-14 22:42:55 +00:00 |
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Andrei Kortunov
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14cf0ce1dc
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
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Andrei Kortunov
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33da0af1d1
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Use explicit calls for virtual methods in constructors
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2021-01-09 18:25:48 +04:00 |
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AnyOldName3
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f2eed5594a
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Don't use A2C when MSAA is off
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2021-01-02 18:27:46 +00:00 |
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AnyOldName3
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54853380cd
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Enable multisampling in RTTs to support A2C
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2020-12-28 22:39:09 +00:00 |
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psi29a
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6f0b90e606
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documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes
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2020-12-02 23:03:10 +00:00 |
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Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Mads Buvik Sandvei
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2d021430b8
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force static data variance for water geometry
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2020-09-05 11:52:52 +00:00 |
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bzzt
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ed20d869b4
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Andrei Kortunov
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b21dc17538
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Attempt to shut up CoverityScan warnings about tainted values
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2019-11-14 18:28:38 +04:00 |
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Andrei Kortunov
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5c6ca82c45
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Clamp fallback value from config
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2019-11-13 15:10:19 +04:00 |
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Alexei Dobrohotov
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8ebecb7584
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Merge branch '7' into 'master'
fixes pitch black ripples in shadow
See merge request OpenMW/openmw!123
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2019-06-01 12:13:14 +00:00 |
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bzzt
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403171e083
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fixes pitch black ripples in shadow
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2019-05-29 13:37:00 +00:00 |
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bzzt
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6c310c64d2
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stop making new reflacttetures at intext change
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2019-05-24 13:37:00 +00:00 |
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Alexei Dobrohotov
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4a5e2d1d4e
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Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
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2019-05-11 18:07:58 +03:00 |
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Bret Curtis
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f4e113e7c1
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Merge pull request #2277 from akortunov/terrain
Camera-related fixes
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2019-04-12 11:17:20 +02:00 |
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bzzt
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e908790584
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Inherit the view point from main camera for water RTT cameras
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2019-04-07 11:21:07 +04:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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bzzt
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d707eaac36
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Use ICO for water shader
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2019-03-23 15:44:03 +04:00 |
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Andrei Kortunov
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9398117ea7
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Allow to do not reflect terrain
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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00ab552184
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
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AnyOldName3
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eb44de3e6b
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Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
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2018-10-30 22:34:53 +00:00 |
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AnyOldName3
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0124be5713
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Merge upstream/master
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2018-10-10 21:23:19 +01:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Andrei Kortunov
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70ed8fd1a9
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Use constants instead of widely used magic numbers (task #4645)
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2018-09-17 19:22:50 +04:00 |
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AnyOldName3
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80082308f0
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Merge upstream (shadermanager log system revamp)
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2018-08-17 18:22:13 +01:00 |
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Andrei Kortunov
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5a4d0cec3a
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
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AnyOldName3
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553094669b
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Merge upstream/master (& fix merge conflicts)
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2018-06-20 00:11:23 +01:00 |
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Miloslav Číž
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d629c30fdb
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Merge branch 'master' into screenshot360
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2018-06-13 21:16:28 +02:00 |
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AnyOldName3
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9093ab59f6
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Restore water object refractions and reflections.
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2018-05-21 23:57:38 +01:00 |
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bret curtis
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4890ecd357
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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2018-03-27 20:20:40 +02:00 |
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Miloslav Číž
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db6107f12f
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Merge branch 'master' into screenshot360
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2018-02-25 11:25:19 +01:00 |
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Miloslav Číž
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3b741dc4b7
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Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285 .
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2018-01-01 13:28:14 +01:00 |
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Miloslav Číž
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ee40b41285
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Add slider for refraction size in settings window
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2017-12-09 14:03:56 +01:00 |
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Miloslav Číž
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b69c16e682
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Add setting option to scale water refractions
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2017-12-06 20:39:09 +01:00 |
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Miloslav Číž
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4fc532d873
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reference screenshot settings only from one place
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2017-11-11 14:32:28 +01:00 |
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Miloslav Číž
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d71d984cfa
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more unused stuff cleanup
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2017-11-11 14:14:24 +01:00 |
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Miloslav Číž
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1f49612ca3
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enable water effects for 360 screenshots
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2017-11-10 19:18:16 +01:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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