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250 commits

Author SHA1 Message Date
scrawl
c843cfc8e2 Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
scrawl
48ffeab191 Remove old BulletShapeManager 2015-05-09 01:06:55 +02:00
scrawl
92cbc13964 Remove BtOgre 2015-05-03 00:50:56 +02:00
scrawl
1943110170 Add bullet debug drawer 2015-05-03 00:39:01 +02:00
scrawl
bddd31e385 Dead code removal 2015-05-02 17:11:51 +02:00
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
ad8790fba0 Fix setWaterLevel script instruction not affecting physics 2015-02-08 15:50:40 +01:00
scrawl
c98b7db4c1 Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00
scrawl
edbac30a57 Change another dynamic_cast to static_cast (coverity) 2015-01-15 01:23:58 +01:00
scrawl
cef72385d4 Fix extreme frame drop when running into certain corners (Fixes #2023) 2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8 Fix btCompoundShape scaling (Fixes #1683) 2015-01-14 17:59:04 +01:00
scrawl
fafc14d5a0 Add proper air movement mechanics (Fixes #2077) 2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
dteviot
7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
scrawl
593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) 2015-01-03 19:10:15 +01:00
scrawl
18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 2014-12-30 15:46:33 +01:00
scrawl
e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 2014-12-24 15:45:14 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
88c5e1991c Fix being able to stand on top of actors (Fixes #1192) 2014-12-16 23:18:41 +01:00
scrawl
b9e5aa9db6 Movement controller: Don't allow stepping up other actors
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192)
2014-12-16 20:44:42 +01:00
scrawl
4e0d16da8c Take Scale field in creature record into account (Fixes #2214) 2014-12-15 13:34:04 +01:00
Evgenii Babinets
fe385214e4 Added proper slow fall effect mechanics. 2014-11-10 02:42:44 -05:00
cc9cii
f051fb65ff Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 2014-11-06 08:35:24 +11:00
MiroslavR
a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 2014-10-12 00:13:24 +02:00
scrawl
9ab8d0a8e6 Hotfix for crash when deleting an actor 2014-10-06 14:56:49 +02:00
scrawl
39bc11681e Fix broken onGround status when levitating 2014-10-05 22:59:24 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
scrawl
20777c1b2e Optimize physics shape scaling on cell load 2014-10-04 20:37:35 +02:00
scrawl
d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 2014-10-03 18:49:41 +02:00
scrawl
3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 2014-09-29 22:30:21 +02:00
scrawl
bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 2014-09-28 18:02:57 +02:00
scrawl
e9ed0211c9 Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
scrawl
6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 2014-09-17 07:02:19 +02:00
scrawl
269c200c8f Fix jump velocity mechanics (Fixes #1708) 2014-09-17 07:02:19 +02:00
scrawl
4b27950879 Don't apply race height to NPC collision shape (Fixes #1487) 2014-09-14 07:04:02 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
09f27d142a Clear movement queue when changing to a new cell (Fixes #1802) 2014-08-13 16:25:27 +02:00
scrawl
f8040da694 Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
scrawl
543bb22e8f Implement collision script instructions (Fixes #1111) 2014-07-29 19:01:40 +02:00
slothlife
d0e1210dd7 Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
4949aa1fbb Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 2014-06-28 18:21:56 +02:00
scrawl
3b2358888b Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
scrawl
8b340ddd5e Implement slower movement against storms (Closes #41) 2014-06-27 03:22:00 +02:00
scrawl
865f4648b0 Fix flying creatures not falling on death 2014-06-26 17:15:07 +02:00
scrawl
697329f128 Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
2014-06-26 03:33:09 +02:00