Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Evil Eye
85d52ec183
oops
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
elsid
b4ec444057
Open door when it is on the way to a next path point
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
6 years ago
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
6 years ago
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
6 years ago
Capostrophic
3aa65273c5
Signedness fixes
6 years ago
Capostrophic
d98a90194b
Erase effects with invalid indices from spells (bug #5050 )
6 years ago
Capostrophic
e7208bb80e
Improve face shielding behavior in general case (bug #4240 )
6 years ago
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
6 years ago
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
6 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
6 years ago
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
6 years ago
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
6 years ago
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
6 years ago
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
6 years ago
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
6 years ago
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
6 years ago
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
6 years ago
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
6 years ago
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
6 years ago
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
6 years ago
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
6 years ago
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
6 years ago
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
6 years ago
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
6 years ago
Capostrophic
7202f45771
Only allow resting in air when a bed is used
6 years ago
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
6 years ago
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
6 years ago
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
6 years ago