David Cernat
|
c027862609
|
[Client] Track actor IDs in ActiveSpells
|
2021-10-12 00:34:15 +02:00 |
|
David Cernat
|
62f0237376
|
Add OpenMW commits up to 17 Jun 2021
|
2021-06-17 10:33:19 +02:00 |
|
unknown
|
7d756d997e
|
Rebuild the cache in readState
|
2021-06-12 18:18:52 +02:00 |
|
David Cernat
|
7a6dfc61ec
|
Add OpenMW commits up to 21 May 2021
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/interpretercontext.cpp
# components/CMakeLists.txt
|
2021-05-21 16:00:09 +02:00 |
|
jvoisin
|
be371ccd9f
|
An another pass
|
2021-04-30 20:27:33 +02:00 |
|
David Cernat
|
0eedf8fd9f
|
Add OpenMW commits up to 30 Sep 2020
# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
|
2020-09-30 13:32:15 +02:00 |
|
Andrei Kortunov
|
67eace1028
|
Use struct instead of tuple
|
2020-08-29 11:24:08 +04:00 |
|
David Cernat
|
5eb7eb8d88
|
Add OpenMW commits up to 4 Jul 2020
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/charactercreation.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/character.cpp
|
2020-07-04 16:50:54 +03:00 |
|
Petr Mikheev
|
b4c699348f
|
Improved strafe movement
|
2020-06-22 15:22:34 +02:00 |
|
David Cernat
|
e5b1843089
|
Add OpenMW commits up to 11 Jun 2020
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2020-06-11 13:21:58 +03:00 |
|
David Cernat
|
36a2308acd
|
Add OpenMW commits up to 30 May 2020
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwscript/interpretercontext.cpp
|
2020-06-09 17:50:26 +03:00 |
|
Andrei Kortunov
|
5468fcb29f
|
Store attributes and skills values as floats (bug #4021)
|
2020-06-03 17:34:15 +04:00 |
|
Andrei Kortunov
|
3dce225f28
|
Implement vanilla-style corprus handling (bug #3714, bug #4623)
|
2020-06-03 12:58:17 +04:00 |
|
Capostrophic
|
efd5f13b2b
|
Make greeting-related actor data temporary (bug #5397)
|
2020-05-30 00:51:58 +03:00 |
|
David Cernat
|
053a5a6258
|
Add OpenMW commits up to 9 May 2020
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
|
2020-05-09 15:17:04 +03:00 |
|
uramer
|
3e7230e89d
|
[Client] Assign summoned creatures' actorId correctly, skipping those already assigned
|
2020-03-19 22:28:00 +01:00 |
|
David Cernat
|
ca9cd90a4d
|
Add OpenMW commits up to 20 Dec 2019
# Conflicts:
# apps/openmw/mwworld/scene.cpp
|
2019-12-20 15:43:50 +02:00 |
|
Capostrophic
|
483b37bb3f
|
Disallow resting if the fall height hasn't been reset (bug #4802)
|
2019-12-12 15:26:02 +03:00 |
|
David Cernat
|
eeb3e4f938
|
[Client] Reset friendly hits when summoning a creature
|
2019-12-02 23:29:36 +02:00 |
|
David Cernat
|
bde9f7b817
|
Add OpenMW commits up to 20 Oct 2019
# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
|
2019-10-29 22:26:35 +02:00 |
|
Andrei Kortunov
|
69aceb5c1e
|
Split greetings from AiWander (bug #4594)
|
2019-10-10 09:28:40 +04:00 |
|
David Cernat
|
4a34666c59
|
Add OpenMW commits up to 7 Oct 2019
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
|
2019-10-07 08:19:21 +03:00 |
|
Andrei Kortunov
|
6450d84473
|
Improve resurrection handling
|
2019-09-21 20:22:45 +04:00 |
|
David Cernat
|
fba07194cf
|
Add OpenMW commits up to 29 Oct 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 13:15:00 +03:00 |
|
David Cernat
|
889bcec7f8
|
Add OpenMW commits up to 1 Sep 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 11:31:51 +03:00 |
|
David Cernat
|
84cab59057
|
Add OpenMW commits up to 19 Aug 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
|
2019-08-20 10:06:15 +03:00 |
|
David Cernat
|
0339958e21
|
[General] Rename Log class into TimedLog
|
2019-08-19 21:39:33 +03:00 |
|
Andrei Kortunov
|
ae1c054635
|
Make GetPCJumping return true only when jumping (bug #4641)
|
2018-09-16 11:58:01 +04:00 |
|
Capostrophic
|
7ef6fa9f61
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
|
Allofich
|
2cc1b52baf
|
Drain and fortify fixes for dynamicStats
(Fixes #3049)
|
2018-08-13 21:59:26 +09:00 |
|
David Cernat
|
21d5bb4d4e
|
Merge pull request #460 from OpenMW/master
Add 0.7.0 commits up to 20 Jul 2018
|
2018-07-21 05:59:57 +03:00 |
|
Andrei Kortunov
|
30716344f2
|
Fix possible division by zero in the fatigue calculation (bug #4510)
|
2018-07-16 13:24:12 +04:00 |
|
David Cernat
|
f4cdedd8cb
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
|
scrawl
|
bbcba57495
|
Disable hitAttemptActorId saving code for now
|
2017-02-10 06:26:32 +01:00 |
|
Allofich
|
5d2090684a
|
Store mHitAttemptActorId in save files
|
2017-02-07 01:26:26 +09:00 |
|
Allofich
|
25c64dbb0f
|
Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
|
2017-02-07 01:25:12 +09:00 |
|
Allofich
|
dc468dd139
|
Fix magicka and fatigue calculations from fortifying attributes
|
2016-06-25 19:21:49 +09:00 |
|
scrawl
|
a825882c6b
|
Process death events at the end of the death animation (Fixes #1873)
|
2016-06-12 00:04:50 +02:00 |
|
scrawl
|
3749821809
|
Choose a random death animation for actors that start the game as dead (Fixes #3397)
|
2016-05-19 21:40:05 +02:00 |
|
scrawl
|
2821f46a18
|
Corpse clearing fix
|
2016-03-01 11:31:08 +01:00 |
|
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
2016-02-27 12:53:07 +01:00 |
|
scrawl
|
6f98982bc2
|
Make sure that health is >= 1 when resurrecting the player (Fixes #2972)
|
2015-12-09 01:52:20 +01:00 |
|
scrawl
|
44dd62067e
|
Remove some unnecessary per-frame store searches
|
2015-11-27 02:13:56 +01:00 |
|
dteviot
|
ff5ef7055e
|
extracted function CreatureStats::isParalyzed()
|
2015-08-20 18:12:37 +12:00 |
|
Alexander "Ace" Olofsson
|
3655ef16af
|
Explicitly instantiate ESM::StatState
|
2015-07-07 19:19:37 +02:00 |
|
scrawl
|
a1432b0255
|
Move attackingOrSpell flag to the CharacterController
|
2015-07-02 19:14:28 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
44582fe3b3
|
Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
|
2015-06-21 17:28:18 +02:00 |
|
Rohit Nirmal
|
396fba7fa9
|
Silence -Wreorder warnings, and remove -Wno-reorder.
|
2015-05-21 22:46:44 -05:00 |
|
scrawl
|
a846bb1aa3
|
Update hit chance according to wiki and implement fCombatInvisoMult
|
2015-03-12 02:47:16 +01:00 |
|