Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
5 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
6 years ago
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
6 years ago
Andrei Kortunov
57176ff8d4
Unload viewer and stop background jobs before resources unloading
6 years ago
Ilya Zhuravlev
1d02c1ef37
engine: fix window creation when SDL returns different-sized window
6 years ago
Andrei Kortunov
95d6a99c7f
Do not use the CPU affinity of OSG viewer (bug #4785 )
6 years ago
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
6 years ago
Andrei Kortunov
7995a92672
Initialize missing variables
6 years ago
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
...
Loop title screen music (bug #4896 )
6 years ago
elsid
4624f31788
Report navigator stats
6 years ago
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
6 years ago
Capostrophic
dd03d3b231
Print SDL version at startup
6 years ago
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
6 years ago
elsid
33f6fb258d
Option to set specific random seed for random number generator
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Andrei Kortunov
ff9afda18d
Avoid to keep reference to the local 'encoder' variable outside the Engine::go()
6 years ago
Andrei Kortunov
ab0841cc3d
Split physics update from world update in the profiler
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
Andrei Kortunov
12144de8ed
Initialize missing variables
7 years ago
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
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Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
7 years ago
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
7 years ago
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
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This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
7 years ago
Bret Curtis
a55583a395
Merge branch 'master' into master
7 years ago
Xenkhan
405a0caf29
Remove unneeded whitespace
7 years ago
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
7 years ago
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
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Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
7 years ago
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
scrawl
f6ca7295a6
Revert "Merge pull request #1595"
...
This reverts commit 7ef7b1a7b1
, reversing
changes made to 9e7e4de0ab
.
7 years ago
scrawl
7ef7b1a7b1
Merge pull request #1595
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
Andrei Kortunov
b277b83810
Display the 'Screenshot saved' message after the screenshot saving (bug #4191 )
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
scrawl
36f4f0ef85
Don't increase simulationTime while the game is minimized ( Fixes #4211 )
7 years ago
Miloslav Číž
8f32114025
segfault fix
7 years ago
scrawl
f67dbc8aa0
Remove redundant update function
7 years ago
scrawl
8c6a8ca48d
Respect the framelimit in all cases ( Fixes #3531 )
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Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
spycrab
632d39ca76
Allow starting at an (unnamed) exterior cell using --start (Feature #3941 )
8 years ago
scrawl
a629d48df6
Update the facedObject after the camera is updated
8 years ago
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
8 years ago
scrawl
1ffb9e1bf3
Remove renderWorldMap()
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
8 years ago
scrawl
481c440698
Print OSG version on startup
8 years ago