Commit Graph

587 Commits (fb877784930d98d238922e9a80ed418c533b6401)

Author SHA1 Message Date
Andrei Kortunov 94a281370f Continue scripts execution after player's death (bug #5166) 5 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 6 years ago
Andrei Kortunov ae935a8084 Add separate textures for scrollbars (feature #5051) 6 years ago
Andrei Kortunov 57176ff8d4 Unload viewer and stop background jobs before resources unloading 6 years ago
Ilya Zhuravlev 1d02c1ef37 engine: fix window creation when SDL returns different-sized window 6 years ago
Andrei Kortunov 95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 6 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
Andrei Kortunov 7995a92672 Initialize missing variables 6 years ago
Bret Curtis 4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
6 years ago
elsid 4624f31788
Report navigator stats 6 years ago
Capostrophic abae35e88b Loop title screen music (bug #4896) 6 years ago
Capostrophic dd03d3b231 Print SDL version at startup 6 years ago
elsid 619a111a11
Run startup script once at engine start when game is running (bug #4877) 6 years ago
elsid 33f6fb258d
Option to set specific random seed for random number generator 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
Andrei Kortunov ff9afda18d Avoid to keep reference to the local 'encoder' variable outside the Engine::go() 6 years ago
Andrei Kortunov ab0841cc3d Split physics update from world update in the profiler 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
Andrei Kortunov 7a986f38da Support for user-defined TrueType fonts 6 years ago
Andrei Kortunov 5a4d0cec3a Use new logging system for game itself 6 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 7 years ago
Bret Curtis 99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov 70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 7 years ago
Nikolay Kasyanov 5fcb091127 Replace FIXME with a detailed explanation of the issue 7 years ago
Nikolay Kasyanov 9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
7 years ago
Bret Curtis a55583a395
Merge branch 'master' into master 7 years ago
Xenkhan 405a0caf29
Remove unneeded whitespace 7 years ago
Xenkhan 5a4817c147
Get rid of reinterpret_cast<> 7 years ago
Bret Curtis 6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Xenkhan 24ddb66af9
Retrieve SDL window settings instead of using magic numbers 7 years ago
Nikolay Kasyanov 359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl f6ca7295a6
Revert "Merge pull request #1595"
This reverts commit 7ef7b1a7b1, reversing
changes made to 9e7e4de0ab.
7 years ago
scrawl 7ef7b1a7b1
Merge pull request #1595 7 years ago
Thunderforge bd072b131b Moving controller file out of the controllers subdirectory 7 years ago
Andrei Kortunov b277b83810 Display the 'Screenshot saved' message after the screenshot saving (bug #4191) 7 years ago
Thunderforge 3f7143556a Providing different mappings depending on the version of SDL installed 7 years ago
scrawl 36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 7 years ago
Miloslav Číž 8f32114025 segfault fix 7 years ago
scrawl f67dbc8aa0 Remove redundant update function 7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
spycrab 632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 8 years ago
scrawl a629d48df6 Update the facedObject after the camera is updated 8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
scrawl 1ffb9e1bf3 Remove renderWorldMap() 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl b40ca9b60a Set the window rectangle on the Viewer's EventQueue 8 years ago
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
8 years ago
scrawl 481c440698 Print OSG version on startup 8 years ago