Andrei Kortunov
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fcac7d3ab7
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Split mouse handling to the separate file
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2020-05-09 11:27:02 +04:00 |
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Andrei Kortunov
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1560e71f4e
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Move SDL mappigs to the separate file
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2020-05-09 11:27:02 +04:00 |
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Andrei Kortunov
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e444766901
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Use enums for blockers IDs instead of strings
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2020-04-05 19:14:23 +04:00 |
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Andrei Kortunov
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2254256db9
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Pause both audio and video playback when the game is minimized (feature #4944)
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2020-04-04 22:54:51 +04:00 |
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Andrei Kortunov
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3d6fd2818f
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Support for per-type sound blockers
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2020-04-04 22:54:51 +04:00 |
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elsid
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4a0c056489
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
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elsid
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85414e2353
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Check for line of sight for wander destination
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2020-02-10 22:29:54 +01:00 |
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Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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elsid
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3cfd5fca4e
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Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
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2019-11-30 14:09:00 +01:00 |
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Andrei Kortunov
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6861d9d5e5
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Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
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2019-11-17 21:21:22 +04:00 |
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Andrei Kortunov
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c51aba0b13
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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Andrei Kortunov
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6450d84473
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Improve resurrection handling
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2019-09-21 20:22:45 +04:00 |
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Andrei Kortunov
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a4d196f33f
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Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
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2019-09-19 21:48:43 +04:00 |
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Andrei Kortunov
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85bb4a76f6
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Improve faction items handling (bug #5164)
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2019-09-17 19:09:08 +04:00 |
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elsid
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209e33f5ce
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Open door when it is on the way to a next path point
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2019-09-15 21:16:00 +02:00 |
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Andrei Kortunov
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d58f93f388
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
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Capostrophic
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c89c14bb68
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Rename objectOpened() to make its role more clear
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2019-09-05 17:36:49 +03:00 |
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Andrei Kortunov
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b6044d231a
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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2019-08-27 22:42:41 +04:00 |
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elsid
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16170131b7
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
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Capostrophic
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0b074f2211
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
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Capostrophic
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56539fee4f
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Partially revert "Get rid of redundant setKeyFocusWidget() method"
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2019-06-09 02:12:44 +03:00 |
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Andrei Kortunov
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1ce370e7fa
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Make console to do not hide other GUI windows (bug #1515)
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2019-05-29 17:10:57 +04:00 |
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Andrei Kortunov
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faf940546b
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Get rid of redundant setKeyFocusWidget() method
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2019-05-17 19:09:40 +04:00 |
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Alexei Dobrohotov
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216f908a07
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Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
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2019-05-11 02:30:38 +03:00 |
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Alexei Dobrohotov
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1d12d778ea
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Merge pull request #2370 from akortunov/herbalism
Container search tweaks
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2019-05-06 22:34:12 +03:00 |
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Andrei Kortunov
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7214f24f5c
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Ignore containers, when we search for owner
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2019-05-06 23:06:13 +04:00 |
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Alexei Dobrohotov
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632e7b973b
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Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
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2019-05-04 20:21:30 +03:00 |
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Andrei Kortunov
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861d41f4a4
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
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Andrei Kortunov
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c5ac580e74
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Allow to maximize windows via Shift + Double Click (feature #3999)
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2019-05-01 20:15:11 +04:00 |
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Bret Curtis
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7808cbbfe8
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Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
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2019-04-07 17:43:59 +02:00 |
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Capostrophic
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7202f45771
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Only allow resting in air when a bed is used
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2019-04-04 17:22:24 +03:00 |
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Capostrophic
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3a0e374dc6
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Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-03-31 14:17:06 +03:00 |
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bzzt
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ed4ce4609b
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Do not re-render maps for all active cells during cell transitions
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2019-03-30 09:10:48 +04:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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Capostrophic
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abae35e88b
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Loop title screen music (bug #4896)
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2019-03-17 21:05:52 +03:00 |
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elsid
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1218e4e15d
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
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Bret Curtis
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14c93b3df0
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Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
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2019-03-04 11:06:15 +01:00 |
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elsid
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a4f300f810
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Use player half extents only to find path in exterior cells
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2019-03-03 16:21:09 +03:00 |
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Andrei Kortunov
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fcdb0c16bf
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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elsid
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1d3668cd22
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Add Navigator interface
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2019-02-16 15:37:06 +03:00 |
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Bret Curtis
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a573efd30a
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Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
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2019-02-05 15:36:06 +01:00 |
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Capostrophic
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a584aa25ab
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Don't re-enable collision object for dead actors
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2019-02-04 22:13:30 +03:00 |
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Andrei Kortunov
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9e4a339ad3
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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Andrei Kortunov
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ab0841cc3d
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Split physics update from world update in the profiler
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2019-01-07 14:44:43 +04:00 |
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Andrei Kortunov
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a53333c3d5
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
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Andrei Kortunov
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829faf7b2c
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Improve toggleactorspaths console command
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2018-11-03 10:42:14 +04:00 |
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elsid
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49d81241db
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
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Bret Curtis
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3cd59d4a89
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Merge pull request #1993 from akortunov/loadingbar
Center progress bar when there are active messageboxes
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2018-10-28 14:43:33 +01:00 |
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Andrei Kortunov
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6e05853478
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Center progress bar when there are active messageboxes (bug #4691)
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2018-10-28 14:40:48 +04:00 |
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