scrawl
fb94395628
Fix atmosphere lighting
2015-06-18 23:15:13 +02:00
scrawl
c719b7038e
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
2015-06-18 15:00:21 +02:00
scrawl
04010b8a1a
Set OnPcHitMe even for missed hits
2015-06-18 15:00:04 +02:00
scrawl
fabc5126f3
Include cleanup
2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b
Fix water ripple height
2015-06-17 22:49:20 +02:00
scrawl
6e5f3339ad
Make sure to play IdleSwim when the character is swimming (Bug #2696 )
2015-06-17 20:49:01 +02:00
scrawl
3ebfb4e0d9
Ignore particle systems in getScreenBounds
2015-06-17 18:22:31 +02:00
scrawl
b543308e3e
Remove an already resolved todo comment
2015-06-17 18:16:05 +02:00
Marc Zinnschlag
5a5c2bb5bc
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-17 15:56:01 +02:00
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
scrawl
7b35882814
RemoveParticlesVisitor fix
2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a
Re-enable some outcommented sky code
2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e
Water ripples
2015-06-16 20:36:48 +02:00
scrawl
3663511cdb
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
scrawl
b73947033d
Rotate sky meshes
2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d
Broken bone references from .kf files are no longer a fatal error (Bug #2687 )
2015-06-15 22:42:14 +02:00
scrawl
5347d407d8
Disallow AiWander fast-forward for water creatures
...
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00
scrawl
98a77f68a3
Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell
2015-06-15 20:04:36 +02:00
scrawl
07937c741a
Improve exception handling when starting a new game from the main menu
2015-06-15 16:19:05 +02:00
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860
Reduce includes in animation.hpp
2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
2015-06-14 18:19:53 +02:00
scrawl
9fc2c2e8ee
Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677 )
2015-06-14 16:32:34 +02:00
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
scrawl
2476cd4f9a
Error message fix
2015-06-14 16:12:18 +02:00
scrawl
195e1a8410
Fix the Viewer's FrameStamp not being set correctly during Engine::frame
2015-06-14 15:28:22 +02:00
Marc Zinnschlag
0994893bc5
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-14 12:05:53 +02:00
dteviot
520fbd63c4
simplified pathfinding code.
...
remove mIsPathConstructed. Instead call !mPath.empty().
2015-06-14 15:14:02 +12:00
scrawl
28caeadef4
Improve error message for not found records
2015-06-14 02:31:00 +02:00
dteviot
bfff84ba8f
replaced #include with forward class declaration, as suggested by slaugherfish.
2015-06-14 10:30:55 +12:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
d4c45efb2b
Remove useless #undef's for windows now that we have NOMINMAX flag
2015-06-12 04:39:44 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
7407bbdac9
Add a function for SDL error handling
2015-06-12 01:08:58 +02:00
scrawl
800bd511f6
Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649 )
2015-06-12 00:12:12 +02:00
scrawl
76bdf7a5b7
Add night-eye effect
2015-06-11 23:16:05 +02:00
scrawl
712cef36b0
Minor cleanup
2015-06-11 18:01:00 +02:00
scrawl
f81c3bcd6d
Fix for broken InitWorldSpaceParticles on projectile effects
2015-06-11 16:40:26 +02:00
scrawl
c94c87d409
Attach effects to the insert node instead of the object root (Bug #2654 )
2015-06-11 16:22:09 +02:00
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
2015-06-11 16:14:51 +02:00
dteviot
cb8ca2f03a
Moved logic for building a Sync'ed path from AiCombat to PathFinding.
...
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
dteviot
6d7e6cd30c
AiTravel logic merged into AiPackage.
2015-06-11 18:28:31 +12:00
scrawl
15453e3d90
Use MyGUI::UString for unicode conversion
2015-06-10 16:59:35 +02:00
scrawl
f511cb08ff
Compatibility with bullet versions < 2.81
2015-06-08 21:03:04 +02:00
scrawl
0330d3d61e
Restore the "transparent" loading screen
2015-06-07 21:21:57 +02:00
scrawl
f3cbe7b9da
Hide FPS widget since it currently doesn't work, use F3 instead
2015-06-07 19:38:59 +02:00
scrawl
bf02c7f6e4
Sun visibility fix
2015-06-07 19:28:12 +02:00
scrawl
508c57d6e2
addEffect crash fix for objects with no model
2015-06-07 17:09:37 +02:00
scrawl
16e080e252
Fix the physics debug drawer lagging a frame behind
2015-06-07 17:00:00 +02:00
scrawl
b33fe8fb62
Fix the inventory listener bug
2015-06-07 16:50:34 +02:00