Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
...
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
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Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
6 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
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To avoid moving in circles for actors with high speed.
6 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
6 years ago
capostrophic
e9c71a3808
Ignore on-strike enchanted projectile charge ( #5104 )
6 years ago
capostrophic
ff133bd740
Don't clamp final actor fight rating to 0 (bug #5105 )
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Fix werewolf aggro distance
6 years ago
elsid
4ad04a28f9
Reset path after AiTravel is fast forwarded
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Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Artem Nykolenko
610e87cb24
Fix Non-swimming enemies entering water if player is water walking (bug #5099 )
6 years ago
capostrophic
e2496af5c5
Vanilla-friendly ranged crits (bug #5067 )
6 years ago
Capostrophic
4e54ed86b3
Fix jumping mechanics framerate dependency (bug #4991 )
6 years ago
Alexei Dobrohotov
facbb2e0db
[Regression] Make sure unloaded objects can be opened
6 years ago
Andrei Kortunov
69277b52d0
Merge pull request #2451 from Capostrophic/sounds
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Fix combat sound inconsistencies (bugs #5092 , #5093 )
6 years ago
Alexei Dobrohotov
29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093 )
6 years ago
Alexei Dobrohotov
65ee420ab9
Only play on-strike failure sound on the player (bug #5092 )
6 years ago
Alexei Dobrohotov
366906ac51
Fix paralyzed actors' death animations
6 years ago
jeremy
962462c1c5
Removed unnecessary calls to stopSound3D
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playSound3D (the one taking a ptr) already stops the sound if it's playing.
6 years ago
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd)
6 years ago
Capostrophic
b8afe14206
Disallow paralyzed actors to greet the player (bug #5074 )
6 years ago